Draw a 3D Model : 3D « Windows Presentation Foundation « VB.Net






Draw a 3D Model

Draw a 3D Model
 

<Window x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Background="Black"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
  <Window.Resources>
    <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-2,-1 1,1,0" TriangleIndices="0 1 2" />
  </Window.Resources>
  <Viewport3D x:Name="vp">
    <Viewport3D.Camera>
      <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
    </Viewport3D.Camera>
    <ModelVisual3D>
      <ModelVisual3D.Content>
        <PointLight Position="0,-1,1" Color="White" />
      </ModelVisual3D.Content>
    </ModelVisual3D>
  </Viewport3D>
</Window>
//File:Window.xaml.vb

Imports System.Windows
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace WpfApplication1
  Public Partial Class Window1
    Inherits Window
    Public Sub New()
      InitializeComponent()
    End Sub

    Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
      Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
      For i As Integer = 0 To 3
        Dim modelVisual3D As New ModelVisual3D()
        Dim geometryModel3D As New GeometryModel3D()
        geometryModel3D.Geometry = triangleMesh
        geometryModel3D.Material = New DiffuseMaterial(Brushes.Firebrick)
        modelVisual3D.Content = geometryModel3D
        Dim rotateTransform As New RotateTransform3D()
        rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(0, 0, -1), i * 40)

        modelVisual3D.Transform = rotateTransform

        vp.Children.Add(modelVisual3D)
      Next
    End Sub
  End Class
End Namespace

   
  








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