Define light and Material for 3D object : 3D « Windows Presentation Foundation « VB.Net






Define light and Material for 3D object

Define light and Material for 3D object
     

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
      HorizontalAlignment="Stretch" VerticalAlignment="Stretch">

    <Viewport3D>
        <Viewport3D.Camera>
            <PerspectiveCamera Position="-4,1,10" LookDirection="4,-1,-10"  />
        </Viewport3D.Camera>

        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <DirectionalLight Direction="0,0,0" />
                    <DirectionalLight Direction="3,2,2" />
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D Positions="0,1,0  1,-1,1  -1,-1,1  1,-1,-1  -1,-1,-1"
                            Normals="0,1,0  -1,0,1  1,0,1  -1,0,-1  1,0,-1"
                            TriangleIndices="0,2,1  0,3,1  0,3,4  0,2,4" />
                        </GeometryModel3D.Geometry>

                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="Black" />
                        </GeometryModel3D.Material>

                        <GeometryModel3D.BackMaterial>
                            <DiffuseMaterial Brush="Red" />
                        </GeometryModel3D.BackMaterial>
                    </GeometryModel3D>

                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>
</Page>

   
    
    
    
    
  








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