Ambient light : 3D « Windows Presentation Foundation « VB.Net






Ambient light

Ambient light
  

<Window  x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-1,-2 1,1,0" TriangleIndices="0 1 2" />
    </Window.Resources>
    <UniformGrid>
        <Viewport3D x:Name="vp1">
            <Viewport3D.Camera>
                <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <AmbientLight Color="White" />
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D>

 
    </UniformGrid>
</Window>

//File:Window.xaml.vb
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace WpfApplication1
  Public Partial Class Window1
    Inherits Window
    Public Sub New()
      InitializeComponent()
    End Sub
    Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
      Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
      CreateTriangles(vp1, 4, triangleMesh)
    End Sub

    Private Sub CreateTriangles(viewport3D As Viewport3D, triangleCount As Integer, triangleMesh As MeshGeometry3D)
      Dim modelVisual3D As New ModelVisual3D()
      Dim geometryModel3D As New GeometryModel3D()
      geometryModel3D.Geometry = triangleMesh
      geometryModel3D.Material = New DiffuseMaterial(Brushes.Firebrick)
      modelVisual3D.Content = geometryModel3D
      Dim rotateTransform As New RotateTransform3D()
      rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(0, 0, -1), 20)
      modelVisual3D.Transform = rotateTransform
      viewport3D.Children.Add(modelVisual3D)
    End Sub
  End Class
End Namespace

   
    
  








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