Load Bitmap with Context
//package edu.dhbw.andar.pingpong;
/*
* Copyright (C) 2008 aki@akjava.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
class OpenGLUtils {
public static Bitmap loadBitmap(Context mContext, int id) {
InputStream is = mContext.getResources().openRawResource(id);
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeStream(is);
} finally {
try {
is.close();
} catch (IOException e) {
// Ignore.
}
}
return bitmap;
}
}
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