Bitmap Refelection : Bitmap « 2D Graphics « Android






Bitmap Refelection

    

//package com.gueei.demos.fbUpload;

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;

// Source from http://androidsnips.blogspot.com/2010/08/showing-image-with-reflection-in.html

 class Utility {
  public static Bitmap getRefelection(Bitmap image)
     {
       //The gap we want between the reflection and the original image
         final int reflectionGap = 4;
       
         //Get you bit map from drawable folder
         Bitmap originalImage = image ;
       
     
         int width = originalImage.getWidth();
         int height = originalImage.getHeight();
       
     
         //This will not scale but will flip on the Y axis
         Matrix matrix = new Matrix();
         matrix.preScale(1, -1);
       
         //Create a Bitmap with the flip matix applied to it.
         //We only want the bottom half of the image
         Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
       
           
         //Create a new bitmap with same width but taller to fit reflection
         Bitmap bitmapWithReflection = Bitmap.createBitmap(width
           , (height + height/2), Config.ARGB_8888);
     
        //Create a new Canvas with the bitmap that's big enough for
        //the image plus gap plus reflection
        Canvas canvas = new Canvas(bitmapWithReflection);
        //Draw in the original image
        canvas.drawBitmap(originalImage, 0, 0, null);
        //Draw in the gap
        Paint deafaultPaint = new Paint();
        canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
        //Draw in the reflection
        canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
     
        //Create a shader that is a linear gradient that covers the reflection
        Paint paint = new Paint();
        LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
          bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
          TileMode.CLAMP);
        //Set the paint to use this shader (linear gradient)
        paint.setShader(shader);
        //Set the Transfer mode to be porter duff and destination in
        paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
        //Draw a rectangle using the paint with our linear gradient
        canvas.drawRect(0, height, width,
          bitmapWithReflection.getHeight() + reflectionGap, paint);
        reflectionImage.recycle();
        return bitmapWithReflection;
     }
}

   
    
    
    
  








Related examples in the same category

1.Using BitmapFactory to decode Resource
2.Capture and save to Bitmap
3.Bitmap size
4.Draw Bitmap on Canvas
5.Bitmap.createBitmap
6.Draw Bitmap on Canvas with Matrix
7.Create a Bitmap for drawing
8.Load Bitmap and Draw
9.Bitmap and RenderScript
10.Alpha Bitmap
11.Load Bitmap from InputStream
12.Bitmap Decode
13.Bitmap Mesh
14.Bitmap Pixels
15.Create a Bitmap
16.Bitmap.Config.ARGB_8888,Bitmap.Config.RGB_565, Bitmap.Config.ARGB_4444
17.Purgeable Bitmap
18.Create a bitmap with a circle
19.This activity demonstrates various ways density can cause the scaling of bitmaps and drawables.
20.Get the current system wallpaper, modifies it and sets the modified bitmap as system wallpaper.
21.Bitmap cache by WeakHashMap
22.Memory Cache for Bitmap
23.Load Bitmap from resource
24.Crop Bitmap
25.Create Scaled Bitmap
26.downloading a bitmap image from http and setting it to given image view asynchronously
27.Get Bitmap From Local Path
28.Get Bitmap From Bytes
29.Compress Bitmap
30.Resize Bitmap
31.captures given view and converts it to a bitmap
32.Save Bitmap and BitmapFactory.decodeFile
33.Generate a blurred bitmap from given one
34.Get Bitmap From Name
35.Load Bitmap with Context
36.Load Bitmap from InputStream
37.Get Bitmap from Url with HttpURLConnection
38.Rotate Bitmap
39.Get Texture From Bitmap Resource and BitmapFactory.decodeStream
40.Drawable to Bitmap
41.Save Bitmap to and load from External Storage
42.Get Image Bitmap From Url
43.Scale Bitmap
44.Unscaled Bitmap Loader
45.Save Bitmap to External Storage Directory
46.Compress and save Bitmap image
47.Bitmap downloading, processing
48.Rotate a Bitmap
49.Save/load Bitmap
50.Find components of color of the bitmap at x, y.
51.get Bitmap From Url
52.Draw Bitmap and Drawable
53.Rotate, transform Bitmap
54.Rotate specified Bitmap by a random angle. Scales the specified Bitmap to fit within the specified dimensions.
55.Loads a bitmap from the specified url.
56.Create a transparent bitmap from an existing bitmap by replacing certain color with transparent
57.Get Texture From Bitmap Resource
58.Bitmap Resize
59.bitmap to Byte
60.Flip Image
61.Scale an Image
62.Translate Image
63.Image Mirror
64.Moving an Image with Motion
65.Draw on Picture and save
66.Calculate optimal preview size from given parameters
67.generate Mipmaps For Bound Texture
68.Provides common tools for manipulating Bitmap objects.