Get Texture From Bitmap Resource and BitmapFactory.decodeStream : Bitmap « 2D Graphics « Android






Get Texture From Bitmap Resource and BitmapFactory.decodeStream

    
/* 
 * Copyright 2011 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

//package com.galactogolf.utils;

import java.io.IOException;
import java.io.InputStream;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;

/**
 * Some helper methods
 * 
 */
public class Util {

  public static Bitmap getTextureFromBitmapResource(Context context,
      int resourceId) {
    InputStream is = context.getResources().openRawResource(resourceId);
    Bitmap bitmap = null;
    try {
      bitmap = BitmapFactory.decodeStream(is);

    } finally {
      // Always clear and close
      try {
        is.close();
        is = null;
      } catch (IOException e) {
      }
    }
    return bitmap;
  }
}

   
    
    
    
  








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