Get Texture From Bitmap Resource and BitmapFactory.decodeStream
/*
* Copyright 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//package com.galactogolf.utils;
import java.io.IOException;
import java.io.InputStream;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
/**
* Some helper methods
*
*/
public class Util {
public static Bitmap getTextureFromBitmapResource(Context context,
int resourceId) {
InputStream is = context.getResources().openRawResource(resourceId);
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeStream(is);
} finally {
// Always clear and close
try {
is.close();
is = null;
} catch (IOException e) {
}
}
return bitmap;
}
}
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