Load Bitmap from resource
//package com.akjava.lib.android.ui;
import java.io.BufferedInputStream;
import java.io.InputStream;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.ListView;
import android.widget.RadioButton;
import android.widget.RadioGroup;
import android.widget.TextView;
/**
*
* Simple create widget by hand
*
* (c)2009 aki akjava.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*
*/
class WidgetUtil {
/**
*
* for creating ImageButton
* ImageButton imageBt=WidgetUtil.createImageButton(this, WidgetUtil.loadBitmap(getClass(), "icon_level_up.png"));
*
*
* @param clazz
* @param resouceName
* @return
*/
public static Bitmap loadBitmap(Class clazz,String resouceName){
InputStream input=clazz.getResourceAsStream(resouceName);
Bitmap bitmap=BitmapFactory.decodeStream(new BufferedInputStream(input,1024*8));
return bitmap;
}
}
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