Here you can find the source of clamp(min, max)
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function calcAngle(x1, x2, y1, y2) { var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI); if(calcAngle < 0) calcAngle = Math.abs(calcAngle); else/*from w ww. j a va2s .co m*/ calcAngle = 360 - calcAngle; return calcAngle; }; function collides(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; };
"use strict"; var _this = this; Number.prototype.clamp = function (min, max) { return Math.min(Math.max(_this, max), min); };
Number.prototype.clamp = function (min, max) { return Math.min(Math.max(this, min), max); }; function randomFloat(min, max) { return min + Math.random() * (max - min);
window.addEventListener("keydown", function(e) { if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); }, false); Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return this < min ? min : (this > max ? max : this); };
Number.prototype.clamp = function (min, max) { return this<min?min:this>max?max:this; };
'use strict'; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
window.rnd = function(p1, p2) { var r = Math.random(); if (Array.isArray(p1)) { return p1[Math.floor(r * p1.length)]; if (!(p1 === undefined)) { if (!(p2 === undefined)) { r = r * (p2 - p1) + p1; } else { ...