Nodejs Number Clamp clamp(min, max)

Here you can find the source of clamp(min, max)

Method Source Code

Number.prototype.clamp = function(min, max) {
  return Math.min(Math.max(this, min), max);
};

function calcAngle(x1, x2, y1, y2) {
  var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI);
  if(calcAngle < 0)
    calcAngle = Math.abs(calcAngle);
  else/*from w  ww. j  a  va2s .co  m*/
    calcAngle = 360 - calcAngle;
  
  return calcAngle;
};

function collides(a, b) {
  return a.x < b.x + b.width &&
         a.x + a.width > b.x &&
     a.y < b.y + b.height &&
    a.y + a.height > b.y;
};

Related

  1. clamp(min, max)
    "use strict";
    var _this = this;
    Number.prototype.clamp = function (min, max) { 
      return Math.min(Math.max(_this, max), min); 
    };
    
  2. clamp(min, max)
    Number.prototype.clamp = function (min, max) {
      return Math.min(Math.max(this, min), max);
    };
    function randomFloat(min, max) {
      return min + Math.random() * (max - min);
    
  3. clamp(min, max)
    window.addEventListener("keydown", function(e) {
      if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
        e.preventDefault();
    }, false);
    Number.prototype.clamp = function(min, max) {
      return Math.min(Math.max(this, min), max);
    };
    
  4. clamp(min, max)
    Number.prototype.clamp = function(min, max) {
      return this < min ? min : (this > max ? max : this);
    };
    
  5. clamp(min, max)
    Number.prototype.clamp = function (min, max) {
      return this<min?min:this>max?max:this;
    };
    
  6. clamp(min, max)
    'use strict';
    Number.prototype.clamp = function(min, max) {
      return Math.min(Math.max(this, min), max);
    };
    
  7. clamp(min, max)
    Number.prototype.clamp = function(min, max) {
      return Math.min(Math.max(this, min), max);
    };
    
  8. clamp(min, max)
    Number.prototype.clamp = function(min, max) {
      return Math.min(Math.max(this, min), max);
    };
    
  9. clamp(min, max)
    window.rnd = function(p1, p2) {
            var r = Math.random();
            if (Array.isArray(p1)) {
                return p1[Math.floor(r * p1.length)];
            if (!(p1 === undefined)) {
                if (!(p2 === undefined)) {
                    r = r * (p2 - p1) + p1;
                } else {
    ...