Here you can find the source of clamp(min, max)
Number.prototype.clamp = function (min, max) { return Math.min(Math.max(this, min), max); }; function randomFloat(min, max) { return min + Math.random() * (max - min); }
Number.prototype.clamp = function( min, max ) return Math.min( Math.max( this, min ), max ); };
Number.prototype.clamp = function(min, max) { if (this < min) return min; if (max < this) return max; return this.valueOf(); };
Number.prototype.clamp = function(min, max) { return Math.max(min, Math.min(this, max)); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
"use strict"; var _this = this; Number.prototype.clamp = function (min, max) { return Math.min(Math.max(_this, max), min); };
window.addEventListener("keydown", function(e) { if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); }, false); Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return this < min ? min : (this > max ? max : this); };
Number.prototype.clamp = function (min, max) { return this<min?min:this>max?max:this; };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function calcAngle(x1, x2, y1, y2) { var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI); if(calcAngle < 0) calcAngle = Math.abs(calcAngle); else calcAngle = 360 - calcAngle; ...