Here you can find the source of clamp(min, max)
/**// ww w . j a va2 s. c o m * http://strd6.com/2010/08/useful-javascript-game-extensions-clamp/ * Returns a number whose value is limited to the given range. * * Example: limit the output of this computation to between 0 and 255 * <pre> * (x * 255).clamp(0, 255) * </pre> * * @param {Number} min The lower boundary of the output range * @param {Number} max The upper boundary of the output range * @returns A number in the range [min, max] * @type Number */ Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return this < min ? min : (this > max ? max : this); };
Number.prototype.clamp = function (min, max) { return this<min?min:this>max?max:this; };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function calcAngle(x1, x2, y1, y2) { var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI); if(calcAngle < 0) calcAngle = Math.abs(calcAngle); else calcAngle = 360 - calcAngle; ...
'use strict'; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
window.rnd = function(p1, p2) { var r = Math.random(); if (Array.isArray(p1)) { return p1[Math.floor(r * p1.length)]; if (!(p1 === undefined)) { if (!(p2 === undefined)) { r = r * (p2 - p1) + p1; } else { ...
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; collides = function(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
Number.prototype.clamp = function(min, max) return Math.min(Math.max(this, min), max); }; function sortNumber(a,b) { return a - b; var sortObjectByKey = function(obj) var keys = []; var sorted_obj = {}; for(var key in obj){ if(obj.hasOwnProperty(key)){ keys.push(key); keys.sort(sortNumber); jQuery.each(keys, function(i, key){ sorted_obj[key] = obj[key]; }); return sorted_obj; }; var pickRandomProperty = function(obj) var result; var count = 0; for (var prop in obj) if (Math.random() < 1/++count) result = prop; return result;
Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return Number(c); }; ...