Here you can find the source of clamp(min, max)
/**/*from w ww .ja va 2s. c o m*/ * Number#clamp(min, max) -> Number * - min (Number): The minimum allowable value. * - max (Number): The maximum allowable value. * * Returns the `min` or `max` value if the number is outside the specified range. **/ Number.prototype.clamp = function(min, max) { // Via http://twitter.com/kangax/status/13023629344 return this < min ? min : (this > max ? max : this); };
Number.prototype.clamp = function(min, max) { return Math.max(min, Math.min(this, max)); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
"use strict"; var _this = this; Number.prototype.clamp = function (min, max) { return Math.min(Math.max(_this, max), min); };
Number.prototype.clamp = function (min, max) { return Math.min(Math.max(this, min), max); }; function randomFloat(min, max) { return min + Math.random() * (max - min);
window.addEventListener("keydown", function(e) { if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); }, false); Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function (min, max) { return this<min?min:this>max?max:this; };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function calcAngle(x1, x2, y1, y2) { var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI); if(calcAngle < 0) calcAngle = Math.abs(calcAngle); else calcAngle = 360 - calcAngle; ...
'use strict'; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };