Here you can find the source of clamp(min, max)
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function sortNumber(a,b) { return a - b; } var sortObjectByKey = function(obj) { var keys = []; var sorted_obj = {}; for(var key in obj){ if(obj.hasOwnProperty(key)){ keys.push(key);//w w w .ja va2 s . c o m } } // sort keys keys.sort(sortNumber); // create new array based on Sorted Keys jQuery.each(keys, function(i, key){ sorted_obj[key] = obj[key]; }); return sorted_obj; }; var pickRandomProperty = function(obj) { var result; var count = 0; for (var prop in obj) if (Math.random() < 1/++count) result = prop; return result; }
'use strict'; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); };
window.rnd = function(p1, p2) { var r = Math.random(); if (Array.isArray(p1)) { return p1[Math.floor(r * p1.length)]; if (!(p1 === undefined)) { if (!(p2 === undefined)) { r = r * (p2 - p1) + p1; } else { ...
Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; collides = function(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return Number(c); }; ...
Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return Number(c); }; ...
Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return c; }; ...