List of utility methods to do Number Clamp
clamp(min, max)Number.prototype.clamp = function (min, max) { return this<min?min:this>max?max:this; }; | |
clamp(min, max)Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; function calcAngle(x1, x2, y1, y2) { var calcAngle = Math.atan2(x1-x2,y1-y2)*(180/Math.PI); if(calcAngle < 0) calcAngle = Math.abs(calcAngle); else calcAngle = 360 - calcAngle; ... | |
clamp(min, max)'use strict'; Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; | |
clamp(min, max)Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; | |
clamp(min, max)Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; | |
clamp(min, max)window.rnd = function(p1, p2) { var r = Math.random(); if (Array.isArray(p1)) { return p1[Math.floor(r * p1.length)]; if (!(p1 === undefined)) { if (!(p2 === undefined)) { r = r * (p2 - p1) + p1; } else { ... | |
clamp(min, max)Number.prototype.clamp = function(min, max) { return Math.min(Math.max(this, min), max); }; collides = function(a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; | |
clamp(min, max)Number.prototype.clamp = function(min, max) return Math.min(Math.max(this, min), max); }; function sortNumber(a,b) { return a - b; var sortObjectByKey = function(obj) var keys = []; var sorted_obj = {}; for(var key in obj){ if(obj.hasOwnProperty(key)){ keys.push(key); keys.sort(sortNumber); jQuery.each(keys, function(i, key){ sorted_obj[key] = obj[key]; }); return sorted_obj; }; var pickRandomProperty = function(obj) var result; var count = 0; for (var prop in obj) if (Math.random() < 1/++count) result = prop; return result; | |
clamp(min,max)Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return Number(c); }; ... | |
clamp(min,max)Number.prototype.clamp = function(min,max) var c = this; if(c < min) c = min; if(c > max) c = max; return Number(c); }; ... |