The image argument can be a HTML img element, a HTML5 canvas element, or a HTML5 video element.
The following code shows how to draw an HTML img element to the canvas.
<!DOCTYPE html> <html> <head> <title>Manipulating images and video</title> <meta charset="utf-8"> //from w w w . jav a 2s. co m <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { let canvas = $("#myCanvas"); let context = canvas.get(0).getContext("2d"); let image = new Image(); image.src = "http://java2s.com/style/demo/jet2.png"; $(image).load(function() { context.drawImage(image, 0, 0); }); }); </script> </head> <body> <canvas id="myCanvas" width="500" height="500"> <!-- Insert fallback content here --> </canvas> </body> </html>