Create Image object and draw on canvas
<!DOCTYPE html> <html> <head> <style> #canvas { //from ww w . ja va 2 s .c o m border:1px solid #03F; background:#CFC; } </style> </head> <body> <canvas id="canvas" width="640" height="480"></canvas> <script> function drawScreen() { context.drawImage(spaceShip, 0, 0); context.drawImage(spaceShip, 50, 50); } let context = document.getElementById('canvas').getContext('2d'); let spaceShip=new Image(); spaceShip.src="http://java2s.com/style/download.png"; spaceShip.addEventListener('load', drawScreen , false); </script> </body> </html>