Loading an Image into a canvas Element
<!DOCTYPE html> <html> <head> <title>Canvas Demo</title> <style> canvas { //w w w .ja v a 2s . c om border: 1px solid #000; } </style> </head> <body> <canvas id="myCanvas" width="200" height="200">Did You Know: Every time you use a browser that doesn't support HTML5 </canvas> <script> let myCanvas = document.getElementById('myCanvas'); let myContext = myCanvas.getContext('2d'); let myImage = new Image(); myImage.src = 'http://java2s.com/style/download.png'; myImage.onload = function() { myContext.drawImage(myImage, 0, 0); }; </script> </body> </html>