Displaying Images
<!DOCTYPE HTML> <html> <head> <script> //Displays images on a canvas. window.onload = function()/* ww w.j ava 2s . c o m*/ { canvas = document.getElementById("canvasArea"); context = canvas.getContext("2d"); //IMAGE sources. let smallImage = new Image(); let largeImage = new Image(); smallImage.src = "http://java2s.com/style/download.png"; largeImage.src = "http://java2s.com/style/demo/jet.png"; //VARIABLES. let smallImageXPos = 40; let smallImageYPos = 55; let smallImageWidth = 75; let smallImageHeight = 75; let largeImageXPos = 225; let largeImageYPos = 10; let sourceCropX = 25; let sourceCropY = 25; let sourceCropWidthX = 50; let sourceCropWidthY = 50; let imageWidth = 80; let imageHeight = 80; //ATTRIBUTES. context.shadowOffsetX = -3; context.shadowOffsetY = 3; context.shadowBlur = 8; context.shadowColor = "lavender"; //LOAD image of small ball. smallImage.onload = function() { //DRAW image. context.drawImage(smallImage, smallImageXPos, smallImageYPos); //DRAW image with resizing. context.drawImage(smallImage, smallImageXPos+80, smallImageYPos-25, smallImageWidth, smallImageHeight); } //LOAD image of large ball. largeImage.onload = function() { //DRAW image. context.drawImage(largeImage, largeImageXPos, largeImageYPos); //DRAW image with cropping. context.drawImage(largeImage, sourceCropX, sourceCropY, sourceCropWidthX, sourceCropWidthY, largeImageXPos+140, largeImageYPos+10, imageWidth, imageHeight); } } </script> </head> <body> <div style = "width:500px; height:125px; margin:0 auto; padding:5px;"> <canvas id = "canvasArea" width = "500" height = "125" style = "border:2px solid black"> Your browser doesn't currently support HTML5 Canvas. </canvas> </div> </body> </html>