th.skyousuke.libgdx.xomaisad.MainMenuScreen.java Source code

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Here is the source code for th.skyousuke.libgdx.xomaisad.MainMenuScreen.java

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/*
 * Copyright 2016 Surasek Nusati <surasek@gmail.com>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package th.skyousuke.libgdx.xomaisad;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.viewport.FitViewport;

public class MainMenuScreen implements Screen {

    private static final String TITLE_TEXT = "XO ?";
    private static final String START_TEXT = "?";

    private final float titleTextWidth;
    private final float startTextWidth;

    private OrthographicCamera camera;
    private FitViewport viewport;
    private final XOMaiSad game;

    public MainMenuScreen(final XOMaiSad game) {
        this.game = game;

        camera = new OrthographicCamera();
        viewport = new FitViewport(XOMaiSad.SCREEN_WIDTH, XOMaiSad.SCREEN_HEIGHT, camera);

        game.glyphLayout.setText(Assets.instance.font, TITLE_TEXT);
        titleTextWidth = game.glyphLayout.width;

        game.glyphLayout.setText(Assets.instance.font, START_TEXT);
        startTextWidth = game.glyphLayout.width;
    }

    @Override
    public void show() {
    }

    @Override
    public void render(float delta) {
        if (Gdx.input.justTouched()) {
            game.setScreen(new GameScreen(game));
        }

        Gdx.gl.glClearColor(0.8f, 0.8f, 0.8f, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        camera.update();
        game.batch.setProjectionMatrix(camera.combined);

        game.batch.begin();
        Assets.instance.font.draw(game.batch, TITLE_TEXT, -titleTextWidth / 2, 100);
        Assets.instance.font.draw(game.batch, START_TEXT, -startTextWidth / 2, 0);
        game.batch.end();
    }

    @Override
    public void resize(int width, int height) {
        viewport.update(width, height);
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void dispose() {
    }
}