Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import model.JWorld; import view.JWorldRenderer; import com.badlogic.gdx.graphics.GL20; /** * * @author qwerty */ public class JGameScreen implements Screen { private JWorld _world; private JWorldRenderer _renderer; @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); _renderer.render(); } @Override public void resize(int width, int height) { _renderer.setSize(width, width); } @Override public void show() { _world = new JWorld(); _renderer = new JWorldRenderer(_world, false); } @Override public void hide() { throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. } @Override public void pause() { throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. } @Override public void resume() { throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. } @Override public void dispose() { throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. } }