Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package scratchpad; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader; import com.badlogic.gdx.graphics.g3d.utils.CameraInputController; import com.badlogic.gdx.utils.Array; import static com.badlogic.gdx.Application.LOG_DEBUG; import com.badlogic.gdx.math.collision.BoundingBox; /** * See: http://blog.xoppa.com/loading-models-using-libgdx/ * @author Xoppa */ public class LoadModelsTest implements ApplicationListener { public PerspectiveCamera cam; public CameraInputController camController; public ModelBatch modelBatch; public AssetManager assets; public Array<ModelInstance> instances = new Array<ModelInstance>(); public Environment environment; public boolean loading; //private static String FN = "data/ship.g3db"; //private static String FN = "data/space_frigate_6.g3db"; private static String FN = "data/space_cruiser_4.g3db"; //private static String FN = "data/glider_fbx.g3db"; //private static String FN = "data/Mechvult.FBX.g3db"; @Override public void create() { Gdx.app.setLogLevel(LOG_DEBUG); modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(50f, 50f, 50f); cam.lookAt(0, 0, 0); cam.near = 1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); assets = new AssetManager(); assets.load(FN, Model.class); loading = true; } private void doneLoading() { Model ship = assets.get(FN, Model.class); ModelInstance shipInstance = new ModelInstance(ship); BoundingBox b = new BoundingBox(); shipInstance.calculateBoundingBox(b); Gdx.app.debug("kbn", String.format("instance bounding box: %s", b.toString())); instances.add(shipInstance); loading = false; } @Override public void render() { if (loading && assets.update()) doneLoading(); camController.update(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(cam); modelBatch.render(instances, environment); modelBatch.end(); } @Override public void dispose() { modelBatch.dispose(); instances.clear(); assets.dispose(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }