com.badlogic.gdx.graphics.g3d.environment.DirectionalLight.java Source code

Java tutorial

Introduction

Here is the source code for com.badlogic.gdx.graphics.g3d.environment.DirectionalLight.java

Source

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.environment;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector3;

public class DirectionalLight extends BaseLight {
    public final Vector3 direction = new Vector3();

    public DirectionalLight set(final DirectionalLight copyFrom) {
        return set(copyFrom.color, copyFrom.direction);
    }

    public DirectionalLight set(final Color color, final Vector3 direction) {
        if (color != null)
            this.color.set(color);
        if (direction != null)
            this.direction.set(direction).nor();
        return this;
    }

    public DirectionalLight set(final float r, final float g, final float b, final Vector3 direction) {
        this.color.set(r, g, b, 1f);
        if (direction != null)
            this.direction.set(direction).nor();
        return this;
    }

    public DirectionalLight set(final Color color, final float dirX, final float dirY, final float dirZ) {
        if (color != null)
            this.color.set(color);
        this.direction.set(dirX, dirY, dirZ).nor();
        return this;
    }

    public DirectionalLight set(final float r, final float g, final float b, final float dirX, final float dirY,
            final float dirZ) {
        this.color.set(r, g, b, 1f);
        this.direction.set(dirX, dirY, dirZ).nor();
        return this;
    }

    @Override
    public boolean equals(Object arg0) {
        return (arg0 instanceof DirectionalLight) ? equals((DirectionalLight) arg0) : false;
    }

    public boolean equals(final DirectionalLight other) {
        return (other != null)
                && ((other == this) || ((color.equals(other.color) && direction.equals(other.direction))));
    }
}