Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2014 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * CL Profesor Jose Garcia Santesmases 9, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine; import com.badlogic.gdx.Application; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup; import com.badlogic.gdx.utils.viewport.ScreenViewport; import es.eucm.ead.engine.systems.effects.transitions.LoadingIndicator; /** * Showcases * {@link es.eucm.ead.engine.systems.effects.transitions.LoadingIndicator} * * Created by jtorrente on 3/02/15. */ public class LoadingIndicatorDemo implements ApplicationListener { protected Stage stage; protected Actor actor; @Override public void create() { Gdx.app.setLogLevel(Application.LOG_DEBUG); Gdx.gl.glClearColor(0f, 0f, 0f, 0f); stage = new Stage(new ScreenViewport()); WidgetGroup modalContainer = new WidgetGroup(); modalContainer.setFillParent(true); WidgetGroup viewContainer = new WidgetGroup(); viewContainer.setFillParent(true); stage.getRoot().addActor(viewContainer); stage.getRoot().addActor(modalContainer); Gdx.input.setInputProcessor(stage); actor = new LoadingIndicator(); if (actor instanceof WidgetGroup) { ((WidgetGroup) actor).setFillParent(true); } viewContainer.addActor(actor); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); } @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { stage.dispose(); } public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.width = 640; config.height = 360; new LwjglApplication(new LoadingIndicatorDemo(), config); } }