Java tutorial
/* Library which provides parallax scrolling support for Java 2D libraries such as LibGDX and Slick2D. * Copyright (C) 2013 Miguel Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package de.myreality.parallax.libgdx; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import de.myreality.parallax.LayerTexture; import de.myreality.parallax.util.Color; /** * Pre-processed LibGDX implementation of {@see LayerTexture} to * provide pre-processed textures for layers at runtime. * * @author Miguel Gonzalez <miguel-gonzalez@gmx.de> * @since 1.0 * @version 1.0 */ public class PreprocessedTexture implements LayerTexture { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== private GdxTexture texture; private GdxTextureProcessor processor; private int width, height; private SpriteBatch batch; private Texture rawTexture; // =========================================================== // Constructors // =========================================================== public PreprocessedTexture(int width, int height, SpriteBatch batch, GdxTextureProcessor processor) { this.processor = processor; this.width = width; this.height = height; this.batch = batch; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void draw(float x, float y, float width, float height, Color filter) { if (texture != null) { texture.draw(x, y, width, height, filter); } } @Override public void load() { Pixmap map = new Pixmap(width, height, Format.RGBA8888); Gdx.gl.glEnable(GL10.GL_BLEND); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); processor.process(map); rawTexture = new Texture(map); map.dispose(); Gdx.gl.glDisable(GL10.GL_BLEND); texture = new GdxTexture(rawTexture, batch); } @Override public void dispose() { texture.dispose(); rawTexture.dispose(); texture = null; rawTexture = null; } @Override public int getWidth() { if (texture != null) { return texture.getWidth(); } else { return 0; } } @Override public int getHeight() { if (texture != null) { return texture.getHeight(); } else { return 0; } } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }