Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.worms.screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.StretchViewport; import com.worms.main.Worms; import com.worms.util.Constants; /** * * @author pawel_000 */ public abstract class AbstractScreen implements Screen { public OrthographicCamera camera; public Worms game; public ShapeRenderer shapeRenderer; public Stage stage; public AbstractScreen(Worms game) { this.game = game; init(); } private void init() { createCamera(); stage = new Stage(new StretchViewport(Constants.SCREEN_WIDTH * Constants.SCALE, Constants.SCREEN_HEIGHT * Constants.SCALE, camera)); shapeRenderer = new ShapeRenderer(); Gdx.input.setInputProcessor(stage); } private void createCamera() { camera = new OrthographicCamera(); camera.setToOrtho(false, Constants.SCREEN_WIDTH * Constants.SCALE, Constants.SCREEN_HEIGHT * Constants.SCALE); camera.update(); } @Override public void show() { } @Override public void render(float delta) { clearScreen(); camera.update(); shapeRenderer.setProjectionMatrix(camera.combined); } private void clearScreen() { Gdx.gl.glClearColor(0.6f, 0.8f, 1.0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } @Override public void resize(int width, int height) { } @Override public void pause() { game.setPause(true); } @Override public void resume() { game.setPause(false); } @Override public void hide() { } @Override public void dispose() { game.dispose(); } }