Java tutorial
/* * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /* * Copyright 2012 Gustavo Steigert * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // I made modifications to Gustavo Steigert's AbstractScreen class // http://steigert.blogspot.com/2012/02/2-libgdx-tutorial-game-screens.html package com.turbogerm.suchyblocks.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.turbogerm.suchyblocks.GameData; import com.turbogerm.suchyblocks.Resources; import com.turbogerm.suchyblocks.SuchyBlocks; public abstract class ScreenBase implements Screen { protected final SuchyBlocks mGame; protected final Resources mResources; protected final AssetManager mAssetManager; protected final Skin mGuiSkin; protected final GameData mGameData; protected final SpriteBatch mBatch; protected final Stage mGuiStage; protected Color mClearColor; public ScreenBase(SuchyBlocks game) { mGame = game; mResources = mGame.getResources(); mAssetManager = mResources.getAssetManager(); mGuiSkin = mResources.getGuiSkin(); mGameData = mGame.getGameData(); mBatch = new SpriteBatch(); mBatch.getProjectionMatrix().setToOrtho2D(0.0f, 0.0f, SuchyBlocks.VIEWPORT_WIDTH, SuchyBlocks.VIEWPORT_HEIGHT); mGuiStage = new Stage(SuchyBlocks.VIEWPORT_WIDTH, SuchyBlocks.VIEWPORT_HEIGHT, false); } protected String getName() { return getClass().getSimpleName(); } @Override public void show() { Gdx.input.setInputProcessor(mGuiStage); } @Override public void resize(int width, int height) { } @Override public void render(float delta) { if (mClearColor != null) { Gdx.gl.glClearColor(mClearColor.r, mClearColor.g, mClearColor.b, mClearColor.a); } else { Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); renderImpl(delta); mGuiStage.act(delta); mGuiStage.draw(); } public void renderImpl(float delta) { } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { mGuiStage.dispose(); mBatch.dispose(); } }