com.tumblr.oddlydrawn.nahlc.screens.LoadingScreen.java Source code

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Here is the source code for com.tumblr.oddlydrawn.nahlc.screens.LoadingScreen.java

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/*
 *   Copyright 2014 oddlydrawn
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package com.tumblr.oddlydrawn.nahlc.screens;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.tumblr.oddlydrawn.nahlc.Renderer;
import com.tumblr.oddlydrawn.nahlc.SavedStuff;

/** @author oddlydrawn */
public class LoadingScreen implements Screen {
    private final boolean SAVE_EXISTS = true;
    Game g;
    SavedStuff savedStuff;
    float LOVELY_GRAY;

    public LoadingScreen(Game g) {
        this.g = g;
        savedStuff = new SavedStuff();

        savedStuff.loadPreferences();

        LOVELY_GRAY = Renderer.LOVELY_GRAY;
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(LOVELY_GRAY, LOVELY_GRAY, LOVELY_GRAY, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        Gdx.app.log("nahlc", "loading screen render");

        if (savedStuff.savedGameExists()) {
            Gdx.app.log("nahlc", "saved game exists");
            g.setScreen(new GameScreen(g, SAVE_EXISTS));
        } else {
            Gdx.app.log("nahlc", "saved game does not exist");
            g.setScreen(new MainMenuScreen(g));
        }
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {
    }

}