Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.superjumper.screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.mygdx.game.superjumper.*; public class MainMenuScreen extends ScreenAdapter { SuperJumper game; OrthographicCamera guiCam; Rectangle soundBounds; Rectangle playBounds; //play Rectangle highscoresBounds; // Rectangle helpBounds; //<> Vector3 touchPoint; //?? public MainMenuScreen(SuperJumper game) { this.game = game; guiCam = new OrthographicCamera(320, 480); guiCam.position.set(320 / 2, 480 / 2, 0); soundBounds = new Rectangle(0, 0, 64, 64); playBounds = new Rectangle(160 - 150, 200 + 18, 300, 36); highscoresBounds = new Rectangle(160 - 150, 200 - 18, 300, 36); helpBounds = new Rectangle(160 - 150, 200 - 18 - 36, 300, 36); touchPoint = new Vector3(); } public void update() { if (Gdx.input.justTouched()) { guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (playBounds.contains(touchPoint.x, touchPoint.y)) { //Rectangle, ???. ?,overlap Assets.playSound(Assets.clickSound); game.setScreen(new com.mygdx.game.superjumper.screen.GameScreen(game)); return; } if (highscoresBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new com.mygdx.game.superjumper.screen.HighscoresScreen(game)); return; } if (helpBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new com.mygdx.game.superjumper.screen.HelpScreen(game)); return; } if (soundBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); Settings.soundEnabled = !Settings.soundEnabled;//?true/false if (Settings.soundEnabled) Assets.music.play(); else Assets.music.pause(); } } } public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending();//?? game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); game.batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); } @Override public void render(float delta) { update(); draw(); } @Override public void pause() { Settings.save(); } }