Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.dgr8akki.spaceimpact2; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import static com.dgr8akki.spaceimpact2.GameScreenAI.windowsHeight; import static com.dgr8akki.spaceimpact2.GameScreenAI.windowsWidth; /** * * @author KH9267 */ public class GameOverScreen implements Screen { final SpaceImpact2 game; OrthographicCamera camera; public GameOverScreen(final SpaceImpact2 game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, windowsWidth, windowsHeight); } @Override public void show() { } @Override public void render(float delta) { Gdx.gl.glClearColor(1f, 1f, 1f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.font.draw(game.batch, "Game Over!!! ", 500, 550); game.font.draw(game.batch, "Tap anywhere to Exit!", 100, 500); game.batch.end(); if (Gdx.input.isTouched()) { Gdx.app.exit(); dispose(); } } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } }