com.actionbarsherlock.internal.widget.IcsProgressBar.java Source code

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/*
50AH-code
=========
    
50 Android Hacks (http://manning.com/sessa/) book source code
    
    
Copyright (c) 2012 Manning
    
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
    
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
    
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
    
    
*/

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.actionbarsherlock.internal.widget;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.drawable.Animatable;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ClipDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.RoundRectShape;
import android.graphics.drawable.shapes.Shape;
import android.os.Build;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.ViewDebug;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityManager;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.Transformation;
import android.widget.RemoteViews.RemoteView;

/**
 * <p>
 * Visual indicator of progress in some operation.  Displays a bar to the user
 * representing how far the operation has progressed; the application can
 * change the amount of progress (modifying the length of the bar) as it moves
 * forward.  There is also a secondary progress displayable on a progress bar
 * which is useful for displaying intermediate progress, such as the buffer
 * level during a streaming playback progress bar.
 * </p>
 *
 * <p>
 * A progress bar can also be made indeterminate. In indeterminate mode, the
 * progress bar shows a cyclic animation without an indication of progress. This mode is used by
 * applications when the length of the task is unknown. The indeterminate progress bar can be either
 * a spinning wheel or a horizontal bar.
 * </p>
 *
 * <p>The following code example shows how a progress bar can be used from
 * a worker thread to update the user interface to notify the user of progress:
 * </p>
 *
 * <pre>
 * public class MyActivity extends Activity {
 *     private static final int PROGRESS = 0x1;
 *
 *     private ProgressBar mProgress;
 *     private int mProgressStatus = 0;
 *
 *     private Handler mHandler = new Handler();
 *
 *     protected void onCreate(Bundle icicle) {
 *         super.onCreate(icicle);
 *
 *         setContentView(R.layout.progressbar_activity);
 *
 *         mProgress = (ProgressBar) findViewById(R.id.progress_bar);
 *
 *         // Start lengthy operation in a background thread
 *         new Thread(new Runnable() {
 *             public void run() {
 *                 while (mProgressStatus &lt; 100) {
 *                     mProgressStatus = doWork();
 *
 *                     // Update the progress bar
 *                     mHandler.post(new Runnable() {
 *                         public void run() {
 *                             mProgress.setProgress(mProgressStatus);
 *                         }
 *                     });
 *                 }
 *             }
 *         }).start();
 *     }
 * }</pre>
 *
 * <p>To add a progress bar to a layout file, you can use the {@code &lt;ProgressBar&gt;} element.
 * By default, the progress bar is a spinning wheel (an indeterminate indicator). To change to a
 * horizontal progress bar, apply the {@link android.R.style#Widget_ProgressBar_Horizontal
 * Widget.ProgressBar.Horizontal} style, like so:</p>
 *
 * <pre>
 * &lt;ProgressBar
 *     style="@android:style/Widget.ProgressBar.Horizontal"
 *     ... /&gt;</pre>
 *
 * <p>If you will use the progress bar to show real progress, you must use the horizontal bar. You
 * can then increment the  progress with {@link #incrementProgressBy incrementProgressBy()} or
 * {@link #setProgress setProgress()}. By default, the progress bar is full when it reaches 100. If
 * necessary, you can adjust the maximum value (the value for a full bar) using the {@link
 * android.R.styleable#ProgressBar_max android:max} attribute. Other attributes available are listed
 * below.</p>
 *
 * <p>Another common style to apply to the progress bar is {@link
 * android.R.style#Widget_ProgressBar_Small Widget.ProgressBar.Small}, which shows a smaller
 * version of the spinning wheel&mdash;useful when waiting for content to load.
 * For example, you can insert this kind of progress bar into your default layout for
 * a view that will be populated by some content fetched from the Internet&mdash;the spinning wheel
 * appears immediately and when your application receives the content, it replaces the progress bar
 * with the loaded content. For example:</p>
 *
 * <pre>
 * &lt;LinearLayout
 *     android:orientation="horizontal"
 *     ... &gt;
 *     &lt;ProgressBar
 *         android:layout_width="wrap_content"
 *         android:layout_height="wrap_content"
 *         style="@android:style/Widget.ProgressBar.Small"
 *         android:layout_marginRight="5dp" /&gt;
 *     &lt;TextView
 *         android:layout_width="wrap_content"
 *         android:layout_height="wrap_content"
 *         android:text="@string/loading" /&gt;
 * &lt;/LinearLayout&gt;</pre>
 *
 * <p>Other progress bar styles provided by the system include:</p>
 * <ul>
 * <li>{@link android.R.style#Widget_ProgressBar_Horizontal Widget.ProgressBar.Horizontal}</li>
 * <li>{@link android.R.style#Widget_ProgressBar_Small Widget.ProgressBar.Small}</li>
 * <li>{@link android.R.style#Widget_ProgressBar_Large Widget.ProgressBar.Large}</li>
 * <li>{@link android.R.style#Widget_ProgressBar_Inverse Widget.ProgressBar.Inverse}</li>
 * <li>{@link android.R.style#Widget_ProgressBar_Small_Inverse
 * Widget.ProgressBar.Small.Inverse}</li>
 * <li>{@link android.R.style#Widget_ProgressBar_Large_Inverse
 * Widget.ProgressBar.Large.Inverse}</li>
 * </ul>
 * <p>The "inverse" styles provide an inverse color scheme for the spinner, which may be necessary
 * if your application uses a light colored theme (a white background).</p>
 *
 * <p><strong>XML attributes</b></strong>
 * <p>
 * See {@link android.R.styleable#ProgressBar ProgressBar Attributes},
 * {@link android.R.styleable#View View Attributes}
 * </p>
 *
 * @attr ref android.R.styleable#ProgressBar_animationResolution
 * @attr ref android.R.styleable#ProgressBar_indeterminate
 * @attr ref android.R.styleable#ProgressBar_indeterminateBehavior
 * @attr ref android.R.styleable#ProgressBar_indeterminateDrawable
 * @attr ref android.R.styleable#ProgressBar_indeterminateDuration
 * @attr ref android.R.styleable#ProgressBar_indeterminateOnly
 * @attr ref android.R.styleable#ProgressBar_interpolator
 * @attr ref android.R.styleable#ProgressBar_max
 * @attr ref android.R.styleable#ProgressBar_maxHeight
 * @attr ref android.R.styleable#ProgressBar_maxWidth
 * @attr ref android.R.styleable#ProgressBar_minHeight
 * @attr ref android.R.styleable#ProgressBar_minWidth
 * @attr ref android.R.styleable#ProgressBar_progress
 * @attr ref android.R.styleable#ProgressBar_progressDrawable
 * @attr ref android.R.styleable#ProgressBar_secondaryProgress
 */
@RemoteView
public class IcsProgressBar extends View {
    private static final boolean IS_HONEYCOMB = Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB;
    private static final int MAX_LEVEL = 10000;
    private static final int ANIMATION_RESOLUTION = 200;
    private static final int TIMEOUT_SEND_ACCESSIBILITY_EVENT = 200;

    private static final int[] ProgressBar = new int[] { android.R.attr.maxWidth, android.R.attr.maxHeight,
            android.R.attr.max, android.R.attr.progress, android.R.attr.secondaryProgress,
            android.R.attr.indeterminate, android.R.attr.indeterminateOnly, android.R.attr.indeterminateDrawable,
            android.R.attr.progressDrawable, android.R.attr.indeterminateDuration,
            android.R.attr.indeterminateBehavior, android.R.attr.minWidth, android.R.attr.minHeight,
            android.R.attr.interpolator, android.R.attr.animationResolution, };
    private static final int ProgressBar_maxWidth = 0;
    private static final int ProgressBar_maxHeight = 1;
    private static final int ProgressBar_max = 2;
    private static final int ProgressBar_progress = 3;
    private static final int ProgressBar_secondaryProgress = 4;
    private static final int ProgressBar_indeterminate = 5;
    private static final int ProgressBar_indeterminateOnly = 6;
    private static final int ProgressBar_indeterminateDrawable = 7;
    private static final int ProgressBar_progressDrawable = 8;
    private static final int ProgressBar_indeterminateDuration = 9;
    private static final int ProgressBar_indeterminateBehavior = 10;
    private static final int ProgressBar_minWidth = 11;
    private static final int ProgressBar_minHeight = 12;
    private static final int ProgressBar_interpolator = 13;
    private static final int ProgressBar_animationResolution = 14;

    int mMinWidth;
    int mMaxWidth;
    int mMinHeight;
    int mMaxHeight;

    private int mProgress;
    private int mSecondaryProgress;
    private int mMax;

    private int mBehavior;
    private int mDuration;
    private boolean mIndeterminate;
    private boolean mOnlyIndeterminate;
    private Transformation mTransformation;
    private AlphaAnimation mAnimation;
    private Drawable mIndeterminateDrawable;
    private int mIndeterminateRealLeft;
    private int mIndeterminateRealTop;
    private Drawable mProgressDrawable;
    private Drawable mCurrentDrawable;
    Bitmap mSampleTile;
    private boolean mNoInvalidate;
    private Interpolator mInterpolator;
    private RefreshProgressRunnable mRefreshProgressRunnable;
    private long mUiThreadId;
    private boolean mShouldStartAnimationDrawable;
    private long mLastDrawTime;

    private boolean mInDrawing;

    private int mAnimationResolution;

    private AccessibilityManager mAccessibilityManager;
    private AccessibilityEventSender mAccessibilityEventSender;

    /**
     * Create a new progress bar with range 0...100 and initial progress of 0.
     * @param context the application environment
     */
    public IcsProgressBar(Context context) {
        this(context, null);
    }

    public IcsProgressBar(Context context, AttributeSet attrs) {
        this(context, attrs, android.R.attr.progressBarStyle);
    }

    public IcsProgressBar(Context context, AttributeSet attrs, int defStyle) {
        this(context, attrs, defStyle, 0);
    }

    /**
     * @hide
     */
    public IcsProgressBar(Context context, AttributeSet attrs, int defStyle, int styleRes) {
        super(context, attrs, defStyle);
        mUiThreadId = Thread.currentThread().getId();
        initProgressBar();

        TypedArray a = context.obtainStyledAttributes(attrs, /*R.styleable.*/ProgressBar, defStyle, styleRes);

        mNoInvalidate = true;

        Drawable drawable = a.getDrawable(/*R.styleable.*/ProgressBar_progressDrawable);
        if (drawable != null) {
            drawable = tileify(drawable, false);
            // Calling this method can set mMaxHeight, make sure the corresponding
            // XML attribute for mMaxHeight is read after calling this method
            setProgressDrawable(drawable);
        }

        mDuration = a.getInt(/*R.styleable.*/ProgressBar_indeterminateDuration, mDuration);

        mMinWidth = a.getDimensionPixelSize(/*R.styleable.*/ProgressBar_minWidth, mMinWidth);
        mMaxWidth = a.getDimensionPixelSize(/*R.styleable.*/ProgressBar_maxWidth, mMaxWidth);
        mMinHeight = a.getDimensionPixelSize(/*R.styleable.*/ProgressBar_minHeight, mMinHeight);
        mMaxHeight = a.getDimensionPixelSize(/*R.styleable.*/ProgressBar_maxHeight, mMaxHeight);

        mBehavior = a.getInt(/*R.styleable.*/ProgressBar_indeterminateBehavior, mBehavior);

        final int resID = a.getResourceId(/*com.android.internal.R.styleable.*/ProgressBar_interpolator,
                android.R.anim.linear_interpolator); // default to linear interpolator
        if (resID > 0) {
            setInterpolator(context, resID);
        }

        setMax(a.getInt(/*R.styleable.*/ProgressBar_max, mMax));

        setProgress(a.getInt(/*R.styleable.*/ProgressBar_progress, mProgress));

        setSecondaryProgress(a.getInt(/*R.styleable.*/ProgressBar_secondaryProgress, mSecondaryProgress));

        drawable = a.getDrawable(/*R.styleable.*/ProgressBar_indeterminateDrawable);
        if (drawable != null) {
            drawable = tileifyIndeterminate(drawable);
            setIndeterminateDrawable(drawable);
        }

        mOnlyIndeterminate = a.getBoolean(/*R.styleable.*/ProgressBar_indeterminateOnly, mOnlyIndeterminate);

        mNoInvalidate = false;

        setIndeterminate(
                mOnlyIndeterminate || a.getBoolean(/*R.styleable.*/ProgressBar_indeterminate, mIndeterminate));

        mAnimationResolution = a.getInteger(/*R.styleable.*/ProgressBar_animationResolution, ANIMATION_RESOLUTION);

        a.recycle();

        mAccessibilityManager = (AccessibilityManager) context.getSystemService(Context.ACCESSIBILITY_SERVICE);
    }

    /**
     * Converts a drawable to a tiled version of itself. It will recursively
     * traverse layer and state list drawables.
     */
    private Drawable tileify(Drawable drawable, boolean clip) {

        if (drawable instanceof LayerDrawable) {
            LayerDrawable background = (LayerDrawable) drawable;
            final int N = background.getNumberOfLayers();
            Drawable[] outDrawables = new Drawable[N];

            for (int i = 0; i < N; i++) {
                int id = background.getId(i);
                outDrawables[i] = tileify(background.getDrawable(i),
                        (id == android.R.id.progress || id == android.R.id.secondaryProgress));
            }

            LayerDrawable newBg = new LayerDrawable(outDrawables);

            for (int i = 0; i < N; i++) {
                newBg.setId(i, background.getId(i));
            }

            return newBg;

        } /* else if (drawable instanceof StateListDrawable) {
          StateListDrawable in = (StateListDrawable) drawable;
          StateListDrawable out = new StateListDrawable();
          int numStates = in.getStateCount();
          for (int i = 0; i < numStates; i++) {
              out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
          }
          return out;
              
          }*/ else if (drawable instanceof BitmapDrawable) {
            final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
            if (mSampleTile == null) {
                mSampleTile = tileBitmap;
            }

            final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());

            final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT,
                    Shader.TileMode.CLAMP);
            shapeDrawable.getPaint().setShader(bitmapShader);

            return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL) : shapeDrawable;
        }

        return drawable;
    }

    Shape getDrawableShape() {
        final float[] roundedCorners = new float[] { 5, 5, 5, 5, 5, 5, 5, 5 };
        return new RoundRectShape(roundedCorners, null, null);
    }

    /**
     * Convert a AnimationDrawable for use as a barberpole animation.
     * Each frame of the animation is wrapped in a ClipDrawable and
     * given a tiling BitmapShader.
     */
    private Drawable tileifyIndeterminate(Drawable drawable) {
        if (drawable instanceof AnimationDrawable) {
            AnimationDrawable background = (AnimationDrawable) drawable;
            final int N = background.getNumberOfFrames();
            AnimationDrawable newBg = new AnimationDrawable();
            newBg.setOneShot(background.isOneShot());

            for (int i = 0; i < N; i++) {
                Drawable frame = tileify(background.getFrame(i), true);
                frame.setLevel(10000);
                newBg.addFrame(frame, background.getDuration(i));
            }
            newBg.setLevel(10000);
            drawable = newBg;
        }
        return drawable;
    }

    /**
     * <p>
     * Initialize the progress bar's default values:
     * </p>
     * <ul>
     * <li>progress = 0</li>
     * <li>max = 100</li>
     * <li>animation duration = 4000 ms</li>
     * <li>indeterminate = false</li>
     * <li>behavior = repeat</li>
     * </ul>
     */
    private void initProgressBar() {
        mMax = 100;
        mProgress = 0;
        mSecondaryProgress = 0;
        mIndeterminate = false;
        mOnlyIndeterminate = false;
        mDuration = 4000;
        mBehavior = AlphaAnimation.RESTART;
        mMinWidth = 24;
        mMaxWidth = 48;
        mMinHeight = 24;
        mMaxHeight = 48;
    }

    /**
     * <p>Indicate whether this progress bar is in indeterminate mode.</p>
     *
     * @return true if the progress bar is in indeterminate mode
     */
    @ViewDebug.ExportedProperty(category = "progress")
    public synchronized boolean isIndeterminate() {
        return mIndeterminate;
    }

    /**
     * <p>Change the indeterminate mode for this progress bar. In indeterminate
     * mode, the progress is ignored and the progress bar shows an infinite
     * animation instead.</p>
     *
     * If this progress bar's style only supports indeterminate mode (such as the circular
     * progress bars), then this will be ignored.
     *
     * @param indeterminate true to enable the indeterminate mode
     */
    public synchronized void setIndeterminate(boolean indeterminate) {
        if ((!mOnlyIndeterminate || !mIndeterminate) && indeterminate != mIndeterminate) {
            mIndeterminate = indeterminate;

            if (indeterminate) {
                // swap between indeterminate and regular backgrounds
                mCurrentDrawable = mIndeterminateDrawable;
                startAnimation();
            } else {
                mCurrentDrawable = mProgressDrawable;
                stopAnimation();
            }
        }
    }

    /**
     * <p>Get the drawable used to draw the progress bar in
     * indeterminate mode.</p>
     *
     * @return a {@link android.graphics.drawable.Drawable} instance
     *
     * @see #setIndeterminateDrawable(android.graphics.drawable.Drawable)
     * @see #setIndeterminate(boolean)
     */
    public Drawable getIndeterminateDrawable() {
        return mIndeterminateDrawable;
    }

    /**
     * <p>Define the drawable used to draw the progress bar in
     * indeterminate mode.</p>
     *
     * @param d the new drawable
     *
     * @see #getIndeterminateDrawable()
     * @see #setIndeterminate(boolean)
     */
    public void setIndeterminateDrawable(Drawable d) {
        if (d != null) {
            d.setCallback(this);
        }
        mIndeterminateDrawable = d;
        if (mIndeterminate) {
            mCurrentDrawable = d;
            postInvalidate();
        }
    }

    /**
     * <p>Get the drawable used to draw the progress bar in
     * progress mode.</p>
     *
     * @return a {@link android.graphics.drawable.Drawable} instance
     *
     * @see #setProgressDrawable(android.graphics.drawable.Drawable)
     * @see #setIndeterminate(boolean)
     */
    public Drawable getProgressDrawable() {
        return mProgressDrawable;
    }

    /**
     * <p>Define the drawable used to draw the progress bar in
     * progress mode.</p>
     *
     * @param d the new drawable
     *
     * @see #getProgressDrawable()
     * @see #setIndeterminate(boolean)
     */
    public void setProgressDrawable(Drawable d) {
        boolean needUpdate;
        if (mProgressDrawable != null && d != mProgressDrawable) {
            mProgressDrawable.setCallback(null);
            needUpdate = true;
        } else {
            needUpdate = false;
        }

        if (d != null) {
            d.setCallback(this);

            // Make sure the ProgressBar is always tall enough
            int drawableHeight = d.getMinimumHeight();
            if (mMaxHeight < drawableHeight) {
                mMaxHeight = drawableHeight;
                requestLayout();
            }
        }
        mProgressDrawable = d;
        if (!mIndeterminate) {
            mCurrentDrawable = d;
            postInvalidate();
        }

        if (needUpdate) {
            updateDrawableBounds(getWidth(), getHeight());
            updateDrawableState();
            doRefreshProgress(android.R.id.progress, mProgress, false, false);
            doRefreshProgress(android.R.id.secondaryProgress, mSecondaryProgress, false, false);
        }
    }

    /**
     * @return The drawable currently used to draw the progress bar
     */
    Drawable getCurrentDrawable() {
        return mCurrentDrawable;
    }

    @Override
    protected boolean verifyDrawable(Drawable who) {
        return who == mProgressDrawable || who == mIndeterminateDrawable || super.verifyDrawable(who);
    }

    @Override
    public void jumpDrawablesToCurrentState() {
        super.jumpDrawablesToCurrentState();
        if (mProgressDrawable != null)
            mProgressDrawable.jumpToCurrentState();
        if (mIndeterminateDrawable != null)
            mIndeterminateDrawable.jumpToCurrentState();
    }

    @Override
    public void postInvalidate() {
        if (!mNoInvalidate) {
            super.postInvalidate();
        }
    }

    private class RefreshProgressRunnable implements Runnable {

        private int mId;
        private int mProgress;
        private boolean mFromUser;

        RefreshProgressRunnable(int id, int progress, boolean fromUser) {
            mId = id;
            mProgress = progress;
            mFromUser = fromUser;
        }

        public void run() {
            doRefreshProgress(mId, mProgress, mFromUser, true);
            // Put ourselves back in the cache when we are done
            mRefreshProgressRunnable = this;
        }

        public void setup(int id, int progress, boolean fromUser) {
            mId = id;
            mProgress = progress;
            mFromUser = fromUser;
        }

    }

    private synchronized void doRefreshProgress(int id, int progress, boolean fromUser, boolean callBackToApp) {
        float scale = mMax > 0 ? (float) progress / (float) mMax : 0;
        final Drawable d = mCurrentDrawable;
        if (d != null) {
            Drawable progressDrawable = null;

            if (d instanceof LayerDrawable) {
                progressDrawable = ((LayerDrawable) d).findDrawableByLayerId(id);
            }

            final int level = (int) (scale * MAX_LEVEL);
            (progressDrawable != null ? progressDrawable : d).setLevel(level);
        } else {
            invalidate();
        }

        if (callBackToApp && id == android.R.id.progress) {
            onProgressRefresh(scale, fromUser);
        }
    }

    void onProgressRefresh(float scale, boolean fromUser) {
        if (mAccessibilityManager.isEnabled()) {
            scheduleAccessibilityEventSender();
        }
    }

    private synchronized void refreshProgress(int id, int progress, boolean fromUser) {
        if (mUiThreadId == Thread.currentThread().getId()) {
            doRefreshProgress(id, progress, fromUser, true);
        } else {
            RefreshProgressRunnable r;
            if (mRefreshProgressRunnable != null) {
                // Use cached RefreshProgressRunnable if available
                r = mRefreshProgressRunnable;
                // Uncache it
                mRefreshProgressRunnable = null;
                r.setup(id, progress, fromUser);
            } else {
                // Make a new one
                r = new RefreshProgressRunnable(id, progress, fromUser);
            }
            post(r);
        }
    }

    /**
     * <p>Set the current progress to the specified value. Does not do anything
     * if the progress bar is in indeterminate mode.</p>
     *
     * @param progress the new progress, between 0 and {@link #getMax()}
     *
     * @see #setIndeterminate(boolean)
     * @see #isIndeterminate()
     * @see #getProgress()
     * @see #incrementProgressBy(int)
     */
    public synchronized void setProgress(int progress) {
        setProgress(progress, false);
    }

    synchronized void setProgress(int progress, boolean fromUser) {
        if (mIndeterminate) {
            return;
        }

        if (progress < 0) {
            progress = 0;
        }

        if (progress > mMax) {
            progress = mMax;
        }

        if (progress != mProgress) {
            mProgress = progress;
            refreshProgress(android.R.id.progress, mProgress, fromUser);
        }
    }

    /**
     * <p>
     * Set the current secondary progress to the specified value. Does not do
     * anything if the progress bar is in indeterminate mode.
     * </p>
     *
     * @param secondaryProgress the new secondary progress, between 0 and {@link #getMax()}
     * @see #setIndeterminate(boolean)
     * @see #isIndeterminate()
     * @see #getSecondaryProgress()
     * @see #incrementSecondaryProgressBy(int)
     */
    public synchronized void setSecondaryProgress(int secondaryProgress) {
        if (mIndeterminate) {
            return;
        }

        if (secondaryProgress < 0) {
            secondaryProgress = 0;
        }

        if (secondaryProgress > mMax) {
            secondaryProgress = mMax;
        }

        if (secondaryProgress != mSecondaryProgress) {
            mSecondaryProgress = secondaryProgress;
            refreshProgress(android.R.id.secondaryProgress, mSecondaryProgress, false);
        }
    }

    /**
     * <p>Get the progress bar's current level of progress. Return 0 when the
     * progress bar is in indeterminate mode.</p>
     *
     * @return the current progress, between 0 and {@link #getMax()}
     *
     * @see #setIndeterminate(boolean)
     * @see #isIndeterminate()
     * @see #setProgress(int)
     * @see #setMax(int)
     * @see #getMax()
     */
    @ViewDebug.ExportedProperty(category = "progress")
    public synchronized int getProgress() {
        return mIndeterminate ? 0 : mProgress;
    }

    /**
     * <p>Get the progress bar's current level of secondary progress. Return 0 when the
     * progress bar is in indeterminate mode.</p>
     *
     * @return the current secondary progress, between 0 and {@link #getMax()}
     *
     * @see #setIndeterminate(boolean)
     * @see #isIndeterminate()
     * @see #setSecondaryProgress(int)
     * @see #setMax(int)
     * @see #getMax()
     */
    @ViewDebug.ExportedProperty(category = "progress")
    public synchronized int getSecondaryProgress() {
        return mIndeterminate ? 0 : mSecondaryProgress;
    }

    /**
     * <p>Return the upper limit of this progress bar's range.</p>
     *
     * @return a positive integer
     *
     * @see #setMax(int)
     * @see #getProgress()
     * @see #getSecondaryProgress()
     */
    @ViewDebug.ExportedProperty(category = "progress")
    public synchronized int getMax() {
        return mMax;
    }

    /**
     * <p>Set the range of the progress bar to 0...<tt>max</tt>.</p>
     *
     * @param max the upper range of this progress bar
     *
     * @see #getMax()
     * @see #setProgress(int)
     * @see #setSecondaryProgress(int)
     */
    public synchronized void setMax(int max) {
        if (max < 0) {
            max = 0;
        }
        if (max != mMax) {
            mMax = max;
            postInvalidate();

            if (mProgress > max) {
                mProgress = max;
            }
            refreshProgress(android.R.id.progress, mProgress, false);
        }
    }

    /**
     * <p>Increase the progress bar's progress by the specified amount.</p>
     *
     * @param diff the amount by which the progress must be increased
     *
     * @see #setProgress(int)
     */
    public synchronized final void incrementProgressBy(int diff) {
        setProgress(mProgress + diff);
    }

    /**
     * <p>Increase the progress bar's secondary progress by the specified amount.</p>
     *
     * @param diff the amount by which the secondary progress must be increased
     *
     * @see #setSecondaryProgress(int)
     */
    public synchronized final void incrementSecondaryProgressBy(int diff) {
        setSecondaryProgress(mSecondaryProgress + diff);
    }

    /**
     * <p>Start the indeterminate progress animation.</p>
     */
    void startAnimation() {
        if (getVisibility() != VISIBLE) {
            return;
        }

        if (mIndeterminateDrawable instanceof Animatable) {
            mShouldStartAnimationDrawable = true;
            mAnimation = null;
        } else {
            if (mInterpolator == null) {
                mInterpolator = new LinearInterpolator();
            }

            mTransformation = new Transformation();
            mAnimation = new AlphaAnimation(0.0f, 1.0f);
            mAnimation.setRepeatMode(mBehavior);
            mAnimation.setRepeatCount(Animation.INFINITE);
            mAnimation.setDuration(mDuration);
            mAnimation.setInterpolator(mInterpolator);
            mAnimation.setStartTime(Animation.START_ON_FIRST_FRAME);
        }
        postInvalidate();
    }

    /**
     * <p>Stop the indeterminate progress animation.</p>
     */
    void stopAnimation() {
        mAnimation = null;
        mTransformation = null;
        if (mIndeterminateDrawable instanceof Animatable) {
            ((Animatable) mIndeterminateDrawable).stop();
            mShouldStartAnimationDrawable = false;
        }
        postInvalidate();
    }

    /**
     * Sets the acceleration curve for the indeterminate animation.
     * The interpolator is loaded as a resource from the specified context.
     *
     * @param context The application environment
     * @param resID The resource identifier of the interpolator to load
     */
    public void setInterpolator(Context context, int resID) {
        setInterpolator(AnimationUtils.loadInterpolator(context, resID));
    }

    /**
     * Sets the acceleration curve for the indeterminate animation.
     * Defaults to a linear interpolation.
     *
     * @param interpolator The interpolator which defines the acceleration curve
     */
    public void setInterpolator(Interpolator interpolator) {
        mInterpolator = interpolator;
    }

    /**
     * Gets the acceleration curve type for the indeterminate animation.
     *
     * @return the {@link Interpolator} associated to this animation
     */
    public Interpolator getInterpolator() {
        return mInterpolator;
    }

    @Override
    public void setVisibility(int v) {
        if (getVisibility() != v) {
            super.setVisibility(v);

            if (mIndeterminate) {
                // let's be nice with the UI thread
                if (v == GONE || v == INVISIBLE) {
                    stopAnimation();
                } else {
                    startAnimation();
                }
            }
        }
    }

    @Override
    protected void onVisibilityChanged(View changedView, int visibility) {
        super.onVisibilityChanged(changedView, visibility);

        if (mIndeterminate) {
            // let's be nice with the UI thread
            if (visibility == GONE || visibility == INVISIBLE) {
                stopAnimation();
            } else {
                startAnimation();
            }
        }
    }

    @Override
    public void invalidateDrawable(Drawable dr) {
        if (!mInDrawing) {
            if (verifyDrawable(dr)) {
                final Rect dirty = dr.getBounds();
                final int scrollX = getScrollX() + getPaddingLeft();
                final int scrollY = getScrollY() + getPaddingTop();

                invalidate(dirty.left + scrollX, dirty.top + scrollY, dirty.right + scrollX,
                        dirty.bottom + scrollY);
            } else {
                super.invalidateDrawable(dr);
            }
        }
    }

    /**
     * @hide
     *
    @Override
    public int getResolvedLayoutDirection(Drawable who) {
    return (who == mProgressDrawable || who == mIndeterminateDrawable) ?
        getResolvedLayoutDirection() : super.getResolvedLayoutDirection(who);
    }
    */

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        updateDrawableBounds(w, h);
    }

    private void updateDrawableBounds(int w, int h) {
        // onDraw will translate the canvas so we draw starting at 0,0
        int right = w - getPaddingRight() - getPaddingLeft();
        int bottom = h - getPaddingBottom() - getPaddingTop();
        int top = 0;
        int left = 0;

        if (mIndeterminateDrawable != null) {
            // Aspect ratio logic does not apply to AnimationDrawables
            if (mOnlyIndeterminate && !(mIndeterminateDrawable instanceof AnimationDrawable)) {
                // Maintain aspect ratio. Certain kinds of animated drawables
                // get very confused otherwise.
                final int intrinsicWidth = mIndeterminateDrawable.getIntrinsicWidth();
                final int intrinsicHeight = mIndeterminateDrawable.getIntrinsicHeight();
                final float intrinsicAspect = (float) intrinsicWidth / intrinsicHeight;
                final float boundAspect = (float) w / h;
                if (intrinsicAspect != boundAspect) {
                    if (boundAspect > intrinsicAspect) {
                        // New width is larger. Make it smaller to match height.
                        final int width = (int) (h * intrinsicAspect);
                        left = (w - width) / 2;
                        right = left + width;
                    } else {
                        // New height is larger. Make it smaller to match width.
                        final int height = (int) (w * (1 / intrinsicAspect));
                        top = (h - height) / 2;
                        bottom = top + height;
                    }
                }
            }
            mIndeterminateDrawable.setBounds(0, 0, right - left, bottom - top);
            mIndeterminateRealLeft = left;
            mIndeterminateRealTop = top;
        }

        if (mProgressDrawable != null) {
            mProgressDrawable.setBounds(0, 0, right, bottom);
        }
    }

    @Override
    protected synchronized void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        Drawable d = mCurrentDrawable;
        if (d != null) {
            // Translate canvas so a indeterminate circular progress bar with padding
            // rotates properly in its animation
            canvas.save();
            canvas.translate(getPaddingLeft() + mIndeterminateRealLeft, getPaddingTop() + mIndeterminateRealTop);
            long time = getDrawingTime();
            if (mAnimation != null) {
                mAnimation.getTransformation(time, mTransformation);
                float scale = mTransformation.getAlpha();
                try {
                    mInDrawing = true;
                    d.setLevel((int) (scale * MAX_LEVEL));
                } finally {
                    mInDrawing = false;
                }
                if (SystemClock.uptimeMillis() - mLastDrawTime >= mAnimationResolution) {
                    mLastDrawTime = SystemClock.uptimeMillis();
                    postInvalidateDelayed(mAnimationResolution);
                }
            }
            d.draw(canvas);
            canvas.restore();
            if (mShouldStartAnimationDrawable && d instanceof Animatable) {
                ((Animatable) d).start();
                mShouldStartAnimationDrawable = false;
            }
        }
    }

    @Override
    protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        Drawable d = mCurrentDrawable;

        int dw = 0;
        int dh = 0;
        if (d != null) {
            dw = Math.max(mMinWidth, Math.min(mMaxWidth, d.getIntrinsicWidth()));
            dh = Math.max(mMinHeight, Math.min(mMaxHeight, d.getIntrinsicHeight()));
        }
        updateDrawableState();
        dw += getPaddingLeft() + getPaddingRight();
        dh += getPaddingTop() + getPaddingBottom();

        if (IS_HONEYCOMB) {
            setMeasuredDimension(View.resolveSizeAndState(dw, widthMeasureSpec, 0),
                    View.resolveSizeAndState(dh, heightMeasureSpec, 0));
        } else {
            setMeasuredDimension(View.resolveSize(dw, widthMeasureSpec), View.resolveSize(dh, heightMeasureSpec));
        }
    }

    @Override
    protected void drawableStateChanged() {
        super.drawableStateChanged();
        updateDrawableState();
    }

    private void updateDrawableState() {
        int[] state = getDrawableState();

        if (mProgressDrawable != null && mProgressDrawable.isStateful()) {
            mProgressDrawable.setState(state);
        }

        if (mIndeterminateDrawable != null && mIndeterminateDrawable.isStateful()) {
            mIndeterminateDrawable.setState(state);
        }
    }

    static class SavedState extends BaseSavedState {
        int progress;
        int secondaryProgress;

        /**
         * Constructor called from {@link IcsProgressBar#onSaveInstanceState()}
         */
        SavedState(Parcelable superState) {
            super(superState);
        }

        /**
         * Constructor called from {@link #CREATOR}
         */
        private SavedState(Parcel in) {
            super(in);
            progress = in.readInt();
            secondaryProgress = in.readInt();
        }

        @Override
        public void writeToParcel(Parcel out, int flags) {
            super.writeToParcel(out, flags);
            out.writeInt(progress);
            out.writeInt(secondaryProgress);
        }

        public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
            public SavedState createFromParcel(Parcel in) {
                return new SavedState(in);
            }

            public SavedState[] newArray(int size) {
                return new SavedState[size];
            }
        };
    }

    @Override
    public Parcelable onSaveInstanceState() {
        // Force our ancestor class to save its state
        Parcelable superState = super.onSaveInstanceState();
        SavedState ss = new SavedState(superState);

        ss.progress = mProgress;
        ss.secondaryProgress = mSecondaryProgress;

        return ss;
    }

    @Override
    public void onRestoreInstanceState(Parcelable state) {
        SavedState ss = (SavedState) state;
        super.onRestoreInstanceState(ss.getSuperState());

        setProgress(ss.progress);
        setSecondaryProgress(ss.secondaryProgress);
    }

    @Override
    protected void onAttachedToWindow() {
        super.onAttachedToWindow();
        if (mIndeterminate) {
            startAnimation();
        }
    }

    @Override
    protected void onDetachedFromWindow() {
        if (mIndeterminate) {
            stopAnimation();
        }
        if (mRefreshProgressRunnable != null) {
            removeCallbacks(mRefreshProgressRunnable);
        }
        if (mAccessibilityEventSender != null) {
            removeCallbacks(mAccessibilityEventSender);
        }
        // This should come after stopAnimation(), otherwise an invalidate message remains in the
        // queue, which can prevent the entire view hierarchy from being GC'ed during a rotation
        super.onDetachedFromWindow();
    }

    @Override
    public void onInitializeAccessibilityEvent(AccessibilityEvent event) {
        super.onInitializeAccessibilityEvent(event);
        event.setItemCount(mMax);
        event.setCurrentItemIndex(mProgress);
    }

    /**
     * Schedule a command for sending an accessibility event.
     * </br>
     * Note: A command is used to ensure that accessibility events
     *       are sent at most one in a given time frame to save
     *       system resources while the progress changes quickly.
     */
    private void scheduleAccessibilityEventSender() {
        if (mAccessibilityEventSender == null) {
            mAccessibilityEventSender = new AccessibilityEventSender();
        } else {
            removeCallbacks(mAccessibilityEventSender);
        }
        postDelayed(mAccessibilityEventSender, TIMEOUT_SEND_ACCESSIBILITY_EVENT);
    }

    /**
     * Command for sending an accessibility event.
     */
    private class AccessibilityEventSender implements Runnable {
        public void run() {
            sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED);
        }
    }
}