javax.media.j3d.ImageComponent.java Source code

Java tutorial

Introduction

Here is the source code for javax.media.j3d.ImageComponent.java

Source

/*
 * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

package javax.media.j3d;

/**
 * Abstract class that is used to define 2D or 3D ImageComponent
 * classes used in a Java 3D scene graph.  This is used for texture
 * images, background images and raster components of Shape3D nodes.
 *
 * <p>
 * Image data may be passed to this ImageComponent object in
 * one of two ways: by copying the image data into this object or by
 * accessing the image data by reference.
 *
 * <p>
 * <ul>
 * <li>
 * <b>By Copying:</b>
 * By default, the set and get image methods copy the image
 * data into or out of this ImageComponent object.  This is
 * appropriate for many applications, since the application may reuse
 * the RenderedImage object after copying it to the ImageComponent.
 * </li>
 * <li><b>By Reference:</b>
 * A new feature in Java 3D version 1.2 allows image data to
 * be accessed by reference, directly from the RenderedImage object.
 * To use this feature, you need to construct an ImageComponent object
 * with the <code>byReference</code> flag set to <code>true</code>.
 * In this mode, a reference to the input data is saved, but the data
 * itself is not necessarily copied (although it may be, depending on
 * the value of the <code>yUp</code> flag, the format of the
 * ImageComponent, and the format of the RenderedImage).  Image data
 * referenced by an ImageComponent object can only be modified via
 * the updateData method.
 * Applications must exercise care not to violate this rule.  If any
 * referenced RenderedImage is modified outside the updateData method
 * after it has been passed
 * to an ImageComponent object, the results are undefined.
 * Another restriction in by-reference mode is that if the specified
 * RenderedImage is not an instance of BufferedImage, then
 * this ImageComponent cannot be used for readRaster or
 * off-screen rendering operations, since these operations modify
 * the ImageComponent data.
 * </li>
 * </ul>
 *
 * <p>
 * An image component object also specifies whether the orientation of
 * its image data is "y-up" or "y-down" (the default).  Y-up mode
 * causes images to be interpreted as having their origin at the lower
 * left (rather than the default upper left) of a texture or raster
 * image with successive scan lines moving up.  This is more
 * consistent with texture mapping data onto a surface, and maps
 * directly into the the way textures are used in OpenGL and other 3D
 * APIs.  Setting the <code>yUp</code> flag to true in conjunction
 * with setting the <code>byReference</code> flag to true makes it
 * possible for Java 3D to avoid copying the texture map in some
 * cases.
 *
 * <p>
 * Note that all color fields are treated as unsigned values, even though
 * Java does not directly support unsigned variables.  This means, for
 * example, that an ImageComponent using a format of FORMAT_RGB5 can
 * represent red, green, and blue values between 0 and 31, while an
 * ImageComponent using a format of FORMAT_RGB8 can represent color
 * values between 0 and 255.  Even when byte values are used to create a
 * RenderedImage with 8-bit color components, the resulting colors
 * (bytes) are interpreted as if they were unsigned.
 * Values greater than 127 can be assigned to a byte variable using a
 * type cast.  For example:
 * <ul>byteVariable = (byte) intValue; // intValue can be > 127</ul>
 * If intValue is greater than 127, then byteVariable will be negative.  The
 * correct value will be extracted when it is used (by masking off the upper
 * bits).
 */

public abstract class ImageComponent extends NodeComponent {
    //
    // Pixel format values
    //

    /**
     * Specifies that each pixel contains 3 8-bit channels: one each
     * for red, green, blue. Same as FORMAT_RGB8.
     */
    public static final int FORMAT_RGB = 1;

    /**
     * Specifies that each pixel contains 4 8-bit channels: one each
     * for red, green, blue, alpha. Same as FORMAT_RGBA8.
     */
    public static final int FORMAT_RGBA = 2;

    /**
     * Specifies that each pixel contains 3 8-bit channels: one each
     * for red, green, blue. Same as FORMAT_RGB.
     */
    public static final int FORMAT_RGB8 = FORMAT_RGB;

    /**
     * Specifies that each pixel contains 4 8-bit channels: one each
     * for red, green, blue, alpha. Same as FORMAT_RGBA.
     */
    public static final int FORMAT_RGBA8 = FORMAT_RGBA;

    /**
     * Specifies that each pixel contains 3 5-bit channels: one each
     * for red, green, blue.
     */
    public static final int FORMAT_RGB5 = 3;

    /**
     * Specifies that each pixel contains 3 5-bit channels: one each
     * for red, green, blue and 1 1-bit channel for alpha.
     */
    public static final int FORMAT_RGB5_A1 = 4;

    /**
     * Specifies that each pixel contains 3 4-bit channels: one each
     * for red, green, blue.
     */
    public static final int FORMAT_RGB4 = 5;

    /**
     * Specifies that each pixel contains 4 4-bit channels: one each
     * for red, green, blue, alpha.
     */
    public static final int FORMAT_RGBA4 = 6;

    /**
     * Specifies that each pixel contains 2 4-bit channels: one each
     * for luminance and alpha.
     */
    public static final int FORMAT_LUM4_ALPHA4 = 7;

    /**
     * Specifies that each pixel contains 2 8-bit channels: one each
     * for luminance and alpha.
     */
    public static final int FORMAT_LUM8_ALPHA8 = 8;

    /**
     * Specifies that each pixel contains 2 3-bit channels: one each
     * for red, green, and 1 2-bit channel for blue.
     */
    public static final int FORMAT_R3_G3_B2 = 9;

    /**
     * Specifies that each pixel contains 1 8-bit channel: it can be
     * used for only luminance or only alpha or only intensity.
     */
    public static final int FORMAT_CHANNEL8 = 10;

    // Internal variable for checking validity of formats
    // Change this if any more formats are added or removed
    static final int FORMAT_TOTAL = 10;

    /**
     * Used to specify the class of the image being wrapped.
     *
     * @since Java 3D 1.5
     */
    public enum ImageClass {
        /**
         * Indicates that this ImageComponent object wraps a BufferedImage
         * object. This is the default state. Note that the image class will
         * be BUFFERED_IMAGE following a call to set(RenderedImage image)
         * if we are in by-copy mode, or if the image is an instance of
         * BufferedImage.
         */
        BUFFERED_IMAGE,

        /**
         * Indicates that this ImageComponent object wraps a RenderedImage
         * object that is <i>not</i> a BufferedImage. Note that the image class
         * of an ImageComponent following a call to set(RenderedImage image)
         * will be RENDERED_IMAGE, if and only if the image is not an instance
         * of BufferedImage and the ImageComponent is in by-reference mode.
         */
        RENDERED_IMAGE,

        /**
         * Indicates that this ImageComponent object wraps an NioImageBuffer
         * object. Note that an ImageComponent in this state must not be used
         * as the off-screen buffer of a Canvas3D nor as the target of a
         * readRaster operation.
         */
        NIO_IMAGE_BUFFER,
    }

    /**
     * Specifies that this ImageComponent object allows reading its
     * size component information (width, height, and depth).
     */
    public static final int ALLOW_SIZE_READ = CapabilityBits.IMAGE_COMPONENT_ALLOW_SIZE_READ;

    /**
     * Specifies that this ImageComponent object allows reading its
     * format component information.
     */
    public static final int ALLOW_FORMAT_READ = CapabilityBits.IMAGE_COMPONENT_ALLOW_FORMAT_READ;

    /**
     * Specifies that this ImageComponent object allows reading its
     * image component information.
     */
    public static final int ALLOW_IMAGE_READ = CapabilityBits.IMAGE_COMPONENT_ALLOW_IMAGE_READ;

    /**
     * Specifies that this ImageComponent object allows writing its
     * image component information.
     *
     * @since Java 3D 1.3
     */
    public static final int ALLOW_IMAGE_WRITE = CapabilityBits.IMAGE_COMPONENT_ALLOW_IMAGE_WRITE;

    // Array for setting default read capabilities
    private static final int[] readCapabilities = { ALLOW_SIZE_READ, ALLOW_IMAGE_READ, ALLOW_FORMAT_READ };

    /**
     * Not a public constructor, for internal use
     */
    ImageComponent() {
        // set default read capabilities
        setDefaultReadCapabilities(readCapabilities);
    }

    /**
     * Constructs an image component object using the specified format, width,
     * and height.  Default values are used for all other parameters.  The
     * default values are as follows:
     * <ul>
     * byReference : false<br>
     * yUp : false<br>
     * </ul>
     *
     * @param format the image component format, one of: FORMAT_RGB,
     * FORMAT_RGBA etc.
     * @param width the number of columns of pixels in this image component
     * object
     * @param height the number of rows of pixels in this image component
     * object
     * @exception IllegalArgumentException if format is invalid, or if
     * width or height are not positive.
     */
    public ImageComponent(int format, int width, int height) {
        // set default read capabilities
        setDefaultReadCapabilities(readCapabilities);

        ((ImageComponentRetained) this.retained).processParams(format, width, height, 1);
    }

    /**
     * Constructs an image component object using the specified format, width,
     * height, byReference flag, and yUp flag.
     *
     * @param format the image component format, one of: FORMAT_RGB,
     * FORMAT_RGBA etc.
     * @param width the number of columns of pixels in this image component
     * object
     * @param height the number of rows of pixels in this image component
     * object
     * @param byReference a flag that indicates whether the data is copied
     * into this image component object or is accessed by reference.
     * @param yUp a flag that indicates the y-orientation of this image
     * component.  If yUp is set to true, the origin of the image is
     * the lower left; otherwise, the origin of the image is the upper
     * left.
     * @exception IllegalArgumentException if format is invalid, or if
     * width or height are not positive.
     *
     * @since Java 3D 1.2
     */
    public ImageComponent(int format, int width, int height, boolean byReference, boolean yUp) {
        // set default read capabilities
        setDefaultReadCapabilities(readCapabilities);

        ((ImageComponentRetained) this.retained).setYUp(yUp);
        ((ImageComponentRetained) this.retained).setByReference(byReference);
        ((ImageComponentRetained) this.retained).processParams(format, width, height, 1);
    }

    /**
     * Retrieves the width of this image component object.
     * @return the width of this image component object
     * @exception CapabilityNotSetException if appropriate capability is
     * not set and this object is part of live or compiled scene graph
     */
    public int getWidth() {
        if (isLiveOrCompiled())
            if (!this.getCapability(ALLOW_SIZE_READ))
                throw new CapabilityNotSetException(J3dI18N.getString("ImageComponent0"));
        return ((ImageComponentRetained) this.retained).getWidth();
    }

    /**
     * Retrieves the height of this image component object.
     * @return the height of this image component object
     * @exception CapabilityNotSetException if appropriate capability is
     * not set and this object is part of live or compiled scene graph
     */
    public int getHeight() {
        if (isLiveOrCompiled())
            if (!this.getCapability(ALLOW_SIZE_READ))
                throw new CapabilityNotSetException(J3dI18N.getString("ImageComponent1"));
        return ((ImageComponentRetained) this.retained).getHeight();
    }

    /**
     * Retrieves the format of this image component object.
     * @return the format of this image component object
     * @exception CapabilityNotSetException if appropriate capability is
     * not set and this object is part of live or compiled scene graph
     */
    public int getFormat() {
        if (isLiveOrCompiled())
            if (!this.getCapability(ALLOW_FORMAT_READ))
                throw new CapabilityNotSetException(J3dI18N.getString("ImageComponent2"));
        return ((ImageComponentRetained) this.retained).getFormat();
    }

    /**
     * Retrieves the data access mode for this ImageComponent object.
     *
     * @return <code>true</code> if the data access mode for this
     * ImageComponent object is by-reference;
     * <code>false</code> if the data access mode is by-copying.
     *
     * @since Java 3D 1.2
     */
    public boolean isByReference() {
        return ((ImageComponentRetained) this.retained).isByReference();
    }

    /**
     * Sets the y-orientation of this ImageComponent object to
     * y-up or y-down.
     *
     * @param yUp a flag that indicates the y-orientation of this image
     * component.  If yUp is set to true, the origin of the image is
     * the lower left; otherwise, the origin of the image is the upper
     * left.
     *
     * @exception RestrictedAccessException if the method is called
     * when this object is part of live or compiled scene graph.
     *
     * @exception IllegalStateException if the image class of this object
     * is ImageClass.NIO_IMAGE_BUFFER.
     *
     * @deprecated as of Java 3D 1.5, the yUp flag should only be set at object
     * construction time.
     *
     * @since Java 3D 1.2
     */
    public void setYUp(boolean yUp) {
        checkForLiveOrCompiled();

        // check for illegal image class
        if (((ImageComponentRetained) this.retained).getImageClass() == ImageClass.NIO_IMAGE_BUFFER) {
            throw new IllegalStateException("ImageComponent4");
        }

        ((ImageComponentRetained) this.retained).setYUp(yUp);
    }

    /**
     * Retrieves the y-orientation for this ImageComponent object.
     *
     * @return <code>true</code> if the y-orientation of this
     * ImageComponent object is y-up; <code>false</code> if the
     * y-orientation of this ImageComponent object is y-down.
     *
     * @since Java 3D 1.2
     */
    public boolean isYUp() {
        return ((ImageComponentRetained) this.retained).isYUp();
    }

    /**
     * Retrieves the image class of this ImageComponent object.
     *
     * @return the image class of this ImageComponent,
     * one of: ImageClass.BUFFERED_IMAGE,
     * ImageClass.RENDERED_IMAGE, or ImageClass.NIO_IMAGE_BUFFER.
     *
     * @since Java 3D 1.5
     */
    public ImageClass getImageClass() {
        return ((ImageComponentRetained) this.retained).getImageClass();
    }

}