Java tutorial
/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import java.awt.AWTEvent; import java.awt.event.FocusEvent; import java.awt.event.KeyEvent; import java.awt.event.MouseEvent; import java.util.ArrayList; /** * Class that specifies a Behavior wakeup when a specific AWT event occurs. */ public final class WakeupOnAWTEvent extends WakeupCriterion { // different types of WakeupIndexedList that use in BehaviorStructure static final int COND_IN_BS_LIST = 0; // total number of different IndexedUnorderedSet types static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1; // one of these two variables must be equal to zero int AwtId; long EventMask; long enableAWTEventTS = 0L; final ArrayList<AWTEvent> events = new ArrayList<AWTEvent>(); /** * Constructs a new WakeupOnAWTEvent object that informs the Java 3D * scheduler to wake up the specified Behavior object whenever the * specified AWT event occurs. * @param AWTId the AWT ids that this behavior wishes to intercept */ public WakeupOnAWTEvent(int AWTId) { this.AwtId = AWTId; this.EventMask = 0L; WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES); } /** * Constructs a new WakeupOnAWTEvent using Ored EVENT_MASK values. * @param eventMask the AWT EVENT_MASK values Ored together */ public WakeupOnAWTEvent(long eventMask) { this.EventMask = eventMask; this.AwtId = 0; WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES); } /** * Retrieves the array of consecutive AWT event that triggered this wakeup. * A value of null implies that this event was not the trigger for the * behavior wakeup. * @return either null (if not resposible for wakeup) or the array of * AWTEvents responsible for the wakeup. */ public AWTEvent[] getAWTEvent() { synchronized (events) { AWTEvent[] eventArray = events.toArray(new AWTEvent[events.size()]); events.clear(); return eventArray; } } /** * Sets the AWT event that will cause a behavior wakeup. * @param event The event causing this wakeup */ void addAWTEvent(AWTEvent event) { synchronized (events) { events.add(event); } this.setTriggered(); } /** * This is a callback from BehaviorStructure. It is * used to add wakeupCondition to behavior structure. */ @Override void addBehaviorCondition(BehaviorStructure bs) { resetBehaviorCondition(bs); bs.wakeupOnAWTEvent.add(this); } /** * This is a callback from BehaviorStructure. It is * used to remove wakeupCondition from behavior structure. */ @Override void removeBehaviorCondition(BehaviorStructure bs) { bs.wakeupOnAWTEvent.remove(this); } /** * Perform task in addBehaviorCondition() that has to be * set every time the condition met. */ @Override void resetBehaviorCondition(BehaviorStructure bs) { if (enableAWTEventTS != bs.awtEventTimestamp) { if ((AwtId >= FocusEvent.FOCUS_FIRST && AwtId <= FocusEvent.FOCUS_LAST) || (EventMask & AWTEvent.FOCUS_EVENT_MASK) != 0) { behav.universe.enableFocusEvents(); } if ((AwtId >= KeyEvent.KEY_FIRST && AwtId <= KeyEvent.KEY_LAST) || (EventMask & AWTEvent.KEY_EVENT_MASK) != 0) { behav.universe.enableKeyEvents(); } if ((AwtId >= MouseEvent.MOUSE_FIRST) && (AwtId <= MouseEvent.MOUSE_LAST)) { if ((AwtId == MouseEvent.MOUSE_DRAGGED) || (AwtId == MouseEvent.MOUSE_MOVED)) { behav.universe.enableMouseMotionEvents(); } else if (AwtId == MouseEvent.MOUSE_WHEEL) { behav.universe.enableMouseWheelEvents(); } else if (AwtId == MouseEvent.MOUSE_CLICKED || AwtId == MouseEvent.MOUSE_ENTERED || AwtId == MouseEvent.MOUSE_EXITED || AwtId == MouseEvent.MOUSE_PRESSED || AwtId == MouseEvent.MOUSE_RELEASED) { behav.universe.enableMouseEvents(); } } else { if ((EventMask & AWTEvent.MOUSE_EVENT_MASK) != 0) { behav.universe.enableMouseEvents(); } if ((EventMask & AWTEvent.MOUSE_MOTION_EVENT_MASK) != 0) { behav.universe.enableMouseMotionEvents(); } if ((EventMask & AWTEvent.MOUSE_WHEEL_EVENT_MASK) != 0) { behav.universe.enableMouseWheelEvents(); } } enableAWTEventTS = bs.awtEventTimestamp; } } }