Example usage for org.lwjgl.opengl GL11 glTranslated

List of usage examples for org.lwjgl.opengl GL11 glTranslated

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTranslated.

Prototype

public static native void glTranslated(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y,
        @NativeType("GLdouble") double z);

Source Link

Document

Double version of #glTranslatef Translatef .

Usage

From source file:cn.academy.core.client.gui.GuiPresetSelect.java

License:Open Source License

private void drawSelectionMenu(int w, int h, long dt) {
    double ratio = dt < 500 ? 0 : (dt < 600 ? (dt - 500) / 100d : 1.0);
    double mAlpha = dt < 700 ? 0 : Math.min(1.0, (dt - 700) / 300d);
    double textAlpha = dt < 850 ? 0 : Math.min(1.0, (dt - 850) / 300d);

    GL11.glColor4d(1, 1, 1, 1);/*from   w  w w . j a va2  s.  c o m*/
    GL11.glPushMatrix();
    GL11.glTranslated(18, 0, 0);
    rect(0, 0, 419, 115, 6, 22 * ratio);

    GL11.glColor4d(1, 1, 1, mAlpha);
    rect(0, 22, 419, 137, 118, 127);

    //draw each text
    final double y_step = 32;
    double y0 = 22;
    GL11.glColor4d(0.3, 0.3, 0.3, mAlpha);
    for (int i = 0; i < 4; ++i) {
        if (curSelection == i) {
            rect(-6, y0, 413, 233, 6, 31);
            GL11.glColor4d(0, 0, 0, mAlpha * 0.2);
            HudUtils.drawModalRect(0, y0, 118, 31);
        }

        GL11.glColor4d(0.3, 0.3, 0.3, mAlpha);
        drawText(ACLangs.presetPrefix() + (i + 1), 10, y0 + 8, 15);
        RenderUtils.loadTexture(ACClientProps.TEX_GUI_PRESET);
        y0 += y_step;
    }

    GL11.glPopMatrix();
}

From source file:cn.academy.core.client.render.ACModelBiped.java

License:Open Source License

@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
    GL11.glPushMatrix();//from w ww.j av a  2  s . com
    {
        if (par1Entity == Minecraft.getMinecraft().thePlayer) {
            GL11.glPopMatrix();
            return;
        }
        //System.out.println(DebugUtils.formatArray(par2, par3, par4, par5, par6, par7));
        GL11.glTranslated(0, 1, 0);
        GL11.glRotated(180, 0, 1, 0);
        GL11.glRotated(90, 1, 0, 0);
        GL11.glRotated(180, 0, 1, 0);
        super.render(par1Entity, par2, par3, par4, par5, par6, par7);
    }
    GL11.glPopMatrix();
}

From source file:cn.academy.core.client.render.ray.RendererRayBaseSimple.java

License:GNU General Public License

@Override
public void doRender(Entity ent, double x, double y, double z, float a, float b) {
    IRay ray = (IRay) ent;/*from w ww .  j av a  2s  .  com*/

    GL11.glPushMatrix();

    double length = ray.getLength();
    double fix = ray.getStartFix();

    Vec3 vo;
    if (ray.needsViewOptimize())
        vo = ViewOptimize.getFixVector(ray);
    else
        vo = vec(0, 0, 0);
    // Rotate fix vector to world coordinate
    vo.rotateAroundY(MathUtils.toRadians(270 - ent.rotationYaw));

    Vec3 start = vec(0, 0, 0), end = add(start, multiply(new Motion3D(ent, true).getMotionVec(), length));
    start = add(start, vo);

    x += start.xCoord;
    y += start.yCoord;
    z += start.zCoord;

    Vec3 delta = subtract(end, start);
    double dxzsq = delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord;
    double npitch = MathUtils.toDegrees(Math.atan2(delta.yCoord, Math.sqrt(dxzsq)));
    double nyaw = MathUtils.toDegrees(Math.atan2(delta.xCoord, delta.zCoord));

    GL11.glTranslated(x, y, z);
    GL11.glRotated(-90 + nyaw, 0, 1, 0);
    GL11.glRotated(npitch, 0, 0, 1);
    GL11.glTranslated(fix, 0, 0);
    draw(ent, ray.getLength() - fix);

    GL11.glPopMatrix();
}

From source file:cn.academy.core.client.render.ray.RendererRayCylinder.java

License:GNU General Public License

@Override
protected void draw(Entity entity, double len) {
    if (RenderUtils.isInShadowPass())
        return;/*  w w  w . java2 s .  com*/

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glPushMatrix();

    IRay ray = (IRay) entity;

    //HACK: Store the previous alpha
    double oldA = color.a;
    color.a *= ray.getAlpha();

    double width = this.width * ray.getWidth();

    color.bind();
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glPushMatrix();
    double offset = width * (1 - headFix);
    GL11.glTranslated(offset, 0, 0);
    GL11.glScaled(width * headFix, width, width);
    head.draw(shader);
    GL11.glPopMatrix();

    //Draw the cylinder
    GL11.glPushMatrix();
    GL11.glTranslated(width, 0, 0);
    GL11.glScaled(len - width, width, width);
    cylinder.draw(shader);
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    GL11.glTranslated(len + width - offset, 0, 0);
    GL11.glScaled(-width * headFix, width, -width);
    head.draw(shader);
    GL11.glPopMatrix();

    GL11.glPopMatrix();

    color.a = oldA;
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glColor4d(1, 1, 1, 1);
}

From source file:cn.academy.core.client.render.RenderEntityBlock.java

License:GNU General Public License

@Override
public void doRender(Entity e, double x, double y, double z, float pt, float b) {
    EntityBlock entity = (EntityBlock) e;

    if (entity.block != null) {
        GL11.glPushMatrix();//from  www.  j  a  v a 2s.c  o  m
        {
            Tessellator tes = Tessellator.instance;
            tes.setColorOpaque_F(1.0F, 1.0F, 1.0F);

            renderBlocks.blockAccess = e.worldObj;
            {
                if (Minecraft.isAmbientOcclusionEnabled()) {
                    GL11.glShadeModel(GL11.GL_SMOOTH);
                } else {
                    GL11.glShadeModel(GL11.GL_FLAT);
                }
                RenderHelper.disableStandardItemLighting();

                RenderUtils.loadTexture(TextureMap.locationBlocksTexture);

                //x += b * entity.motionX;
                //y += b * entity.motionY;
                //z += b * entity.motionZ;

                int ix = (int) entity.posX, iy = (int) entity.posY, iz = (int) entity.posZ;

                GL11.glTranslated(x, y, z);

                GL11.glRotatef(MathUtils.lerpf(entity.lastYaw, entity.yaw, pt), 0, 1, 0);
                GL11.glRotatef(MathUtils.lerpf(entity.lastPitch, entity.pitch, pt), 1, 0, 0);

                GL11.glTranslated(-ix - 0.5, -iy - 0.5, -iz - 0.5);

                tes.startDrawingQuads();
                renderBlocks.renderBlockAllFaces(entity.block, ix, iy, iz);
                tes.setTranslation(0, 0, 0);
                tes.draw();

                RenderHelper.enableStandardItemLighting();
            }
        }
        GL11.glPopMatrix();
    }

    if (entity.tileEntity != null) {
        entity.tileEntity.blockType = entity.block;
        TileEntitySpecialRenderer tesr = TileEntityRendererDispatcher.instance
                .getSpecialRenderer(entity.tileEntity);
        if (tesr != null) {
            try {
                tesr.renderTileEntityAt(entity.tileEntity, x - 0.5, y, z - 0.5, pt);
            } catch (Exception ex) {
                AcademyCraft.log.error("Error handling EntityBlock TE rendering: " + tesr.getClass());
                ex.printStackTrace();
            }
        }
    }
}

From source file:cn.academy.core.client.render.SkillRenderDebug.java

License:Open Source License

@SideOnly(Side.CLIENT)
@Override//from  w  w w .  j av  a  2  s .  c  o  m
public void renderSurroundings(EntityPlayer player, long time) {
    GL11.glPushMatrix();
    {
        GL11.glTranslated(-.5, 0, -.5);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glColor4f(1, 1, 1, 0.3F);
        RenderUtils.drawCube(1, 1, 2);
        GL11.glDisable(GL11.GL_BLEND);
    }
    GL11.glPopMatrix();
}

From source file:cn.academy.core.client.render.SkillRenderManager.java

License:Open Source License

public static void renderThirdPerson(EntityLivingBase ent, ItemStack stack, ItemRenderType type) {
    if (type == ItemRenderType.EQUIPPED_FIRST_PERSON || !(ent instanceof EntityPlayer))
        return;//from  www  .jav a2 s. c  o m
    EntityPlayer player = (EntityPlayer) ent;
    Item item = stack.getItem();
    Block block = Block.getBlockFromItem(stack.getItem());
    GL11.glDepthFunc(GL11.GL_LEQUAL);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glPushMatrix();
    {

        GL11.glColor4d(1, 0.6, 0.6, 0.55);

        if (stack.getItemSpriteNumber() == 0 && item instanceof ItemBlock) { //block render routine
            GL11.glTranslated(0, 0, 1.5);
            GL11.glScalef(2F, 2F, 2F);
            GL11.glRotated(45, 1, 0, 1);
            GL11.glRotated(45, 0, 1, 0);
            GL11.glRotated(180, 1, 0, 0);
        } else if (item.isFull3D()) {
            GL11.glTranslated(0.1, 0.8, -.4);
            GL11.glScalef(.8F, .8F, .8F);
            GL11.glRotated(45, 0, 0, -1);
        } else {
            GL11.glTranslated(-.3, 1.2, -.6);
            GL11.glRotatef(90, 1, 0, 0);
            GL11.glScalef(1.5F, 1.5F, 1.5F);
        }

        traverseHandRender(player, HandRenderType.EQUIPPED);

    }
    GL11.glPopMatrix();
}

From source file:cn.academy.core.client.render.SkillRenderManager.java

License:Open Source License

public static void renderFirstPerson() {
    //System.out.println("rfp");
    GL11.glDepthFunc(GL11.GL_LEQUAL);//from  w w  w  .  j a  v a2s .  c  om
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glPushMatrix();
    {
        GL11.glTranslated(0.28, -0.55, -.9);
        GL11.glColor4d(1, 0.6, 0.6, 0.55);
        GL11.glScalef(0.66F, 0.66F, 0.66F);
        GL11.glRotatef(20, 1, 0, 0);

        //RenderUtils.loadTexture(ACClientProps.TEX_ARC_SHELL[0]);
        //RenderUtils.drawCube(1, 1, 1, false);
        traverseHandRender(Minecraft.getMinecraft().thePlayer, HandRenderType.FIRSTPERSON);
        //rpe.renderHandEffect(Minecraft.getMinecraft().thePlayer, null, HandRenderType.FIRSTPERSON);

    }
    GL11.glPopMatrix();
}

From source file:cn.academy.crafting.client.gui.GuiImagFusor.java

License:Open Source License

@Override
protected void drawGuiContainerForegroundLayer(int x, int y) {
    GL11.glPushMatrix();// w w  w . j  a va2  s.c om
    //Notice: We used a hack to get rid of MC's offset and use absolute offset.
    GL11.glTranslated(-this.guiLeft, -this.guiTop, 0);

    Widget widget = gui.getTopWidget(x, y);
    if (widget != null) {
        String text = null;
        if (widget.getName().equals("progress_imag")) {
            text = tile.getEnergy() + "/" + tile.getMaxEnergy() + " IF";
        } else if (widget.getName().equals("progress_proj")) {
            text = tile.getLiquidAmount() + "/" + tile.getTankSize() + " mB";
        }

        if (text != null) {
            EnergyUIHelper.drawTextBox(text, x + 5, y + 2, 9);
        }
    }

    GL11.glPopMatrix();
}

From source file:cn.academy.crafting.client.render.block.RenderImagPhaseLiquid.java

License:GNU General Public License

@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float w) {

    if (!(te.getBlockType() instanceof BlockFluidClassic))
        return;//  w  w w  .  j ava2s.  c  o m

    BlockFluidClassic liq = (BlockFluidClassic) te.getBlockType();
    double distSq = Minecraft.getMinecraft().thePlayer.getDistanceSq(te.xCoord + .5, te.yCoord + .5,
            te.zCoord + .5);
    double alpha = 1 / (1 + 0.2 * Math.pow(distSq, 0.5));

    if (alpha < 1E-1)
        return;

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glPushMatrix();
    GL11.glTranslated(x, y, z);

    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);

    GL11.glColor4d(1, 1, 1, alpha);
    //GL11.glColor4d(1, 1, 1, 1);

    RenderHelper.disableStandardItemLighting();
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.defaultTexUnit, 240f, 240f);
    double ht = 1.2 * Math.sqrt(rbf.getFluidHeightForRender(te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord,
            (BlockFluidBase) te.getBlockType()));

    GL11.glEnable(GL11.GL_BLEND);
    drawLayer(0, -0.3 * ht, 0.3, 0.2, 0.7);
    drawLayer(1, 0.35 * ht, 0.3, 0.05, 0.7);
    if (ht > 0.5)
        drawLayer(2, 0.7 * ht, 0.1, 0.25, 0.7);

    RenderHelper.enableStandardItemLighting();
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDepthMask(true);

    GL11.glPopMatrix();
}