Example usage for org.lwjgl.opengl GL11 glTranslated

List of usage examples for org.lwjgl.opengl GL11 glTranslated

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glTranslated.

Prototype

public static native void glTranslated(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y,
        @NativeType("GLdouble") double z);

Source Link

Document

Double version of #glTranslatef Translatef .

Usage

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiJournalPages.java

License:Open Source License

@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glPushMatrix();//from   www  . java 2s. c om
    GL11.glEnable(GL11.GL_BLEND);
    if (origin != null) {
        drawDefault(textureResBlank);
    } else {
        drawWHRect(textureResBlank);
    }
    TextureHelper.refreshTextureBindState();

    zLevel += 100;
    int pageOffsetY = 20;
    if (currentPageOffset == 0) {
        /*texUnderline.bind();
        GL11.glPushMatrix();
        GL11.glTranslated(guiLeft + 20, guiTop + 15, zLevel);
        drawTexturedRectAtCurrentPos(175, 6);
        GL11.glPopMatrix();*/

        TextureHelper.refreshTextureBindState();
        GL11.glPushMatrix();
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        String name = I18n.format(unlocTitle);
        double width = fontRenderer.getStringWidth(name);
        GL11.glTranslated(guiLeft + 117, guiTop + 22, 0);
        GL11.glScaled(1.3, 1.3, 1.3);
        GL11.glTranslated(-(width / 2), 0, 0);
        fontRenderer.drawString(name, 0, 0, 0x00DDDDDD);//Color.LIGHT_GRAY.getRGB());
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glPopMatrix();

        texUnderline.bind();
        GL11.glPushMatrix();
        GL11.glTranslated(guiLeft + 30, guiTop + 35, zLevel);
        drawTexturedRectAtCurrentPos(175, 6);
        GL11.glPopMatrix();
        pageOffsetY = 50;
        TextureHelper.refreshTextureBindState();
    }

    int index = currentPageOffset * 2;
    if (pages.size() > index) {
        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        IGuiRenderablePage page = pages.get(index);
        page.render(guiLeft + 30, guiTop + pageOffsetY, partialTicks, zLevel, mouseX, mouseY);
        GL11.glPopAttrib();
        GL11.glPopMatrix();
        TextureHelper.refreshTextureBindState();
    }
    index = index + 1;
    if (pages.size() > index) {
        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        IGuiRenderablePage page = pages.get(index);
        page.render(guiLeft + 220, guiTop + 20, partialTicks, zLevel, mouseX, mouseY);
        GL11.glPopAttrib();
        GL11.glPopMatrix();
        TextureHelper.refreshTextureBindState();
    }
    index = currentPageOffset * 2;
    if (pages.size() > index) {
        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        IGuiRenderablePage page = pages.get(index);
        page.postRender(guiLeft + 30, guiTop + pageOffsetY, partialTicks, zLevel, mouseX, mouseY);
        GL11.glPopAttrib();
        GL11.glPopMatrix();
        TextureHelper.refreshTextureBindState();
    }
    index = index + 1;
    if (pages.size() > index) {
        GL11.glPushMatrix();
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        IGuiRenderablePage page = pages.get(index);
        page.postRender(guiLeft + 220, guiTop + 20, partialTicks, zLevel, mouseX, mouseY);
        GL11.glPopAttrib();
        GL11.glPopMatrix();
        TextureHelper.refreshTextureBindState();
    }
    drawBackArrow(partialTicks);
    drawNavArrows(partialTicks);
    TextureHelper.refreshTextureBindState();
    zLevel -= 100;

    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glPopMatrix();
    GL11.glPopAttrib();
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiJournalPages.java

License:Open Source License

private void drawBackArrow(float partialTicks) {
    GL11.glDisable(GL11.GL_DEPTH_TEST);//  w w w  . ja  v a  2  s  . c om
    Point mouse = getCurrentMousePoint();
    int width = 30;
    int height = 15;
    rectBack = new Rectangle(guiLeft + 197, guiTop + 230, width, height);
    GL11.glPushMatrix();
    GL11.glTranslated(rectBack.getX() + (width / 2), rectBack.getY() + (height / 2), 0);
    float uFrom = 0F, vFrom = 0.5F;
    if (rectBack.contains(mouse)) {
        uFrom = 0.5F;
        GL11.glScaled(1.1, 1.1, 1.1);
    } else {
        double t = ClientScheduler.getClientTick() + partialTicks;
        float sin = ((float) Math.sin(t / 4F)) / 32F + 1F;
        GL11.glScaled(sin, sin, sin);
    }
    GL11.glColor4f(1F, 1F, 1F, 0.8F);
    GL11.glTranslated(-(width / 2), -(height / 2), 0);
    texArrow.bind();
    drawTexturedRectAtCurrentPos(width, height, uFrom, vFrom, 0.5F, 0.5F);
    GL11.glPopMatrix();
    GL11.glEnable(GL11.GL_DEPTH_TEST);
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiJournalPages.java

License:Open Source License

private void drawNavArrows(float partialTicks) {
    GL11.glDisable(GL11.GL_DEPTH_TEST);/*from ww w.  j  av  a2  s  . c  om*/
    Point mouse = getCurrentMousePoint();
    int cIndex = currentPageOffset * 2;
    rectNext = null;
    rectPrev = null;
    if (cIndex > 0) {
        int width = 30;
        int height = 15;
        rectPrev = new Rectangle(guiLeft + 25, guiTop + 220, width, height);
        GL11.glPushMatrix();
        GL11.glTranslated(rectPrev.getX() + (width / 2), rectPrev.getY() + (height / 2), 0);
        float uFrom = 0F, vFrom = 0.5F;
        if (rectPrev.contains(mouse)) {
            uFrom = 0.5F;
            GL11.glScaled(1.1, 1.1, 1.1);
        } else {
            double t = ClientScheduler.getClientTick() + partialTicks;
            float sin = ((float) Math.sin(t / 4F)) / 32F + 1F;
            GL11.glScaled(sin, sin, sin);
        }
        GL11.glColor4f(1F, 1F, 1F, 0.8F);
        GL11.glTranslated(-(width / 2), -(height / 2), 0);
        texArrow.bind();
        drawTexturedRectAtCurrentPos(width, height, uFrom, vFrom, 0.5F, 0.5F);
        GL11.glPopMatrix();
    }
    int nextIndex = cIndex + 2;
    if (pages.size() >= (nextIndex + 1)) {
        int width = 30;
        int height = 15;
        rectNext = new Rectangle(guiLeft + 367, guiTop + 220, width, height);
        GL11.glPushMatrix();
        GL11.glTranslated(rectNext.getX() + (width / 2), rectNext.getY() + (height / 2), 0);
        float uFrom = 0F, vFrom = 0F;
        if (rectNext.contains(mouse)) {
            uFrom = 0.5F;
            GL11.glScaled(1.1, 1.1, 1.1);
        } else {
            double t = ClientScheduler.getClientTick() + partialTicks;
            float sin = ((float) Math.sin(t / 4F)) / 32F + 1F;
            GL11.glScaled(sin, sin, sin);
        }
        GL11.glColor4f(1F, 1F, 1F, 0.8F);
        GL11.glTranslated(-(width / 2), -(height / 2), 0);
        texArrow.bind();
        drawTexturedRectAtCurrentPos(width, height, uFrom, vFrom, 0.5F, 0.5F);
        GL11.glPopMatrix();
    }
    GL11.glEnable(GL11.GL_DEPTH_TEST);
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiProgressionClusterRenderer.java

License:Open Source License

public void drawMouseHighlight(float zLevel, Point mousePoint) {
    Rectangle frame = new Rectangle(renderOffsetX, renderOffsetY, renderGuiWidth, renderGuiHeight);
    if (frame.contains(mousePoint)) {
        for (Rectangle r : clickableNodes.keySet()) {
            if (r.contains(mousePoint)) {
                GL11.glPushMatrix();//from w w w.  j  a  va  2  s. c o  m
                GL11.glTranslated(r.getX(), r.getY(), 0);
                GL11.glScaled(partSizeHandler.getScalingFactor(), partSizeHandler.getScalingFactor(),
                        partSizeHandler.getScalingFactor());
                String name = clickableNodes.get(r).getUnLocalizedName();
                name = I18n.format(name);
                RenderingUtils.renderTooltip(0, 0, Lists.newArrayList(name), new Color(0x00100033),
                        new Color(0xf0100010), Color.WHITE, Minecraft.getMinecraft().fontRenderer);
                GL11.glPopMatrix();
            }
        }
    }
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiProgressionClusterRenderer.java

License:Open Source License

private void renderNodeToGUI(ResearchNode node, double lowerPosX, double lowerPosY, float zLevel) {
    double scaledLeft = this.mousePointScaled.getScaledPosX() - partSizeHandler.widthToBorder;
    double scaledTop = this.mousePointScaled.getScaledPosY() - partSizeHandler.heightToBorder;
    double xAdd = lowerPosX - scaledLeft;
    double yAdd = lowerPosY - scaledTop;
    double offsetX = renderOffsetX + xAdd;
    double offsetY = renderOffsetY + yAdd;

    GL11.glPushMatrix();/*www .  ja  v  a 2s .c o m*/
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_BLEND);

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    /*if(node.isSpecial()) {
    frameWooden.bind();
    } else {
    frameBlank.bind();
    }*/
    frameWooden.bind();

    double zoomedWH = partSizeHandler.getZoomedWHNode();

    if (partSizeHandler.getScalingFactor() >= 0.7) {
        clickableNodes.put(new Rectangle(MathHelper.floor(offsetX), MathHelper.floor(offsetY),
                MathHelper.floor(zoomedWH), MathHelper.floor(zoomedWH)), node);
    }

    drawResearchItemBackground(zoomedWH, xAdd, yAdd, zLevel);
    TextureHelper.refreshTextureBindState();
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    GL11.glTranslated(offsetX, offsetY, 0);

    RenderItem ri = Minecraft.getMinecraft().getRenderItem();
    Tessellator t = Tessellator.getInstance();
    VertexBuffer vb = t.getBuffer();
    switch (node.getRenderType()) {
    case ITEMSTACK:
        GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
        RenderHelper.enableGUIStandardItemLighting();
        GL11.glPushMatrix();
        GL11.glScaled(partSizeHandler.getScalingFactor(), partSizeHandler.getScalingFactor(),
                partSizeHandler.getScalingFactor());
        GL11.glTranslated(3, 3, 3);
        GL11.glScaled(0.75, 0.75, 0.75);
        GL11.glColor4f(renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor);
        float oldZ = ri.zLevel;
        ri.zLevel = zLevel - 5;
        ri.renderItemIntoGUI(node.getRenderItemStack(ClientScheduler.getClientTick()), 0, 0);
        ri.zLevel = oldZ;
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glPopMatrix();
        RenderHelper.disableStandardItemLighting();
        GL11.glPopAttrib();
        break;
    case TEXTURE:
        GlStateManager.disableAlpha();
        GlStateManager.color(renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor);
        BindableResource tex = node.getTexture().resolve();
        tex.bind();
        vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        vb.pos(0, zoomedWH - 1, zLevel).tex(0, 1).endVertex();
        vb.pos(zoomedWH - 1, zoomedWH - 1, zLevel).tex(1, 1).endVertex();
        vb.pos(zoomedWH - 1, 0, zLevel).tex(1, 0).endVertex();
        vb.pos(0, 0, zLevel).tex(0, 0).endVertex();
        t.draw();
        GlStateManager.color(1F, 1F, 1F, 1F);
        TextureHelper.refreshTextureBindState();
        GlStateManager.enableAlpha();
        break;
    case TEXTURE_SPRITE:
        GlStateManager.disableAlpha();
        GL11.glDisable(GL11.GL_ALPHA_TEST);

        GlStateManager.color(renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor, renderLoopBrFactor);
        SpriteSheetResource res = node.getSpriteTexture().resolveSprite();
        res.getResource().bind();
        Tuple<Double, Double> uvTexture = res.getUVOffset(ClientScheduler.getClientTick());
        vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        vb.pos(0, zoomedWH, zLevel).tex(uvTexture.key, uvTexture.value + res.getVLength()).endVertex();
        vb.pos(zoomedWH, zoomedWH, zLevel)
                .tex(uvTexture.key + res.getULength(), uvTexture.value + res.getVLength()).endVertex();
        vb.pos(zoomedWH, 0, zLevel).tex(uvTexture.key + res.getULength(), uvTexture.value).endVertex();
        vb.pos(0, 0, zLevel).tex(uvTexture.key, uvTexture.value).endVertex();
        t.draw();
        GlStateManager.color(1F, 1F, 1F, 1F);
        TextureHelper.refreshTextureBindState();
        GlStateManager.enableAlpha();
        break;
    }
    GL11.glPopMatrix();
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiProgressionRenderer.java

License:Open Source License

public void drawProgressionPart(float zLevel) {
    drawBaseBackground(zLevel);//from   w w  w .  java2 s .c  o  m

    drawClusters(zLevel);

    focusedClusterMouse = tryFocusCluster();

    double scaleX = this.mousePointScaled.getPosX();
    double scaleY = this.mousePointScaled.getPosY();

    if (sizeHandler.getScalingFactor() >= 6.1D && focusedClusterZoom != null && clusterRenderer != null) {
        ClientJournalMapping.JournalCluster cluster = ClientJournalMapping
                .getClusterMapping(focusedClusterZoom);
        drawClusterBackground(cluster.clusterBackgroundTexture, zLevel);

        clusterRenderer.drawClusterScreen(zLevel);
        scaleX = clusterRenderer.getScaleMouseX();
        scaleY = clusterRenderer.getScaleMouseY();
    }

    if (focusedClusterMouse != null) {
        ClientJournalMapping.JournalCluster cluster = ClientJournalMapping
                .getClusterMapping(focusedClusterMouse);
        if (cluster != null) {
            double lX = sizeHandler.evRelativePosX(cluster.leftMost);
            double rX = sizeHandler.evRelativePosX(cluster.rightMost);
            double lY = sizeHandler.evRelativePosY(cluster.upperMost);
            double rY = sizeHandler.evRelativePosY(cluster.lowerMost);
            double scaledLeft = this.mousePointScaled.getScaledPosX() - sizeHandler.widthToBorder;
            double scaledTop = this.mousePointScaled.getScaledPosY() - sizeHandler.heightToBorder;
            double xAdd = lX - scaledLeft;
            double yAdd = lY - scaledTop;
            double offsetX = realCoordLowerX + xAdd;
            double offsetY = realCoordLowerY + yAdd;

            double scale = sizeHandler.getScalingFactor();
            float br = 1F;
            if (scale > 8.01) {
                br = 0F;
            } else if (scale >= 6) {
                br = (float) (1F - ((scale - 6) / 2));
            }

            String name = focusedClusterMouse.getUnlocalizedName();
            name = I18n.format(name);
            TextureHelper.refreshTextureBindState();
            GL11.glPushMatrix();
            GL11.glTranslated(offsetX + ((rX - lX) / 2), offsetY + ((rY - lY) / 3), 0);
            FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
            int width = fr.getStringWidth(name);
            GL11.glTranslated(-width / 2, 0, 0);
            GL11.glScaled(1.4, 1.4, 1.4);
            int alpha = 0xCC;
            alpha *= br;
            alpha = Math.max(alpha, 5);
            int color = 0x5A28FF | (alpha << 24);
            fr.drawStringWithShadow(name, 0, 0, color);
            GL11.glPopMatrix();
            GlStateManager.color(1F, 1F, 1F, 1F); //Resetting.
            GL11.glColor4f(1F, 1F, 1F, 1F);
            TextureHelper.refreshTextureBindState();
        }
        /*if(clusterText != null && !clusterText.getText().equalsIgnoreCase(name)) {
        clusterText = null;
        }
                
        if(clusterText == null) {
        clusterText = new OverlayText(name, name.length() * 10,
                new OverlayText.OverlayTextProperties()
                        .setPolicy(OverlayTextPolicy.Policies.WRITING)
                        .setColor(new Color(90, 40, 255))
                        .setAlpha(1F));
        }*/
    } // else {
    /*if(clusterText != null && clusterText.canRemove()) {
        clusterText = null;
    }*/
    //}

    /*if(clusterText != null) {
    Point mouse = parentGui.getCurrentMousePoint();
    GL11.glPushMatrix();
    GL11.glTranslated(mouse.x, mouse.y - 18, 0);
    GL11.glScaled(0.8, 0.8, 0.8);
    clusterText.doRender(null, 0, false);
    GL11.glPopMatrix();
    }*/

    drawBlendedStarfieldLayers(scaleX, scaleY, zLevel);
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiProgressionRenderer.java

License:Open Source License

private void renderCluster(ResearchProgression p, ClientJournalMapping.JournalCluster cluster, double lowerPosX,
        double lowerPosY, double higherPosX, double higherPosY, float zLevel) {
    double scaledLeft = this.mousePointScaled.getScaledPosX() - sizeHandler.widthToBorder;
    double scaledTop = this.mousePointScaled.getScaledPosY() - sizeHandler.heightToBorder;
    double xAdd = lowerPosX - scaledLeft;
    double yAdd = lowerPosY - scaledTop;
    double offsetX = realCoordLowerX + xAdd;
    double offsetY = realCoordLowerY + yAdd;

    GL11.glPushMatrix();/* w ww  .j a va 2  s . c  o  m*/
    GL11.glTranslated(offsetX, offsetY, 0);

    double width = higherPosX - lowerPosX;
    double height = higherPosY - lowerPosY;

    Rectangle r = new Rectangle(MathHelper.floor(offsetX), MathHelper.floor(offsetY), MathHelper.floor(width),
            MathHelper.floor(height));
    clusterRectMap.put(r, p);

    Tessellator t = Tessellator.getInstance();
    VertexBuffer vb = t.getBuffer();
    cluster.cloudTexture.bind();

    double scale = sizeHandler.getScalingFactor();
    float br = 1F;
    if (scale > 8.01) {
        br = 0F;
    } else if (scale >= 6) {
        br = (float) (1F - ((scale - 6) / 2));
    }
    GL11.glColor4f(br, br, br, br);

    Blending.ADDITIVEDARK.apply();

    vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    vb.pos(0, height, zLevel).tex(0, 1).endVertex();
    vb.pos(width, height, zLevel).tex(1, 1).endVertex();
    vb.pos(width, 0, zLevel).tex(1, 0).endVertex();
    vb.pos(0, 0, zLevel).tex(0, 0).endVertex();
    t.draw();

    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glPopMatrix();
}

From source file:hellfirepvp.astralsorcery.client.gui.journal.GuiScreenJournal.java

License:Open Source License

private Rectangle drawBookmark(double offsetX, double offsetY, double width, double height,
        double mouseOverWidth, float zLevel, String title, int titleRGBColor, Point mousePoint) {
    TextureHelper.setActiveTextureToAtlasSprite();
    //Reset styles, because MC fontrenderer is STUPID A F
    if (titleRGBColor == Color.WHITE.getRGB()) {
        fontRenderer.drawString("", 0, 0, Color.BLACK.getRGB());
    } else {//from  w  w  w  .  ja  v  a 2 s  .c om
        fontRenderer.drawString("", 0, 0, Color.WHITE.getRGB());
    }
    GL11.glPushMatrix();
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GlStateManager.color(1F, 1F, 1F, 1F);
    textureBookmark.bind();

    Rectangle r = new Rectangle(MathHelper.floor(offsetX), MathHelper.floor(offsetY), MathHelper.floor(width),
            MathHelper.floor(height));
    if (r.contains(mousePoint)) {
        if (mouseOverWidth > width) {
            textureBookmarkStr.bind();
        }
        width = mouseOverWidth;
        r = new Rectangle(MathHelper.floor(offsetX), MathHelper.floor(offsetY), MathHelper.floor(width),
                MathHelper.floor(height));
    }

    Tessellator tes = Tessellator.getInstance();
    VertexBuffer vb = tes.getBuffer();
    vb.begin(7, DefaultVertexFormats.POSITION_TEX);
    vb.pos(offsetX, offsetY + height, zLevel).tex(0, 1).endVertex();
    vb.pos(offsetX + width, offsetY + height, zLevel).tex(1, 1).endVertex();
    vb.pos(offsetX + width, offsetY, zLevel).tex(1, 0).endVertex();
    vb.pos(offsetX, offsetY, zLevel).tex(0, 0).endVertex();
    tes.draw();

    GL11.glPushMatrix();
    GL11.glTranslated(offsetX + 2, offsetY + 4, zLevel + 50);
    GL11.glScaled(0.7, 0.7, 0.7);
    fontRenderer.drawString(I18n.format(title), 0, 0, titleRGBColor);
    GL11.glPopMatrix();

    GlStateManager.color(1F, 1F, 1F, 1F);

    GL11.glPopMatrix();

    return r;
}

From source file:hellfirepvp.astralsorcery.client.render.tile.TESRAltar.java

License:Open Source License

private void renderT3Additions(TileAltar te, double x, double y, double z, double jump) {
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glPushMatrix();//from w ww .  j  a  v  a  2  s  .  co m
    GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
    GL11.glRotated(180, 1, 0, 0);
    GL11.glScaled(0.0625, 0.0625, 0.0625);
    RenderHelper.disableStandardItemLighting();

    GlStateManager.pushMatrix();
    //GlStateManager.rotate(-30.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();

    texAltar3.bind();
    modelAltar3.render(null, (float) jump, 0, 0, 0, 0, 1F);
    RenderHelper.disableStandardItemLighting();
    GL11.glPopMatrix();
    GL11.glPopAttrib();
}

From source file:hellfirepvp.astralsorcery.client.render.tile.TESRAltar.java

License:Open Source License

private void renderT2Additions(TileAltar te, double x, double y, double z, double jump) {
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
    GL11.glPushMatrix();//from   w w w .  j a  v a 2 s  .  c o m
    GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
    GL11.glRotated(180, 1, 0, 0);
    GL11.glScaled(0.0625, 0.0625, 0.0625);
    RenderHelper.disableStandardItemLighting();

    GlStateManager.pushMatrix();
    //GlStateManager.rotate(-30.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();

    texAltar2.bind();
    modelAltar2.render(null, (float) jump, 0, 0, 0, 0, 1F);
    RenderHelper.disableStandardItemLighting();
    GL11.glPopMatrix();
    GL11.glPopAttrib();
}