List of usage examples for org.lwjgl.opengl GL11 glTranslated
public static native void glTranslated(@NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z);
From source file:cn.liutils.util.helper.Font.java
License:Open Source License
private void drawSingleLine(String line, int color, Align align) { double x0 = 0, y0 = 0; switch (align) { case CENTER:/*from w ww. java2 s .c o m*/ x0 = -mcFont().getStringWidth(line) / 2; break; case LEFT: x0 = 0; break; case RIGHT: x0 = -mcFont().getStringWidth(line); break; default: break; } GL11.glPushMatrix(); GL11.glTranslated(x0, y0, 0); mcFont().drawString(line, 0, 0, color); GL11.glPopMatrix(); }
From source file:cn.liutils.util.render.Font.java
License:Open Source License
/** * @return Rectangle size/*w ww . j a v a2 s . c o m*/ */ public void drawWrapped(String str, double x, double y, double size, int color, double limit) { double scale = size / mcFont.FONT_HEIGHT; GL11.glPushMatrix(); GL11.glTranslated(x, y, 0); GL11.glScaled(scale, scale, 1); mcFont.drawSplitString(str, 0, 0, 0xFFFFFF, (int) (limit * scale)); GL11.glPopMatrix(); }
From source file:cn.liutils.util.render.Font.java
License:Open Source License
public void draw(String str, double x, double y, double size, int color, Align align) { GL11.glEnable(GL11.GL_BLEND);//from w w w.j a va 2s . c om //GL11.glDepthMask(false); double scale = size / mcFont.FONT_HEIGHT; GL11.glPushMatrix(); { GL11.glTranslated(x, y, 0); GL11.glScaled(scale, scale, 1); String[] ss = str.split("\n"); for (int i = 0; i < ss.length; ++i) { GL11.glPushMatrix(); { double dy = i * mcFont.FONT_HEIGHT; GL11.glTranslated(0, dy, 0); drawSingleLine(ss[i], color, align); } GL11.glPopMatrix(); } } GL11.glPopMatrix(); }
From source file:cn.liutils.util.render.Font.java
License:Open Source License
private void drawSingleLine(String line, int color, Align align) { double x0 = 0, y0 = 0; switch (align) { case CENTER:/*w w w. j av a 2s . com*/ x0 = -mcFont.getStringWidth(line) / 2; break; case LEFT: x0 = 0; break; case RIGHT: x0 = -mcFont.getStringWidth(line); break; default: break; } GL11.glPushMatrix(); GL11.glTranslated(x0, y0, 0); mcFont.drawString(line, 0, 0, color); GL11.glPopMatrix(); }
From source file:cn.liutils.util.render.LambdaFont.java
License:Open Source License
public void draw(String str, double x, double y, double size, Align align) { GL11.glEnable(GL11.GL_BLEND);//from w w w .j av a 2 s .co m GL11.glMatrixMode(GL11.GL_MODELVIEW); //GL11.glDepthMask(false); double psx = HudUtils.SCALE_X, psy = HudUtils.SCALE_Y; GL11.glPushMatrix(); { GL11.glTranslated(x, y, 0); GL11.glScaled(size, size, 1); String[] ss = str.split("\n"); for (int i = 0; i < ss.length; ++i) { GL11.glPushMatrix(); { double dy = i * (fontSize + spacing) / fontSize; GL11.glTranslated(0, dy, 0); drawSingleLine(ss[i], align); } GL11.glPopMatrix(); } } GL11.glPopMatrix(); //GL11.glDepthMask(true); HudUtils.SCALE_X = psx; HudUtils.SCALE_Y = psy; }
From source file:cn.liutils.util.render.LambdaFont.java
License:Open Source License
/** * It must be guaranteed that the string contains no line-break characters * @returns area of drawing/* w ww . ja v a 2 s. c om*/ */ public Vector2d drawLinebreak(String str, double x, double y, double size, double cst) { GL11.glEnable(GL11.GL_BLEND); GL11.glMatrixMode(GL11.GL_MODELVIEW); double psx = HudUtils.SCALE_X, psy = HudUtils.SCALE_Y; GL11.glPushMatrix(); GL11.glTranslated(x, y, 0); GL11.glScaled(size, size, 1); List<Pair<String, Boolean>> arr = dlbPreProc(str, size, cst); double spcstp = getExtent(' ').getStep(); double y0 = 0; double curLen = 0; double maxLen = 0; for (int i = 0; i < arr.size(); ++i) { Pair<String, Boolean> pair = arr.get(i); double len = widthSingleLine(pair.first); if (size * len < cst && size * (curLen + len) > cst) { --i; maxLen = Math.max(curLen, maxLen); curLen = 0; y0 += 1.0; continue; } GL11.glPushMatrix(); { GL11.glTranslated(curLen, y0, 0); drawSingleLine(pair.first, Align.LEFT); } GL11.glPopMatrix(); curLen += len + (pair.second ? spcstp : 0); if (size * len > cst) { maxLen = Math.max(curLen, maxLen); curLen = 0; y0 += 1.0; } } maxLen = Math.max(curLen, maxLen); GL11.glPopMatrix(); HudUtils.SCALE_X = psx; HudUtils.SCALE_Y = psy; return new Vector2d(maxLen * size, y0 * size + size + spacing * size / fontSize); }
From source file:cn.weaponmod.api.client.render.RenderBulletWeapon.java
License:Open Source License
public static void renderMuzzleflashIn2d(Tessellator t, String texture, double tx, double ty, double tz) { Vec3 a1 = RenderUtils.newV3(1.2, -0.4, -0.5), a2 = RenderUtils.newV3(1.2, 0.4, -0.5), a3 = RenderUtils.newV3(1.2, 0.4, 0.3), a4 = RenderUtils.newV3(1.2, -0.4, 0.3); float u1 = 0.0F, v1 = 0.0F, u2 = 1.0F, v2 = 1.0F; t = Tessellator.instance;// w ww. j a va2s . c om GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderUtils.loadTexture(texture); GL11.glRotatef(45, 0.0F, 0.0F, 1.0F); GL11.glTranslated(tx, ty + 0.1F, tz + 0.1F); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); t.startDrawingQuads(); t.setColorRGBA_F(0.8F, .8F, .8F, 1.0F); t.setBrightness(15728880); addVertex(a1, u2, v2); addVertex(a2, u2, v1); addVertex(a3, u1, v1); addVertex(a4, u1, v2); t.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.weaponmod.api.client.render.RendererBulletWeapon.java
License:Open Source License
public static void renderMuzzleflashIn2d(Tessellator t, ResourceLocation texture, double tx, double ty, double tz, float size) { Vec3 a1 = RenderUtils.newV3(1.2, -0.4, -0.5), a2 = RenderUtils.newV3(1.2, 0.4, -0.5), a3 = RenderUtils.newV3(1.2, 0.4, 0.3), a4 = RenderUtils.newV3(1.2, -0.4, 0.3); float u1 = 0.0F, v1 = 0.0F, u2 = 1.0F, v2 = 1.0F; t = Tessellator.instance;//from w ww. j av a2 s . c o m GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderUtils.loadTexture(texture); GL11.glRotatef(45, 0.0F, 0.0F, 1.0F); GL11.glTranslated(tx, ty + 0.1F, tz + 0.1F); GL11.glScalef(size, size, size); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); t.startDrawingQuads(); t.setBrightness(15728880); addVertex(a1, u2, v2); addVertex(a2, u2, v1); addVertex(a3, u1, v1); addVertex(a4, u1, v2); t.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
From source file:cn.weaponry.impl.classic.client.animation.Muzzleflash.java
License:Open Source License
@Override public void render(ItemInfo info, PartedModel model, boolean firstPerson) { double alpha = 1.0; if (texture == null && textures != null) { texture = textures[RandUtils.nextInt(textures.length)]; }// w w w .ja v a 2 s . c o m //Blend in long dt = getTime(); if (dt < 40) { alpha = dt / 40.0; } else if (dt > lifeTime - 40.0) { alpha = (lifeTime - dt) / 40.0; } GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); RenderUtils.loadTexture(texture == null ? MISSING : texture); GL11.glTranslated(x, y, z); material.setTexture(texture); GL11.glScaled(size, size, size); material.color.a = alpha * 0.8; GL11.glRotatef(90, 0, 1, 0); mesh.draw(material); GL11.glColor4d(1, 1, 1, 1); GL11.glPopMatrix(); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_CULL_FACE); }
From source file:cn.weaponry.impl.classic.client.animation.Recoil.java
License:Open Source License
@Override public void render(ItemInfo info, PartedModel model, boolean firstPerson) { long time = getTime(); double phase = time * 2 * Math.PI / recoilTime; double progress = (double) time / recoilTime; double offset = Math.sin(phase) * wiggleRadius * 1 / (1 + 8 * progress * progress * progress); GL11.glTranslated(recoilVec.xCoord * offset, recoilVec.yCoord * offset, 0); }