List of usage examples for org.lwjgl.opengl GL11 glShadeModel
public static native void glShadeModel(@NativeType("GLenum") int mode);
From source file:Obj.java
License:Open Source License
public void enableStates() { if (this.isSmoothShadingEnabled()) { GL11.glShadeModel(GL_SMOOTH); } else {// ww w . j a v a2 s . com GL11.glShadeModel(GL_FLAT); } }
From source file:additionalpipes.client.gui.components.GuiSlotEx.java
License:Minecraft Mod Public
/** * draws the slot to the screen, pass in mouse's current x and y and partial ticks *//*from ww w. ja v a 2 s .com*/ public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.mouseX = mouseX; this.mouseY = mouseY; drawBackground(); int size = getSize(); int slotLeft = xPos + marginLeft + 2; int slotRight = xPos + width - 2; if (getHiddenHeight() > 0) { slotRight = getScrollBarX() - 2; } if (Mouse.isButtonDown(0)) { if (initialClickY == -1.0F) { boolean slotClicked = true; if (mouseX >= xPos && mouseX < xPos + width && mouseY >= yPos && mouseY < yPos + height) { int mouseSlotY = mouseY - yPos - marginTop + (int) amountScrolled - getGradientHeight(); int hovered = mouseSlotY / slotHeight; if (/*mouseX < slotLeft || mouseX > slotRight || */hovered < -1 || hovered >= size) { hovered = -1; } boolean doubleClick = hovered == selectedElement && Minecraft.getSystemTime() - lastClicked < 250L; lastClicked = Minecraft.getSystemTime(); elementClicked(hovered, mouseX - xPos, doubleClick); if (hovered >= 0) { selectedElement = hovered; } else if (mouseX >= slotLeft && mouseX <= slotRight && mouseSlotY < 0) { marginClicked(mouseX - slotLeft, mouseY - yPos + (int) amountScrolled - getGradientHeight()); slotClicked = false; } int scrollBarX = getScrollBarX(); if (mouseX >= scrollBarX && mouseX < scrollBarX + scrollBarWidth) { scrollMultiplier = -1.0F; int hiddenHeight = getHiddenHeight(); if (hiddenHeight < 1) { hiddenHeight = 1; } int slotBottom = height * height / getContentHeight(); if (slotBottom < 32) { slotBottom = 32; } if (slotBottom > height - getGradientHeight() * 2) { slotBottom = height - getGradientHeight() * 2; } scrollMultiplier /= (float) (height - slotBottom) / (float) hiddenHeight; } else { scrollMultiplier = 1.0F; } if (slotClicked) { initialClickY = mouseY; } else { initialClickY = -2.0F; } } else { initialClickY = -2.0F; } } else if (initialClickY >= 0.0F) { float scroll = amountScrolled; amountScrolled -= (mouseY - initialClickY) * scrollMultiplier; bindAmountScrolled(); if (scroll != amountScrolled) { initialClickY = mouseY; } } } else if (mouseX >= xPos && mouseX < xPos + width && mouseY >= yPos && mouseY < yPos + height) { while (!mc.gameSettings.touchscreen && Mouse.next()) { int wheel = Mouse.getEventDWheel(); if (wheel != 0) { if (wheel > 0) { wheel = -1; } else if (wheel < 0) { wheel = 1; } amountScrolled += wheel * slotHeight / 2; bindAmountScrolled(); } } initialClickY = -1.0F; } GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); Tessellator tessellator = Tessellator.instance; drawContainerBackground(tessellator); int scrolledTop = yPos + getGradientHeight() - (int) amountScrolled; if (!drawGradient) { scrolledTop += 2; } if (drawMarginTop) { drawMarginTop(slotLeft, scrolledTop, tessellator); } for (int i = 0; i < size; ++i) { int slotTop = scrolledTop + i * slotHeight + marginTop; int slotHeight = this.slotHeight - 4; if (slotTop <= yPos + height && slotTop + slotHeight >= yPos) { if (showSelectionBox && isSelected(i)) { int outlineLeft = slotLeft - 2; int outlineRight = slotRight + 2; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(0x808080); tessellator.addVertexWithUV(outlineLeft, slotTop + slotHeight + 2, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV(outlineRight, slotTop + slotHeight + 2, 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV(outlineRight, slotTop - 2, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV(outlineLeft, slotTop - 2, 0.0D, 0.0D, 0.0D); tessellator.setColorOpaque_I(0x000000); tessellator.addVertexWithUV(outlineLeft + 1, slotTop + slotHeight + 1, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV(outlineRight - 1, slotTop + slotHeight + 1, 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV(outlineRight - 1, slotTop - 1, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV(outlineLeft + 1, slotTop - 1, 0.0D, 0.0D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); } drawSlot(i, slotLeft, slotTop, slotHeight, tessellator); } } GL11.glDisable(GL11.GL_DEPTH_TEST); drawOverlay(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_TEXTURE_2D); drawGradient(tessellator); drawScrollBar(tessellator); drawFinish(mouseX, mouseY); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_BLEND); }
From source file:akarnokd.opengl.experiment.FontExample.java
License:Apache License
/** * Initialise the GL display/* w w w. jav a 2 s. co m*/ * * @param width The width of the display * @param height The height of the display */ private void initGL(int width, int height) { try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:appeng.client.render.BaseBlockRender.java
License:Open Source License
public void renderTile(final B block, final T tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer) { renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0; final ForgeDirection up = ForgeDirection.UP; final ForgeDirection forward = ForgeDirection.SOUTH; this.applyTESRRotation(x, y, z, forward, up); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture); RenderHelper.disableStandardItemLighting(); if (Minecraft.isAmbientOcclusionEnabled()) { GL11.glShadeModel(GL11.GL_SMOOTH); } else {//from w w w . ja va2 s .c o m GL11.glShadeModel(GL11.GL_FLAT); } GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); tess.setTranslation(-tile.xCoord, -tile.yCoord, -tile.zCoord); tess.startDrawingQuads(); // note that this is a terrible approach... renderer.setRenderBoundsFromBlock(block); renderer.renderStandardBlock(block, tile.xCoord, tile.yCoord, tile.zCoord); tess.draw(); tess.setTranslation(0, 0, 0); RenderHelper.enableStandardItemLighting(); renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0; }
From source file:appeng.client.render.blocks.RenderBlockCrank.java
License:Open Source License
@Override public void renderTile(final BlockCrank blk, final TileCrank tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderBlocks) { if (tile.getUp() == null || tile.getUp() == ForgeDirection.UNKNOWN) { return;/*from w ww . ja v a 2 s .c o m*/ } Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture); RenderHelper.disableStandardItemLighting(); if (Minecraft.isAmbientOcclusionEnabled()) { GL11.glShadeModel(GL11.GL_SMOOTH); } else { GL11.glShadeModel(GL11.GL_FLAT); } GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); this.applyTESRRotation(x, y, z, tile.getForward(), tile.getUp()); GL11.glTranslated(0.5, 0, 0.5); GL11.glRotatef(tile.getVisibleRotation(), 0, 1, 0); GL11.glTranslated(-0.5, 0, -0.5); tess.setTranslation(-tile.xCoord, -tile.yCoord, -tile.zCoord); tess.startDrawingQuads(); renderBlocks.renderAllFaces = true; renderBlocks.blockAccess = tile.getWorldObj(); renderBlocks.setRenderBounds(0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05); renderBlocks.renderStandardBlock(blk, tile.xCoord, tile.yCoord, tile.zCoord); renderBlocks.setRenderBounds(0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05); renderBlocks.renderStandardBlock(blk, tile.xCoord, tile.yCoord, tile.zCoord); tess.draw(); tess.setTranslation(0, 0, 0); RenderHelper.enableStandardItemLighting(); }
From source file:cellularautomata.CellularAutomata.java
public static void renderGL() { try { //Trys to create a game window size 500x700. Display.setDisplayMode(new org.lwjgl.opengl.DisplayMode(800, 600)); Display.create();/* www . j av a 2 s . c o m*/ } catch (LWJGLException e) { //Catches exception if game window is not created. e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Sets colour to white. GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, 800, 600); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 600, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); Display.setVSyncEnabled(vsync); }
From source file:cn.academy.core.client.render.block.RenderDynamicBlock.java
License:GNU General Public License
@Override public void renderTileEntityAt(TileEntity t, double x, double y, double z, float pt) { Block blockType = t.getBlockType();//from w w w . ja va 2s .c o m Tessellator tes = Tessellator.instance; tes.setColorOpaque_F(1.0F, 1.0F, 1.0F); renderBlocks.blockAccess = t.getWorldObj(); { if (Minecraft.isAmbientOcclusionEnabled()) { GL11.glShadeModel(GL11.GL_SMOOTH); } else { GL11.glShadeModel(GL11.GL_FLAT); } RenderHelper.disableStandardItemLighting(); RenderUtils.loadTexture(TextureMap.locationBlocksTexture); tes.startDrawingQuads(); tes.setTranslation(x - t.xCoord, y - t.yCoord, z - t.zCoord); renderBlocks.renderBlockAllFaces(blockType, t.xCoord, t.yCoord, t.zCoord); tes.setTranslation(0, 0, 0); tes.draw(); RenderHelper.enableStandardItemLighting(); } }
From source file:cn.academy.core.client.render.RenderEntityBlock.java
License:GNU General Public License
@Override public void doRender(Entity e, double x, double y, double z, float pt, float b) { EntityBlock entity = (EntityBlock) e; if (entity.block != null) { GL11.glPushMatrix();//from ww w .j a va2 s . c o m { Tessellator tes = Tessellator.instance; tes.setColorOpaque_F(1.0F, 1.0F, 1.0F); renderBlocks.blockAccess = e.worldObj; { if (Minecraft.isAmbientOcclusionEnabled()) { GL11.glShadeModel(GL11.GL_SMOOTH); } else { GL11.glShadeModel(GL11.GL_FLAT); } RenderHelper.disableStandardItemLighting(); RenderUtils.loadTexture(TextureMap.locationBlocksTexture); //x += b * entity.motionX; //y += b * entity.motionY; //z += b * entity.motionZ; int ix = (int) entity.posX, iy = (int) entity.posY, iz = (int) entity.posZ; GL11.glTranslated(x, y, z); GL11.glRotatef(MathUtils.lerpf(entity.lastYaw, entity.yaw, pt), 0, 1, 0); GL11.glRotatef(MathUtils.lerpf(entity.lastPitch, entity.pitch, pt), 1, 0, 0); GL11.glTranslated(-ix - 0.5, -iy - 0.5, -iz - 0.5); tes.startDrawingQuads(); renderBlocks.renderBlockAllFaces(entity.block, ix, iy, iz); tes.setTranslation(0, 0, 0); tes.draw(); RenderHelper.enableStandardItemLighting(); } } GL11.glPopMatrix(); } if (entity.tileEntity != null) { entity.tileEntity.blockType = entity.block; TileEntitySpecialRenderer tesr = TileEntityRendererDispatcher.instance .getSpecialRenderer(entity.tileEntity); if (tesr != null) { try { tesr.renderTileEntityAt(entity.tileEntity, x - 0.5, y, z - 0.5, pt); } catch (Exception ex) { AcademyCraft.log.error("Error handling EntityBlock TE rendering: " + tesr.getClass()); ex.printStackTrace(); } } } }
From source file:cn.lambdalib.util.client.HudUtils.java
License:MIT License
public static void drawGradientRect(int x0, int y0, int x1, int y1, int color1, int color2) { float f = (color1 >> 24 & 255) / 255.0F; float f1 = (color1 >> 16 & 255) / 255.0F; float f2 = (color1 >> 8 & 255) / 255.0F; float f3 = (color1 & 255) / 255.0F; float f4 = (color2 >> 24 & 255) / 255.0F; float f5 = (color2 >> 16 & 255) / 255.0F; float f6 = (color2 >> 8 & 255) / 255.0F; float f7 = (color2 & 255) / 255.0F; GL11.glDisable(GL11.GL_TEXTURE_2D);// www . j av a 2 s . c o m GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glShadeModel(GL11.GL_SMOOTH); Tessellator t = Tessellator.instance; t.startDrawingQuads(); t.setColorRGBA_F(f1, f2, f3, f); t.addVertex(x1, y0, -90D); t.addVertex(x0, y0, -90D); t.setColorRGBA_F(f5, f6, f7, f4); t.addVertex(x0, y1, -90D); t.addVertex(x1, y1, -90D); t.draw(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:cn.liutils.util.HudUtils.java
License:Open Source License
public static void drawGradientRect(int par1, int par2, int par3, int par4, int par5, int par6) { float f = (par5 >> 24 & 255) / 255.0F; float f1 = (par5 >> 16 & 255) / 255.0F; float f2 = (par5 >> 8 & 255) / 255.0F; float f3 = (par5 & 255) / 255.0F; float f4 = (par6 >> 24 & 255) / 255.0F; float f5 = (par6 >> 16 & 255) / 255.0F; float f6 = (par6 >> 8 & 255) / 255.0F; float f7 = (par6 & 255) / 255.0F; GL11.glDisable(GL11.GL_TEXTURE_2D);/* w ww. ja v a2 s. co m*/ GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glShadeModel(GL11.GL_SMOOTH); Tessellator t = Tessellator.instance; t.startDrawingQuads(); t.setColorRGBA_F(f1, f2, f3, f); t.addVertex(par3, par2, -90D); t.addVertex(par1, par2, -90D); t.setColorRGBA_F(f5, f6, f7, f4); t.addVertex(par1, par4, -90D); t.addVertex(par3, par4, -90D); t.draw(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); }