List of usage examples for org.lwjgl.opengl GL11 glShadeModel
public static native void glShadeModel(@NativeType("GLenum") int mode);
From source file:org.spoutcraft.client.gui.about.GuiAbout.java
License:Open Source License
@Override public void drawScreen(int x, int y, float z) { super.drawBackground(0); GL11.glPushMatrix();// w w w .ja v a2 s. c o m GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); bg.setTopColor(background1); bg.setBottomColor(background2); bg.setY(30); bg.setHeight(this.height - 50); bg.setX(0); bg.setWidth(this.width - 12); bg.render(); scrollArea.setY(30); scrollArea.setHeight(this.height - 50); scrollArea.setX(this.width - 12); scrollArea.setWidth(16); scrollArea.setTopColor(scrollBarColor); scrollArea.setBottomColor(scrollBarColor2); scrollArea.render(); // Right half int top = 0; drawScaledString("What is Spoutcraft?", this.width / 2 - 200, top, 0xffffff); top += 10; drawScaledString("Spoutcraft is a modification for the", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Minecraft client that plays exactly", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("like the official game. Its goal is", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("to give developers an easy to use", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("platform for building and distributing", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("mods, while providing a rich", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("gameplay experience for users.", this.width / 2 - 200, top, 0x808080); top += 10; top += 20; drawScaledString("What is Spout?", this.width / 2 - 200, top, 0xffffff); top += 10; drawScaledString("Spout is a Bukkit plugin development", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("platform that allows for previously", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("impossible tasks, such as custom items", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("blocks, mobs, animals, and vehicles. ", this.width / 2 - 200, top, 0x808080); top += 10; top += 20; drawScaledString("Who is SpoutDev?", this.width / 2 - 200, top, 0xffffff); top += 10; drawScaledString("SpoutDev is the team behind Spout, ", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("SpoutAPI, Spoutcraft,", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("and Spoutcraft Launcher.", this.width / 2 - 200, top, 0x808080); top += 10; top += 20; drawScaledString("Contributors", this.width / 2 - 200, top, 0xffffff); top += 10; drawScaledString("The Bukkit Team - Bukkit Server API", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("lahwran - Fast Events Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("lahwran - Minimap Logic", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Celtic Minstrel - Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Zeerix - Threading Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Karlthepagan - OptiTick Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Kahr - HD Textures Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Jeckari - Custom Texture Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Rycochet - GUI Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("knowbuddy - GUI Optimizations", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("TomyLobo - Mipmapping Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("Apache Foundation - Code", this.width / 2 - 200, top, 0x808080); top += 10; drawScaledString("ThVortex - FontRenderer fixes", this.width / 2 - 200, top, 0x808080); top += 10; // Left half top = 0; drawScaledString("Sponsors", this.width / 2 + 30, top, 0xffffff); top += 10; top = 130; drawScaledString("Team", this.width / 2 + 30, top, 0xffffff); top += 10; drawScaledString("Afforess - Lead Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Wulfspider - Co-Lead & Support", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("alta189 - Co-Lead & Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Top_Cat - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("raphfrk - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("narrowtux - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Olloth - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Rycochet - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("RoyAwesome - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("zml2008 - Developer", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Zidane - Developer", this.width / 2 + 30, top, 0x808080); top += 10; top += 20; drawScaledString("Contact", this.width / 2 + 30, top, 0xffffff); top += 10; drawScaledString("Email: dev@spout.org", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("Website: spout.org", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("#spout on irc.esper.net", this.width / 2 + 30, top, 0x808080); top += 10; top += 20; drawScaledString("Note", this.width / 2 + 30, top, 0xffffff); top += 10; drawScaledString("Spoutcraft, Spout, and related", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("projects are open source. You", this.width / 2 + 30, top, 0x808080); top += 10; drawScaledString("can browse the source code at", this.width / 2 + 30, top, 0x808080); top += 10; sourceY = top; sourceWidth = this.fontRenderer.getStringWidth("https://github.com/SpoutDev"); drawScaledString("https://github.com/SpoutDev", this.width / 2 + 30, sourceY, hoveringLink ? 0x65A5D1 : 0x176093); top += 10; top += 20; int beastNodeX = (this.width / 2 + 30); int beastNodeY = getScaledHeight(15); if (beastNodeLogo != null) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(beastNodeX, beastNodeY, 0); // Moves texture into place SpoutClient.getHandle().renderEngine.bindTexture(beastNodeLogo.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; //GL11.glScalef(0.5f, 0.5f, 0.5f); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 33, -90, 0.0D, 0.0D); // Draw corners tessellator.addVertexWithUV(147, 33, -90, beastNodeLogo.getWidth(), 0.0D); tessellator.addVertexWithUV(147, 0.0D, -90, beastNodeLogo.getWidth(), beastNodeLogo.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, beastNodeLogo.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } int minecraftBizX = (this.width / 2 + 30); int minecraftBizY = getScaledHeight(85); if (minecraftBizLogo != null) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(minecraftBizX, minecraftBizY, 0); // Moves texture into place SpoutClient.getHandle().renderEngine.bindTexture(minecraftBizLogo.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; //GL11.glScalef(0.5f, 0.5f, 0.5f); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 33, -90, 0.0D, 0.0D); // Draw corners tessellator.addVertexWithUV(147, 33, -90, minecraftBizLogo.getWidth(), 0.0D); tessellator.addVertexWithUV(147, 0.0D, -90, minecraftBizLogo.getWidth(), minecraftBizLogo.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, minecraftBizLogo.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } // Draw tooltips if (isInBoundingRect(beastNodeX, beastNodeY, 33, 147, x, y)) { drawTooltip("BeastNode provides high quality Minecraft and web hosting at affordable\n" + "prices and is generously sponsoring the Spout project with its hosting\n" + "& server needs. Mine, build, craft, and chat with your own high quality\n" + "Minecraft server with FREE mumble voice server and web hosting.", x, y); } else if (isInBoundingRect(minecraftBizX, minecraftBizY, 33, 147, x, y)) { drawTooltip("Your Minecraft community in a new dimension!", x, y); } GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); SpoutClient.getHandle().renderEngine.bindTexture("/gui/gui.png"); RenderUtil.drawTexturedModalRectangle(this.width - 14, getInvertedScaledHeight(this.height), 0, 208, 16, 16, 0f); GL11.glDisable(2912 /*GL_FOG*/); GL11.glDisable(2929 /*GL_DEPTH_TEST*/); this.overlayBackground(0, 30, 255, 255); this.overlayBackground(this.height - 50, this.height, 255, 255); drawCenteredString(this.fontRenderer, "About", this.width / 2, 16, 0xffffff); SpoutClient.getHandle().renderEngine.bindTexture("/title/mclogo.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPushMatrix(); GL11.glTranslatef((0.0325f * this.width), (this.height - 40), 0); GL11.glScalef(0.4f, 0.4f, 0.4f); this.drawTexturedModalRect(0, 0, 0, 0, 155, 44); this.drawTexturedModalRect(155, 0, 0, 45, 155, 44); GL11.glPopMatrix(); if (spoutcraftTexture != null) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((this.width - 140), (this.height - 45), 0); // Moves texture into place SpoutClient.getHandle().renderEngine.bindTexture(spoutcraftTexture.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, 32, -90, 0.0D, 0.0D); // Draw corners tessellator.addVertexWithUV(128, 32, -90, spoutcraftTexture.getWidth(), 0.0D); tessellator.addVertexWithUV(128, 0.0D, -90, spoutcraftTexture.getWidth(), spoutcraftTexture.getHeight()); tessellator.addVertexWithUV(0.0D, 0.0D, -90, 0.0D, spoutcraftTexture.getHeight()); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } drawString(this.fontRenderer, "Unknown Version", (int) (this.width * 0.034f), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Copyright Mojang AB", (int) (this.width * 0.034f), this.height - 10, 0x808080); String version = SpoutClient.getClientVersion(); drawString(this.fontRenderer, version, (int) (this.width - 45) - fontRenderer.getStringWidth(version) + fontRenderer.getStringWidth("0"), this.height - 20, 0xffffff); drawString(this.fontRenderer, "Licensed under LGPLv3", (int) (this.width - 129), this.height - 10, 0x808080); ((GuiButton) this.buttonList.get(0)).xPosition = this.width / 2 - 50; ((GuiButton) this.buttonList.get(0)).yPosition = this.height - 25; ((GuiButton) this.buttonList.get(0)).drawButton(this.mc, x, y); //super.drawScreen(x, x, z); // Shadow magic GL11.glEnable(3042 /*GL_BLEND*/); GL11.glBlendFunc(770, 771); GL11.glDisable(3008 /*GL_ALPHA_TEST*/); GL11.glShadeModel(7425 /*GL_SMOOTH*/); GL11.glDisable(3553 /*GL_TEXTURE_2D*/); Tessellator var16 = Tessellator.instance; byte var19 = 4; var16.startDrawingQuads(); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(0, (double) (30 + var19), 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, (double) (30 + var19), 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(this.width - 12, 30, 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, 30, 0.0D, 0.0D, 0.0D); var16.draw(); var16.startDrawingQuads(); var16.setColorRGBA_I(0, 255); var16.addVertexWithUV(0, this.height - 50, 0.0D, 0.0D, 1.0D); var16.addVertexWithUV(this.width - 12, this.height - 50, 0.0D, 1.0D, 1.0D); var16.setColorRGBA_I(0, 0); var16.addVertexWithUV(this.width - 12, (double) (this.height - 50 - var19), 0.0D, 1.0D, 0.0D); var16.addVertexWithUV(0, (double) (this.height - 50 - var19), 0.0D, 0.0D, 0.0D); var16.draw(); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glPopMatrix(); }
From source file:org.spoutcraft.client.gui.MCRenderDelegate.java
License:Open Source License
public void render(GenericGradient gradient) { GL11.glDisable(GL11.GL_TEXTURE_2D);//from ww w . j ava 2 s . co m GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(770, 771); GL11.glShadeModel(GL11.GL_SMOOTH); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); boolean VERT = gradient.getOrientation() == Orientation.VERTICAL; tessellator.setColorRGBA_F(gradient.getTopColor().getRedF(), gradient.getTopColor().getGreenF(), gradient.getTopColor().getBlueF(), gradient.getTopColor().getAlphaF()); tessellator.addVertex((VERT ? gradient.getWidth() : 0) + gradient.getScreenX(), (VERT ? 0 : gradient.getHeight()) + gradient.getScreenY(), 0.0D); tessellator.addVertex(gradient.getScreenX(), gradient.getScreenY(), 0.0D); tessellator.setColorRGBA_F(gradient.getBottomColor().getRedF(), gradient.getBottomColor().getGreenF(), gradient.getBottomColor().getBlueF(), gradient.getBottomColor().getAlphaF()); tessellator.addVertex((VERT ? 0 : gradient.getWidth()) + gradient.getScreenX(), (VERT ? gradient.getHeight() : 0) + gradient.getScreenY(), 0.0D); tessellator.addVertex(gradient.getWidth() + gradient.getScreenX(), gradient.getHeight() + gradient.getScreenY(), 0.0D); tessellator.draw(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:RediscoveredMod.RenderMD3.java
License:Open Source License
public final void renderMD3(EntityLiving entity, float f, float f1, float f2, float f3, float f4) { f3 = f2;// w w w. j a va 2 s .c o m f2 = f1 - (float) entity.yOffset; f1 = f; GL11.glPushMatrix(); float f5 = entity.prevRenderYawOffset + (entity.renderYawOffset - entity.prevRenderYawOffset) * f4; GL11.glTranslatef(f1, f2, f3); this.bindTexture(textures[getTextureIndex(entity) % textures.length]); GL11.glRotatef(-f5 + 180F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-90F, 1.0F, 0.0F, 0.0F); GL11.glScalef(0.02F, -0.02F, 0.02F); float rotation = handleRotationFloat(entity, f4) * getSpeedMultiplier(entity); try { int frame1 = (int) rotation % renderer.getAnimFrames(); int frame2 = (frame1 + 1) % renderer.getAnimFrames(); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_NORMALIZE); renderer.render(frame1, frame2, rotation - (int) rotation); GL11.glDisable(GL11.GL_NORMALIZE); } catch (Exception e) { e.printStackTrace(); } GL11.glPopMatrix(); passSpecialRender(entity, f1, f2, f3); }
From source file:RediscoveredMod.RenderRedDragon.java
License:Open Source License
/** * Renders the dragon, along with its dying animation *///from ww w.j a va2 s .c o m public void renderDragon(EntityGoodDragon par1EntityGoodDragon, double par2, double par4, double par6, float par8, float par9) { BossStatus.setBossStatus(par1EntityGoodDragon, false); super.doRenderLiving(par1EntityGoodDragon, par2, par4, par6, par8, par9); if (par1EntityGoodDragon.healingEnderCrystal != null) { float f2 = (float) par1EntityGoodDragon.healingEnderCrystal.innerRotation + par9; float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F; f3 = (f3 * f3 + f3) * 0.2F; float f4 = (float) (par1EntityGoodDragon.healingEnderCrystal.posX - par1EntityGoodDragon.posX - (par1EntityGoodDragon.prevPosX - par1EntityGoodDragon.posX) * (double) (1.0F - par9)); float f5 = (float) ((double) f3 + par1EntityGoodDragon.healingEnderCrystal.posY - 1.0D - par1EntityGoodDragon.posY - (par1EntityGoodDragon.prevPosY - par1EntityGoodDragon.posY) * (double) (1.0F - par9)); float f6 = (float) (par1EntityGoodDragon.healingEnderCrystal.posZ - par1EntityGoodDragon.posZ - (par1EntityGoodDragon.prevPosZ - par1EntityGoodDragon.posZ) * (double) (1.0F - par9)); float f7 = MathHelper.sqrt_float(f4 * f4 + f6 * f6); float f8 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6); GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4 + 2.0F, (float) par6); GL11.glRotatef((float) (-Math.atan2((double) f6, (double) f4)) * 180.0F / (float) Math.PI - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef((float) (-Math.atan2((double) f7, (double) f5)) * 180.0F / (float) Math.PI - 90.0F, 1.0F, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL11.GL_CULL_FACE); this.bindTexture(field_110843_g); GL11.glShadeModel(GL11.GL_SMOOTH); float f9 = 0.0F - ((float) par1EntityGoodDragon.ticksExisted + par9) * 0.01F; float f10 = MathHelper.sqrt_float(f4 * f4 + f5 * f5 + f6 * f6) / 32.0F - ((float) par1EntityGoodDragon.ticksExisted + par9) * 0.01F; tessellator.startDrawing(5); byte b0 = 8; for (int i = 0; i <= b0; ++i) { float f11 = MathHelper.sin((float) (i % b0) * (float) Math.PI * 2.0F / (float) b0) * 0.75F; float f12 = MathHelper.cos((float) (i % b0) * (float) Math.PI * 2.0F / (float) b0) * 0.75F; float f13 = (float) (i % b0) * 1.0F / (float) b0; tessellator.setColorOpaque_I(0); tessellator.addVertexWithUV((double) (f11 * 0.2F), (double) (f12 * 0.2F), 0.0D, (double) f13, (double) f10); tessellator.setColorOpaque_I(16777215); tessellator.addVertexWithUV((double) f11, (double) f12, (double) f8, (double) f13, (double) f9); } tessellator.draw(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); } }
From source file:RediscoveredMod.RenderRedDragon.java
License:Open Source License
/** * Renders the animation for when an enderdragon dies */// www . ja v a 2 s .c o m protected void renderDragonDying(EntityGoodDragon par1EntityGoodDragon, float par2) { super.renderEquippedItems(par1EntityGoodDragon, par2); Tessellator tessellator = Tessellator.instance; if (par1EntityGoodDragon.deathTicks > 0) { RenderHelper.disableStandardItemLighting(); float f1 = ((float) par1EntityGoodDragon.deathTicks + par2) / 200.0F; float f2 = 0.0F; if (f1 > 0.8F) { f2 = (f1 - 0.8F) / 0.2F; } Random random = new Random(432L); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(false); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -1.0F, -2.0F); for (int i = 0; (float) i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i) { GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F); tessellator.startDrawing(6); float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F; float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F; tessellator.setColorRGBA_I(16777215, (int) (255.0F * (1.0F - f2))); tessellator.addVertex(0.0D, 0.0D, 0.0D); tessellator.setColorRGBA_I(16711935, 0); tessellator.addVertex(-0.866D * (double) f4, (double) f3, (double) (-0.5F * f4)); tessellator.addVertex(0.866D * (double) f4, (double) f3, (double) (-0.5F * f4)); tessellator.addVertex(0.0D, (double) f3, (double) (1.0F * f4)); tessellator.addVertex(-0.866D * (double) f4, (double) f3, (double) (-0.5F * f4)); tessellator.draw(); } GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); RenderHelper.enableStandardItemLighting(); } }
From source file:RediscoveredMod.RenderSteve.java
License:Open Source License
public final void renderMD3(EntityLiving entity, float f, float f1, float f2, float f3, float f4) { f3 = f2;//from w w w . jav a 2 s . c om //Change later f2 = f1 - 0; f1 = f; GL11.glPushMatrix(); //Change these value if it doesn't work float f5 = entity.prevSwingProgress + (entity.swingProgress - entity.prevSwingProgress) * f4; GL11.glTranslatef(f1, f2, f3); GL11.glRotatef(-f5 + 180.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(0.02F, -0.02F, 0.02F); //Change rotationYawHead float rotation = handleRotationFloat(entity, f4) * entity.rotationYawHead; try { int frame1 = (int) rotation % this.renderer.getAnimFrames(); int frame2 = (frame1 + 1) % this.renderer.getAnimFrames(); GL11.glShadeModel(7425); GL11.glEnable(2977); this.renderer.render(frame1, frame2, rotation - (int) rotation); GL11.glDisable(2977); } catch (Exception e) { e.printStackTrace(); } GL11.glPopMatrix(); //Change float values func_77033_b(entity, f1, f2, f3, 1.0F, 1.0F); }
From source file:slimevoid.littleblocks.client.render.tileentities.LittleTilesLittleRenderer.java
License:Open Source License
public void renderLittleTiles(TileEntityLittleChunk tileentity, double x, double y, double z, float f) { GL11.glPushMatrix();// w ww . ja v a 2s .c o m GL11.glTranslated(x, y, z); GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord); GL11.glEnable(GL12.GL_RESCALE_NORMAL); float scale = 1F / LBCore.littleBlocksSize; GL11.glScaled(scale, scale, scale); RenderHelper.disableStandardItemLighting(); GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_CULL_FACE); if (Minecraft.isAmbientOcclusionEnabled()) { GL11.glShadeModel(GL11.GL_SMOOTH); } else { GL11.glShadeModel(GL11.GL_FLAT); } for (LittleTileToRender tileToRender : this.tilesToRender) { this.tileEntityRenderer.renderTileEntityAt(tileToRender.tileentity, tileToRender.x, tileToRender.y, tileToRender.z, f); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:steamcraft.common.worldgen.dimension.util.DeepsSkyRenderer.java
License:Minecraft Mod Public
@Override @SideOnly(Side.CLIENT)//from w ww. j a v a2 s. c o m public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f4; if (mc.gameSettings.anaglyph) { float f5 = ((f1 * 30.0F) + (f2 * 59.0F) + (f3 * 11.0F)) / 100.0F; float f6 = ((f1 * 30.0F) + (f2 * 70.0F)) / 100.0F; f4 = ((f1 * 30.0F) + (f3 * 70.0F)) / 100.0F; f1 = f5; f2 = f6; f3 = f4; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(partialTicks), partialTicks); float f7; float f8; float f9; float f10; if (afloat != null) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(MathHelper.sin(world.getCelestialAngleRadians(partialTicks)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); f4 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = ((f4 * 30.0F) + (f7 * 59.0F) + (f8 * 11.0F)) / 100.0F; f10 = ((f4 * 30.0F) + (f7 * 70.0F)) / 100.0F; f11 = ((f4 * 30.0F) + (f8 * 70.0F)) / 100.0F; f4 = f9; f7 = f10; f8 = f11; } tessellator1.startDrawing(6); tessellator1.setColorRGBA_F(f4, f7, f8, afloat[3]); tessellator1.addVertex(0.0D, 100.0D, 0.0D); byte b0 = 16; tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); for (int j = 0; j <= b0; ++j) { f11 = (j * (float) Math.PI * 2.0F) / b0; float f12 = MathHelper.sin(f11); float f13 = MathHelper.cos(f11); tessellator1.addVertex(f12 * 120.0F, f13 * 120.0F, -f13 * 40.0F * afloat[3]); } tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); f4 = 1.0F; f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, f4); GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); f10 = 15.0F; // Size of sun from center mc.renderEngine.bindTexture(new ResourceLocation(ModInfo.PREFIX + "textures/misc/sun.png")); // Sun texture + texture path tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV((-f10), 100.0D, (-f10), 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, (-f10), 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV((-f10), 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Draw sun GL11.glDisable(GL11.GL_TEXTURE_2D); float f18 = world.getStarBrightness(partialTicks) * f4; if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starGLCallList); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex((-f8), f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex((-f8), f10, f8); tessellator1.addVertex((-f8), f10, (-f8)); tessellator1.addVertex(f8, f10, (-f8)); tessellator1.addVertex(f8, f9, (-f8)); tessellator1.addVertex((-f8), f9, (-f8)); tessellator1.addVertex(f8, f10, (-f8)); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, (-f8)); tessellator1.addVertex((-f8), f9, (-f8)); tessellator1.addVertex((-f8), f9, f8); tessellator1.addVertex((-f8), f10, f8); tessellator1.addVertex((-f8), f10, (-f8)); tessellator1.addVertex((-f8), f10, (-f8)); tessellator1.addVertex((-f8), f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, (-f8)); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(0.2F + 0.04F, (f2 * 0.2F) + 0.04F, (f3 * 0.6F) + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.core.handler.SkyProviderMarsMP.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);/*from www. ja v a 2 s.c o m*/ Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } float[] afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 255 / 255.0F; afloat[1] = 194 / 255.0F; afloat[2] = 180 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } f18 = 1.0F - f18; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * 2 / f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render sun aura f10 = 20.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 40.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); // Render sun GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); //Some blanking to conceal the stars f10 = this.sunSize / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); f10 = this.sunSize; mc.renderEngine.bindTexture(this.sunTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Render earth f10 = 0.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.overworldTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); // Phobos f10 = 3.8F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.phobosTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); // Deimos f10 = 1.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.deimosTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.moons.io.dimension.sky.SkyProviderIo.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);//from w w w. j av a 2 s. c o m GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); // OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(partialTicks), partialTicks); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 255 / 255.0F; afloat[1] = 194 / 255.0F; afloat[2] = 180 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; float var12; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } Tessellator var23 = Tessellator.instance; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6, f7, f8, afloat[3] * 2); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); // Render sun aura f10 = 25.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 45.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); // Render sun f10 = 19.0F; mc.renderEngine.bindTexture(this.sunTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // JUPITER: var12 = 10.0F; float jupiterRotation = (float) (world.getSpawnPoint().posZ - mc.thePlayer.posZ) * 0.01F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(jupiterRotation, 1.0F, 0.0F, 0.0F); GL11.glRotatef(1.0F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.jupiterTexture); world.getMoonPhase(); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -75.0D, var12, 0, 1); var23.addVertexWithUV(var12, -75.0D, var12, 1, 1); var23.addVertexWithUV(var12, -75.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -75.0D, -var12, 0, 0); var23.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }