List of usage examples for org.lwjgl.opengl GL11 glClearColor
public static void glClearColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha)
From source file:org.xmlvm.iphone.gl.GL.java
License:Open Source License
public static void glClearColor(float f, float g, float h, float i) { GL11.glClearColor(f, g, h, i); }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); }
From source file:processing.lwjgl.PGL.java
License:Open Source License
public void clearColor(float r, float g, float b, float a) { GL11.glClearColor(r, g, b, a); }
From source file:processing.opengl.PLWJGL.java
License:Open Source License
@Override public void clearColor(float r, float g, float b, float a) { GL11.glClearColor(r, g, b, a); }
From source file:rainet.Game.java
private void initGL(int width, int height, String title) { try {//w ww. j av a 2s. c o m Display.setDisplayMode(new DisplayMode(width, height)); Display.setLocation(6, 7); Display.setTitle(title); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:render.Render.java
License:Open Source License
public void StartRender() { if (flag)//w w w. j av a2 s.c om this.resetGL(); flag = false; GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glClearColor(1.0F, 1.0F, 1.0F, 1.0F); GL11.glColor3d(0.0F, 0.0F, 0.0F); GL11.glPushMatrix(); GL11.glScaled(Normal.toPlan(1), Normal.toPlan(1), 1); GL11.glTranslated(Normal.rx, Normal.ry, 0); // double zoom = 0.00001; // GL11.glOrtho( -width/2*zoom, width/2*zoom, -height/2*zoom, height/2*zoom, -1, 1 ); GL11.glColor3d(0.4, 0.9, 0.1); //TODO : Make color class with getGreenFloat and getGreenRGB and chromatic wheel // this.drawLine(new Point(20,20), new Point(20+100,20)); //FasT.getFasT().getLogger().debug("1 meter = " + Normal.normal(100, Unit.cm)); // this.drawLine(new Point(20,40), new Point(20+Normal.toPlan(1),40)); GL11.glColor3d(0, 1, 0); this.drawSquare(new Point(-1, -1).toReal(), new Point(1, 1).toReal()); // this.drawLine(new Point(1,1).toReal(), new Point(1,1).toReal().add(new Point(1,0))); // this.drawLine(new Point(1,10), new Point(20,10)); GL11.glColor3d(0.02, 0.8, 0.95); this.drawLine(new Point(10, 10).mouseToReal(), new Point(10, 10).mouseToReal().add(new Point(1, 0))); //Draw text to show this is 1 meter }
From source file:rtype.Prototyp.java
License:Open Source License
private void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); // Enable Texture Mapping GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background GL11.glClearDepth(1.0f); // Depth Buffer Setup GL11.glDisable(GL11.GL_DEPTH_TEST); // Enables Depth Testing GL11.glEnable(GL11.GL_BLEND);/*from ww w .j a v a2s . c o m*/ GL11.glDepthMask(false); GL11.glMatrixMode(GL11.GL_PROJECTION); // Select The Projection Matrix GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluOrtho2D(-(int) SCREEN_WIDTH / 2, (int) SCREEN_WIDTH / 2, (int) -SCREEN_HEIGHT / 2, (int) SCREEN_HEIGHT / 2); GL11.glMatrixMode(GL11.GL_MODELVIEW); if (useDevil) ;//textureLoader = new DevilTextureLoader(); else { textureLoader = new WorkAroundTextureLoader(); } textureLoader.init(); }
From source file:ru.axialshift.display.Processor.java
License:Apache License
private void preconfigureOGL() { GL11.glClearColor(0.4f, 0.6f, 0.9f, 0f); GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight()); }
From source file:se.angergard.engine.graphics.RenderUtil.java
License:Apache License
/** @param red The red component 0f - 1.0f * @param green The green component 0f - 1.0f * @param blue The blue component 0f - 1.0f * @param alpha *//*from w w w .j a v a 2 s .co m*/ public static void setClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); }
From source file:shadowmage.meim.client.gui.GuiModelEditor.java
License:Open Source License
@Override public void renderExtraBackGround(int mouseX, int mouseY, float partialTime) { GL11.glClearColor(.2f, .2f, .2f, 1.f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); setupModelView();//from w ww.j a v a2s .c o m if (model != null && doSelection) { this.doSelection(); doSelection = false; } renderGrid(); enableModelLighting(); if (model != null) { TextureManager.bindTexture(); model.renderForEditor(getSelectedPiece(), getSelectedPrimitive());//.renderModel(); TextureManager.resetBoundTexture(); } resetModelView(); }