Java tutorial
/* * Copyright 2014 Semion Nadezhdin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ru.axialshift.display; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; public class Processor { private ContextManager manager; private RenderingManager renderer; public void start(ContextManager manager, RenderingManager rendering) { this.manager = manager; this.renderer = rendering; System.out.println("Preconfiguring..."); preconfigureOGL(); System.out.println("Executing Rendering Loop!"); //Cycling while (!Display.isCloseRequested()) { load(); draw(); cutFrame(); } } private void preconfigureOGL() { GL11.glClearColor(0.4f, 0.6f, 0.9f, 0f); GL11.glViewport(0, 0, Display.getWidth(), Display.getHeight()); } private void draw() { renderer.draw(); } private void load() { manager.process(); manager.getVRAMBus().process(); } private void cutFrame() { Display.sync(60); Display.update(); } }