Java tutorial
/* Copyright (c) 2002-2011 by XMLVM.org * * Project Info: http://www.xmlvm.org * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. */ package org.xmlvm.iphone.gl; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.opengl.GL11; import org.xmlvm.XMLVMSkeletonOnly; /** * GL wrapper - should probably auto generate this from the .h eventually */ @XMLVMSkeletonOnly public class GL { public static final int GL_FRAMEBUFFER_COMPLETE_OES = 0x00008cd5; public static final int GL_RENDERBUFFER_OES = 0x00008d41; public static final int GL_FRAMEBUFFER_OES = 0x00008d40; public static final int GL_COLOR_ATTACHMENT0_OES = 0x00008ce0; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; /* Boolean */ public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; /* BeginMode */ public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; /* AlphaFunction */ public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; /* BlendingFactorDest */ public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* ClipPlaneName */ public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE5 = 0x3005; /* ColorMaterialFace */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_UNSIGNED_BYTE */ /* GL_FLOAT */ /* GL_FIXED */ /* CullFaceMode */ public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_FRONT_AND_BACK = 0x0408; /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ public static final int GL_FOG = 0x0B60; public static final int GL_LIGHTING = 0x0B50; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_ALPHA_TEST = 0x0BC0; public static final int GL_BLEND = 0x0BE2; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_DITHER = 0x0BD0; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_DEPTH_TEST = 0x0B71; /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ public static final int GL_POINT_SMOOTH = 0x0B10; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_COLOR_MATERIAL = 0x0B57; public static final int GL_NORMALIZE = 0x0BA1; public static final int GL_RESCALE_NORMAL = 0x803A; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_MULTISAMPLE = 0x809D; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; public static final int GL_SAMPLE_COVERAGE = 0x80A0; /* ErrorCode */ public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_OUT_OF_MEMORY = 0x0505; /* FogMode */ /* GL_LINEAR */ public static final int GL_EXP = 0x0800; public static final int GL_EXP2 = 0x0801; /* FogParameter */ public static final int GL_FOG_DENSITY = 0x0B62; public static final int GL_FOG_START = 0x0B63; public static final int GL_FOG_END = 0x0B64; public static final int GL_FOG_MODE = 0x0B65; public static final int GL_FOG_COLOR = 0x0B66; /* FrontFaceDirection */ public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; /* GetPName */ public static final int GL_CURRENT_COLOR = 0x0B00; public static final int GL_CURRENT_NORMAL = 0x0B02; public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POINT_SIZE_MIN = 0x8126; public static final int GL_POINT_SIZE_MAX = 0x8127; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_SHADE_MODEL = 0x0B54; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5; public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_TEXTURE_MATRIX = 0x0BA8; public static final int GL_ALPHA_TEST_FUNC = 0x0BC1; public static final int GL_ALPHA_TEST_REF = 0x0BC2; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_MAX_LIGHTS = 0x0D31; public static final int GL_MAX_CLIP_PLANES = 0x0D32; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_MAX_TEXTURE_UNITS = 0x84E2; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_VERTEX_ARRAY_SIZE = 0x807A; public static final int GL_VERTEX_ARRAY_TYPE = 0x807B; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C; public static final int GL_NORMAL_ARRAY_TYPE = 0x807E; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public static final int GL_VERTEX_ARRAY_POINTER = 0x808E; public static final int GL_NORMAL_ARRAY_POINTER = 0x808F; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; /* HintMode */ public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; /* HintTarget */ public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public static final int GL_POINT_SMOOTH_HINT = 0x0C51; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_FOG_HINT = 0x0C54; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; /* LightModelParameter */ public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; /* LightParameter */ public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; /* DataType */ public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_FLOAT = 0x1406; public static final int GL_FIXED = 0x140C; /* LogicOp */ public static final int GL_CLEAR = 0x1500; public static final int GL_AND = 0x1501; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_COPY = 0x1503; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_NOOP = 0x1505; public static final int GL_XOR = 0x1506; public static final int GL_OR = 0x1507; public static final int GL_NOR = 0x1508; public static final int GL_EQUIV = 0x1509; public static final int GL_INVERT = 0x150A; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_NAND = 0x150E; public static final int GL_SET = 0x150F; /* MaterialFace */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ public static final int GL_EMISSION = 0x1600; public static final int GL_SHININESS = 0x1601; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; public static final int GL_TEXTURE = 0x1702; /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* PixelFormat */ public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; /* PixelStoreParameter */ public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_ALIGNMENT = 0x0D05; /* PixelType */ /* GL_UNSIGNED_BYTE */ public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; /* ShadingModel */ public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; /* GL_INVERT */ /* StringName */ public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; /* TexCoordPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* TextureEnvMode */ public static final int GL_MODULATE = 0x2100; public static final int GL_DECAL = 0x2101; /* GL_BLEND */ public static final int GL_ADD = 0x0104; /* GL_REPLACE */ /* TextureEnvParameter */ public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; /* TextureEnvTarget */ public static final int GL_TEXTURE_ENV = 0x2300; /* TextureMagFilter */ public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_GENERATE_MIPMAP = 0x8191; /* TextureTarget */ /* GL_TEXTURE_2D */ /* TextureUnit */ public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1; /* TextureWrapMode */ public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP_TO_EDGE = 0x812F; /* VertexPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* LightName */ public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; /* Buffer Objects */ public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; /* Texture combine + dot3 */ public static final int GL_SUBTRACT = 0x84E7; public static final int GL_COMBINE = 0x8570; public static final int GL_COMBINE_RGB = 0x8571; public static final int GL_COMBINE_ALPHA = 0x8572; public static final int GL_RGB_SCALE = 0x8573; public static final int GL_ADD_SIGNED = 0x8574; public static final int GL_INTERPOLATE = 0x8575; public static final int GL_CONSTANT = 0x8576; public static final int GL_PRIMARY_COLOR = 0x8577; public static final int GL_PREVIOUS = 0x8578; public static final int GL_OPERAND0_RGB = 0x8590; public static final int GL_OPERAND1_RGB = 0x8591; public static final int GL_OPERAND2_RGB = 0x8592; public static final int GL_OPERAND0_ALPHA = 0x8598; public static final int GL_OPERAND1_ALPHA = 0x8599; public static final int GL_OPERAND2_ALPHA = 0x859A; public static final int GL_ALPHA_SCALE = 0x0D1C; public static final int GL_SRC0_RGB = 0x8580; public static final int GL_SRC1_RGB = 0x8581; public static final int GL_SRC2_RGB = 0x8582; public static final int GL_SRC0_ALPHA = 0x8588; public static final int GL_SRC1_ALPHA = 0x8589; public static final int GL_SRC2_ALPHA = 0x858A; public static final int GL_DOT3_RGB = 0x86AE; public static final int GL_DOT3_RGBA = 0x86AF; public static void glEnable(int param) { GL11.glEnable(param); } public static void glDisable(int param) { GL11.glDisable(param); } public static void glEnableClientState(int param) { GL11.glEnableClientState(param); } public static void glDisableClientState(int param) { GL11.glDisableClientState(param); } public static void glGenTextures(int count, IntBuffer buffer) { buffer.flip(); GL11.glGenTextures(buffer); } public static void glBindTexture(int t, int id) { GL11.glBindTexture(t, id); } public static void glTexImage2D(int tar, int level, int iformat, int width, int height, int border, int format, int type, ByteBuffer buffer) { buffer.flip(); GL11.glTexImage2D(tar, level, iformat, width, height, border, format, type, buffer); } public static void glTexParameteri(int t, int param, int value) { GL11.glTexParameteri(t, param, value); } public static void glBlendFunc(int src, int dst) { GL11.glBlendFunc(src, dst); } public static void glTranslatef(float x, float y, float z) { GL11.glTranslatef(x, y, z); } public static void glRotatef(float deg, float x, float y, float z) { GL11.glRotatef(deg, x, y, z); } public static void glScalef(float x, float y, float z) { GL11.glScalef(x, y, z); } public static void glClear(int buffer) { GL11.glClear(buffer); } public static void glVertexPointer(int size, int type, int stride, FloatBuffer buffer) { buffer.flip(); GL11.glVertexPointer(size, stride, buffer); } public static void glColorPointer(int size, int type, int stride, FloatBuffer buffer) { buffer.flip(); GL11.glColorPointer(size, stride, buffer); } public static void glTexCoordPointer(int size, int type, int stride, FloatBuffer buffer) { buffer.flip(); GL11.glTexCoordPointer(size, stride, buffer); } public static void glDrawArrays(int mode, int first, int count) { GL11.glDrawArrays(mode, first, count); } public static void glColor4f(float r, float g, float b, float a) { GL11.glColor4f(r, g, b, a); } public static void glLoadIdentity() { GL11.glLoadIdentity(); } public static void glViewport(int i, int j, int backingWidth, int backingHeight) { GL11.glViewport(i, j, backingWidth, backingHeight); } public static void glMatrixMode(int glProjection) { GL11.glMatrixMode(glProjection); } public static void glOrthof(float f, float g, float h, float i, float j, float k) { GL11.glOrtho(f, g, h, i, j, k); } public static void glClearColor(float f, float g, float h, float i) { GL11.glClearColor(f, g, h, i); } public static void glFrustumf(float p1, float p2, float p3, float p4, float p5, float p6) { GL11.glFrustum(p1, p2, p3, p4, p5, p6); } public static void glLineWidth(float width) { GL11.glLineWidth(width); } // GLES setup methods, not implemented against OpenGL public static int glGenRenderbuffersOES(int type) { return 0; } public static int glGenFramebuffersOES(int type) { return 0; } public static void glBindRenderbufferOES(int type, int buffer) { } public static void glBindFramebufferOES(int type, int buffer) { } public static void glFramebufferRenderbufferOES(int a, int b, int c, int buffer) { } public static int glCheckFramebufferStatusOES(int buffer) { return GL_FRAMEBUFFER_COMPLETE_OES; } public static void glDeleteFramebuffersOES(int type, IntBuffer buffer) { } public static void glDeleteRenderbuffersOES(int type, IntBuffer buffer) { } }