List of usage examples for org.lwjgl.opengl GL11 glClearColor
public static void glClearColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha)
From source file:colonialdisplay.AntDisplayGL.java
@Override protected void initGL() { Rectangle bounds = canvas.getClientArea(); GL11.glViewport(bounds.x, bounds.y, bounds.width, bounds.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity();/* w w w . ja v a 2s .c o m*/ GL11.glOrtho(0, bounds.width, bounds.height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); initTextures(); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); createModel(); }
From source file:com.aelitis.azureus.plugins.view3d.ViewTest2.java
License:Open Source License
public static void main(String[] args) { final Display display = new Display(); Shell shell = new Shell(display); shell.setLayout(new FillLayout()); Composite comp = new Composite(shell, SWT.NONE); comp.setLayout(new FillLayout()); GLData data = new GLData(); data.doubleBuffer = true;/* w w w . ja v a 2s . com*/ data.accumAlphaSize = 8; data.accumBlueSize = 8; data.accumGreenSize = 8; data.accumRedSize = 8; final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data); canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } canvas.addListener(SWT.Resize, new Listener() { public void handleEvent(Event event) { Rectangle bounds = canvas.getBounds(); float fAspect = (float) bounds.width / (float) bounds.height; canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, bounds.width, bounds.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } }); GL11.glLineWidth(1); GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL11.glColor3f(1.0f, 0.0f, 0.0f); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glClearDepth(1.0); GL11.glLineWidth(2); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_FLAT); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearAccum(0.0f, 0.0f, 0.0f, 0.0f); shell.setText("SWT/LWJGL Example"); shell.setSize(640, 480); shell.open(); final Runnable run = new Runnable() { float rot = 0; public void run() { if (!canvas.isDisposed()) { canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } int ACSIZE = 8; int[] viewport = getViewport(); GL11.glClear(GL11.GL_ACCUM_BUFFER_BIT); for (int jitter = 0; jitter < ACSIZE; jitter++) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); double jit_x = jits[jitter][0]; double jit_y = jits[jitter][1]; accPerspective(50.0, (double) viewport[2] / (double) viewport[3], 1.0, 15.0, jit_x, jit_y, 0.0, 0.0, 1.0); { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glClearColor(.3f, .5f, .8f, 1.0f); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -10.0f); float frot = rot; GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f); GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glColor3f(0.9f, 0.9f, 0.9f); drawCylinder(2, 3, 50, 0); drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15); } GL11.glAccum(GL11.GL_ACCUM, 1.0f / ACSIZE); } GL11.glAccum(GL11.GL_RETURN, 1.0f); GL11.glFlush(); rot += 0.1; canvas.swapBuffers(); display.asyncExec(this); } } }; canvas.addListener(SWT.Paint, new Listener() { public void handleEvent(Event event) { run.run(); } }); display.asyncExec(run); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }
From source file:com.ardor3d.renderer.lwjgl.LwjglPbufferTextureRenderer.java
License:Open Source License
private void activate() { if (_active == 0) { try {// w w w . ja va 2s. c om _oldContext = ContextManager.getCurrentContext(); _pbuffer.makeCurrent(); ContextManager.switchContext(_pbuffer); ContextManager.getCurrentContext().clearEnforcedStates(); ContextManager.getCurrentContext().enforceStates(_enforcedStates); if (_bgColorDirty) { GL11.glClearColor(_backgroundColor.getRed(), _backgroundColor.getGreen(), _backgroundColor.getBlue(), _backgroundColor.getAlpha()); _bgColorDirty = false; } } catch (final LWJGLException e) { logger.logp(Level.SEVERE, this.getClass().toString(), "activate()", "Exception", e); throw new Ardor3dException(); } } _active++; }
From source file:com.ardor3d.renderer.lwjgl.LwjglRenderer.java
License:Open Source License
public void setBackgroundColor(final ReadOnlyColorRGBA color) { _backgroundColor.set(color);//w w w.j av a 2 s . c o m GL11.glClearColor(_backgroundColor.getRed(), _backgroundColor.getGreen(), _backgroundColor.getBlue(), _backgroundColor.getAlpha()); }
From source file:com.ardor3d.renderer.lwjgl.LwjglTextureRenderer.java
License:Open Source License
@Override protected void activate() { // Lazy init/* ww w . ja va2 s .com*/ if (_fboID == 0) { final IntBuffer buffer = BufferUtils.createIntBuffer(1); // Create our texture binding FBO EXTFramebufferObject.glGenFramebuffersEXT(buffer); // generate id _fboID = buffer.get(0); // Create a depth renderbuffer to use for RTT use EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id _depthRBID = buffer.get(0); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRBID); int format = GL11.GL_DEPTH_COMPONENT; if (_supportsDepthTexture && _depthBits > 0) { switch (_depthBits) { case 16: format = ARBDepthTexture.GL_DEPTH_COMPONENT16_ARB; break; case 24: format = ARBDepthTexture.GL_DEPTH_COMPONENT24_ARB; break; case 32: format = ARBDepthTexture.GL_DEPTH_COMPONENT32_ARB; break; default: // stick with the "undefined" GL_DEPTH_COMPONENT } } EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, format, _width, _height); // unbind... EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); // If we support it, rustle up a multisample framebuffer + renderbuffers if (_samples != 0 && _supportsMultisample) { // create ms framebuffer object EXTFramebufferObject.glGenFramebuffersEXT(buffer); _msfboID = buffer.get(0); // create ms renderbuffers EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id _mscolorRBID = buffer.get(0); EXTFramebufferObject.glGenRenderbuffersEXT(buffer); // generate id _msdepthRBID = buffer.get(0); // set up renderbuffer properties EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _mscolorRBID); EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT( EXTFramebufferObject.GL_RENDERBUFFER_EXT, _samples, GL11.GL_RGBA, _width, _height); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _msdepthRBID); EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT( EXTFramebufferObject.GL_RENDERBUFFER_EXT, _samples, format, _width, _height); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _msfboID); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _mscolorRBID); EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _msdepthRBID); // check for errors checkFBOComplete(_msfboID); // release EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); } } if (_active == 0) { final RenderContext context = ContextManager.getCurrentContext(); final RendererRecord record = context.getRendererRecord(); // needed as FBOs do not share this flag it seems record.setClippingTestValid(false); // push a delimiter onto the clip stack _neededClip = _parentRenderer.isClipTestEnabled(); if (_neededClip) { _parentRenderer.pushEmptyClip(); } GL11.glClearColor(_backgroundColor.getRed(), _backgroundColor.getGreen(), _backgroundColor.getBlue(), _backgroundColor.getAlpha()); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _fboID); ContextManager.getCurrentContext().pushEnforcedStates(); ContextManager.getCurrentContext().clearEnforcedStates(); ContextManager.getCurrentContext().enforceStates(_enforcedStates); } _active++; }
From source file:com.ardor3d.renderer.lwjgl.LwjglTextureRenderer.java
License:Open Source License
@Override protected void deactivate() { if (_active == 1) { final ReadOnlyColorRGBA bgColor = _parentRenderer.getBackgroundColor(); GL11.glClearColor(bgColor.getRed(), bgColor.getGreen(), bgColor.getBlue(), bgColor.getAlpha()); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); ContextManager.getCurrentContext().popEnforcedStates(); if (_neededClip) { _parentRenderer.popClip();// ww w . j a va 2s . c o m } } _active--; }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); }
From source file:com.badlogic.gdx.backends.lwjgl.LwjglGL10.java
License:Apache License
public final void glClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); }
From source file:com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.java
License:Apache License
static long createGlfwWindow(Lwjgl3ApplicationConfiguration config, long sharedContextWindow) { GLFW.glfwDefaultWindowHints();//from ww w .j a va2 s.c o m GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, config.windowResizable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE); if (sharedContextWindow == 0) { GLFW.glfwWindowHint(GLFW.GLFW_RED_BITS, config.r); GLFW.glfwWindowHint(GLFW.GLFW_GREEN_BITS, config.g); GLFW.glfwWindowHint(GLFW.GLFW_BLUE_BITS, config.b); GLFW.glfwWindowHint(GLFW.GLFW_ALPHA_BITS, config.a); GLFW.glfwWindowHint(GLFW.GLFW_STENCIL_BITS, config.stencil); GLFW.glfwWindowHint(GLFW.GLFW_DEPTH_BITS, config.depth); GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, config.samples); } if (config.useGL30) { //GLFW.glfwWindowHint(GLFW.GLFW_CLIENT_API, GLFW.GLFW_OPENGL_API); GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, config.gles30ContextMajorVersion); GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, config.gles30ContextMinorVersion); GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE); GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE); } long windowHandle = 0; if (config.fullscreenMode != null) { // glfwWindowHint(GLFW.GLFW_REFRESH_RATE, config.fullscreenMode.refreshRate); windowHandle = GLFW.glfwCreateWindow(config.fullscreenMode.width, config.fullscreenMode.height, config.title, config.fullscreenMode.getMonitor(), sharedContextWindow); } else { GLFW.glfwWindowHint(GLFW.GLFW_DECORATED, config.windowDecorated ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE); windowHandle = GLFW.glfwCreateWindow(config.windowWidth, config.windowHeight, config.title, 0, sharedContextWindow); } if (windowHandle == 0) { throw new GdxRuntimeException("Couldn't create window"); } if (config.fullscreenMode == null) { if (config.windowX == -1 && config.windowY == -1) { GLFWVidMode vidMode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor()); GLFW.glfwSetWindowPos(windowHandle, vidMode.width() / 2 - config.windowWidth / 2, vidMode.height() / 2 - config.windowHeight / 2); } else { GLFW.glfwSetWindowPos(windowHandle, config.windowX, config.windowY); } } GLFW.glfwMakeContextCurrent(windowHandle); GLFW.glfwSwapInterval(config.vSyncEnabled ? 1 : 0); GL.createCapabilities(); extractVersion(); if (!isOpenGLOrHigher(2, 0)) throw new GdxRuntimeException( "OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: " + GL11.glGetString(GL11.GL_VERSION) + "\n" + glInfo()); if (!supportsFBO()) { throw new GdxRuntimeException( "OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: " + GL11.glGetString(GL11.GL_VERSION) + ", FBO extension: false\n" + glInfo()); } for (int i = 0; i < 2; i++) { GL11.glClearColor(config.initialBackgroundColor.r, config.initialBackgroundColor.g, config.initialBackgroundColor.b, config.initialBackgroundColor.a); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GLFW.glfwSwapBuffers(windowHandle); } return windowHandle; }
From source file:com.dbi.games.fortress.ui.MainAppWindow.java
License:Open Source License
/** * Creates new form MainAppWin/*from w w w .j a va 2s . c o m*/ */ public MainAppWindow() { initComponents(); glCanvas.addComponentListener(new ComponentListener() { public void componentShown(ComponentEvent e) { setNeedValidation(); } public void componentResized(ComponentEvent e) { setNeedValidation(); } public void componentMoved(ComponentEvent e) { setNeedValidation(); } public void componentHidden(ComponentEvent e) { setNeedValidation(); } }); File currentDir = new File("lib/natives"); if (!currentDir.exists()) { // JOptionPane.showMessageDialog(null, "directory location: "+currentDir.getAbsolutePath()+" does not exist!"); currentDir = new File("build/libs/natives"); } Logger.getLogger("LWJGLThread").log(Level.INFO, "LWJGL directory is " + currentDir.getAbsolutePath()); System.setProperty("org.lwjgl.librarypath", currentDir.getAbsolutePath()); Thread glThread = new Thread("GLThread") { @Override public void run() { long lastFrame = System.nanoTime(); long currentFrame; try { Display.setParent(glCanvas); Display.create(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glClearColor(0f, 0f, 0f, 0f); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0f, (float) glCanvas.getWidth(), (float) glCanvas.getHeight(), 0f, -1, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glViewport(0, 0, glCanvas.getWidth(), glCanvas.getHeight()); MainEngine.get().graphicsEngine().buildDefaultRenderers(); while (MainEngine.get().isRunning()) { try { currentFrame = System.nanoTime(); MainEngine.get().renderScene(currentFrame - lastFrame); lastFrame = currentFrame; Display.update(); if (needUpdateViewport) { needUpdateViewport = false; GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, glCanvas.getWidth(), glCanvas.getHeight(), 0, -1, 1); GL11.glViewport(0, 0, glCanvas.getWidth(), glCanvas.getHeight()); } } catch (Throwable ex) { ex.printStackTrace(); Logger.getLogger("LWJGLThread").log(Level.SEVERE, "There was a SEROUS uncaught error in the render thread. Shutting down. Please restart!", ex); MainEngine.get().shutdown(); } } } catch (Throwable ex) { throw new RuntimeException("There was an issue starting LWJGL!", ex); } } }; glThread.start(); }