List of usage examples for org.lwjgl.opengl GL11 glBlendFunc
public static void glBlendFunc(@NativeType("GLenum") int sfactor, @NativeType("GLenum") int dfactor)
From source file:de.mineformers.gui.api.util.RenderHelper.java
License:LGPL
public static void drawRectangle(Color color, int x, int y, int width, int height, int zLevel) { float colorMod = 1F / 255F; GL11.glDisable(GL11.GL_TEXTURE_2D);//from w ww. jav a 2 s .c om GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(colorMod * color.getRed(), colorMod * color.getGreen(), colorMod * color.getBlue(), colorMod * color.getAlpha()); drawRectangle(x, y, 0, 0, width, height, zLevel); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:de.mineformers.powergrid.client.renderer.tileentity.TileCableRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTick) { TileCable tile = (TileCable) tileentity; Tessellator tess = Tessellator.instance; this.bindTexture(TextureMap.locationBlocksTexture); EnumSet<ForgeDirection> cons = tile.getConnections(); this.bindBlock(); GL11.glPushMatrix();/*from w ww . ja v a 2s.c om*/ GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslated(x, y, z); drawBase(tess, cons); GL11.glTranslatef(0.5F, 0.5F, 0.5F); if (cons.contains(ForgeDirection.UP)) { drawConnection(tess); } if (cons.contains(ForgeDirection.DOWN)) { GL11.glRotatef(180, 1, 0, 0); drawConnection(tess); GL11.glRotatef(-180, 1, 0, 0); } if (cons.contains(ForgeDirection.EAST)) { GL11.glRotatef(-90, 0, 0, 1); drawConnection(tess); GL11.glRotatef(90, 0, 0, 1); } if (cons.contains(ForgeDirection.WEST)) { GL11.glRotatef(90, 0, 0, 1); drawConnection(tess); GL11.glRotatef(-90, 0, 0, 1); } if (cons.contains(ForgeDirection.NORTH)) { GL11.glRotatef(-90, 1, 0, 0); drawConnection(tess); GL11.glRotatef(90, 1, 0, 0); } if (cons.contains(ForgeDirection.SOUTH)) { GL11.glRotatef(90, 1, 0, 0); drawConnection(tess); GL11.glRotatef(-90, 1, 0, 0); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); }
From source file:de.mineformers.robots.client.gui.util.render.ModelDrawingHelper.java
License:LGPL
public void render(int par0, int par1, int par2) { GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glPushMatrix();/* w w w . j a va 2 s.c om*/ GL11.glTranslatef((float) par0, (float) par1, 50.0F); GL11.glScalef((float) (-par2), (float) par2, (float) par2); GL11.glRotatef(180F, 0, 1, 0); /*current = System.currentTimeMillis(); if(current - last >= 0) { last = current; rotation += 0.1F; }*/ rotation += 0.3F; GL11.glRotatef(rotation, 0, 1, 0); RenderHelper.bindTexture(texture); model.justRender(false); if (tile.getStackInSlot(0) != null) { Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glTranslatef(0, 0.35F, -0.1F); GL11.glRotatef(180, 1, 0, 0); GL11.glScalef(0.5F, 0.5F, 1F); Icon icon = ModItems.module.getIcon(tile.getStackInSlot(0), 0); float f4 = icon.getMinU(); float f5 = icon.getMaxU(); float f6 = icon.getMinV(); float f7 = icon.getMaxV(); float f9 = 0.5F; float f10 = 0.25F; float f12 = 0.0625F; float f11 = 0.021875F; ItemStack itemstack = tile.getStackInSlot(0); int j = itemstack.stackSize; byte b0 = customRenderItem.getMiniItemCount(itemstack); GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F)); for (int k = 0; k < b0; ++k) { // Makes items offset when in 3D, like when in 2D, looks much better. Considered a vanilla bug... GL11.glTranslatef(0f, 0f, f12 + f11); if (itemstack.getItemSpriteNumber() == 0) { RenderHelper.bindTexture(TextureMap.locationBlocksTexture); } else { RenderHelper.bindTexture(TextureMap.locationItemsTexture); } GL11.glColor4f(1, 1, 1, 1.0F); ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12); if (itemstack.hasEffect(0)) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); RenderManager.instance.renderEngine.bindTexture(RES_ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f13 = 0.76F; GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f14 = 0.125F; GL11.glScalef(f14, f14, f14); float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f14, f14, f14); f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } } GL11.glPopMatrix(); } GL11.glPopMatrix(); net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); }
From source file:de.mineformers.robots.client.gui.util.RenderHelper.java
License:LGPL
public static void drawRectangleStretched(ResourceLocation texture, int x, int y, float u, float v, int width, int height, float uMax, float vMax, boolean max, int zLevel) { if (max) {// w w w . j a va2 s.co m RenderHelper.bindTexture(texture); float f = 0.00390625F; float f1 = 0.00390625F; if ((u > 0 && u % 1 != 0) || uMax == 1 || uMax % 1 != 0) f = 1; if ((v > 0 && v % 1 != 0) || vMax == 1 || vMax % 1 != 0) f1 = 1; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double) (x), (double) (y + height), (double) zLevel, (double) u * f, (double) vMax * f1); tessellator.addVertexWithUV((double) (x + width), (double) (y + height), (double) zLevel, (double) uMax * f, (double) vMax * f1); tessellator.addVertexWithUV((double) (x + width), (double) (y), (double) zLevel, (double) uMax * f, (double) v * f1); tessellator.addVertexWithUV((double) (x), (double) (y), (double) zLevel, (double) (u) * f, (double) (v) * f1); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); } else { drawRectangleStretched(texture, x, y, u, v, width, height, uMax, vMax, zLevel); } }
From source file:de.mineformers.robots.client.renderer.entity.RenderRobot.java
License:LGPL
@Override protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7) { super.renderModel(par1EntityLivingBase, par2, par3, par4, par5, par6, par7); EntityRobot robot = ((EntityRobot) par1EntityLivingBase); RenderHelper.bindTexture(robot.getChipset().getHeadTexture()); ((ModelRobot) mainModel).renderEye(false); Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix();/*from w ww. ja v a 2 s . c o m*/ GL11.glTranslatef(0, 0.35F, -0.1F); GL11.glRotatef(180, 1, 0, 0); GL11.glScalef(0.5F, 0.5F, 1F); ItemStack itemstack = PrivateRobotHelper.createModuleStack(robot.getModule()); Icon icon = ModItems.module.getIcon(itemstack, 0); float f4 = icon.getMinU(); float f5 = icon.getMaxU(); float f6 = icon.getMinV(); float f7 = icon.getMaxV(); float f9 = 0.5F; float f10 = 0.25F; float f12 = 0.0625F; float f11 = 0.021875F; int j = itemstack.stackSize; byte b0 = customRenderItem.getMiniItemCount(itemstack); GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F)); for (int k = 0; k < b0; ++k) { // Makes items offset when in 3D, like when in 2D, looks much better. Considered a vanilla bug... GL11.glTranslatef(0f, 0f, f12 + f11); if (itemstack.getItemSpriteNumber() == 0) { RenderHelper.bindTexture(TextureMap.locationBlocksTexture); } else { RenderHelper.bindTexture(TextureMap.locationItemsTexture); } GL11.glColor4f(1, 1, 1, 1.0F); GL11.glRotatef(180, 0, 1, 0); GL11.glTranslatef(-1, 0, 0.05F); ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12); if (itemstack.hasEffect(0)) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); RenderManager.instance.renderEngine.bindTexture(RES_ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f13 = 0.76F; GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f14 = 0.125F; GL11.glScalef(f14, f14, f14); float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f14, f14, f14); f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } } GL11.glPopMatrix(); }
From source file:de.mineformers.robots.client.renderer.tileentity.TileFactoryControllerRenderer.java
License:LGPL
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTicks) { if (((TileFactoryController) tileentity).isValidMultiblock()) { GL11.glPushMatrix();/* ww w .ja v a 2 s . co m*/ int i = 15728880; int j = i % 65536; int k = i / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F); GL11.glTranslated(x + 0.5F, y + 0.65F, z + 0.5f); switch (((TileFactoryController) tileentity).getOrientation()) { case WEST: GL11.glRotatef(90, 0, 1, 0); break; case EAST: GL11.glRotatef(-90, 0, 1, 0); break; case SOUTH: GL11.glRotatef(180, 0, 1, 0); break; } GL11.glTranslatef(0, 0, -0.47F); GL11.glScalef(0.3F, 0.3F, 0.3F); GL11.glRotatef(180, 1, 0, 0); GL11.glRotatef(180, 0, 1, 0); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(255F, 255F, 255F, 255F); this.bindTexture(robotTexture); robot.justRender(); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }
From source file:de.sanandrew.core.manpack.mod.client.UpdateOverlayManager.java
License:Creative Commons License
public void renderInfobox() { if (this.mc == null || this.fontRenderer == null) { this.mc = Minecraft.getMinecraft(); this.fontRenderer = new FontRenderer(this.mc.gameSettings, new ResourceLocation("textures/font/ascii.png"), this.mc.renderEngine, true); this.timer.elapsedTicks = -1; }//ww w. j a v a 2 s .c om if (this.counter == 0 && this.scale <= 0.00F) { return; } this.fontRenderer.setBidiFlag(this.mc.fontRenderer.getBidiFlag()); String update = this.updateMods.get(this.currMod).getValue0().getModName() + " update out!"; String version = "new version: " + this.updateMods.get(this.currMod).getValue1(); String details = "press \247f[" + Keyboard.getKeyName(ClientProxy.KEY_UPDATE_GUI.getKeyCode()) + "]\247r for details"; this.mc.renderEngine.bindTexture(this.frameTex); int width = Math.max(this.fontRenderer.getStringWidth(update), Math.max(this.fontRenderer.getStringWidth(version), this.fontRenderer.getStringWidth(details))) + 12; int height = 45; GL11.glPushMatrix(); GL11.glScalef(this.scale, this.scale, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPushMatrix(); GL11.glScalef(1.0F / 256.0F * 16, 1.0F / 256.0F * 16, 1.0F); this.drawTexturedModalRect(0, 0, 0, 0, width * 16, 4 * 16); this.drawTexturedModalRect(0, 4 * 16, 0, 4 * 16, 4 * 16, (height - 8) * 16); this.drawTexturedModalRect(0, (height - 4) * 16, 0, (height - 4) * 16, width * 16, 4 * 16); this.drawTexturedModalRect((width - 4) * 16, 4 * 16, 0, 4 * 16, 4 * 16, (height - 8) * 16); GL11.glPopMatrix(); drawRect(1, 1, width - 1, height - 1, 0x80000000); GL11.glPopMatrix(); if (this.scale >= 1.00F && this.counter > 0) { if (!this.mc.isGamePaused()) { this.timer.updateTimer(); } int alpha = ((int) (Math.abs(this.txtFade) * 255.0F) & 255) << 24; GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (alpha != 0) { this.drawCenteredString(this.fontRenderer, update, width / 2, 5, 0xFFFF00 | alpha); this.drawCenteredString(this.fontRenderer, version, width / 2, 12, 0xA0A0A0 | alpha); } GL11.glDisable(GL11.GL_BLEND); this.drawCenteredString(this.fontRenderer, details, width / 2, 30, 0xA0A0A0); this.drawCenteredString(this.fontRenderer, Integer.toString(this.counter), width / 2, height - 4, 0xFFFFFF); } else if (this.counter > 0) { this.scale += 0.1F; } else if (this.scale > 0.00F) { this.scale -= 0.1F; } if (Math.abs(this.txtFade) < 0.01F) { this.currMod++; this.txtFade -= 0.1F; } else if (Math.abs(this.txtFade) < 1.00F) { this.txtFade -= 0.1F; } else if (this.txtFade <= -1.00F) { this.txtFade = 1.00F; } if (this.timer.elapsedTicks > 0 && this.counter > 0) { this.counter--; if (this.counter > 0 && this.counter % 5 == 0) { this.txtFade -= 0.1F; } this.timer.elapsedTicks = 0; } }
From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java
License:Creative Commons License
private static void renderItemIn3D(IIcon icon, boolean withEffect, int spriteIndex) { GL11.glPushMatrix();/*www .ja v a 2 s .c o m*/ if (icon == null) { GL11.glPopMatrix(); return; } float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); Tessellator tessellator = Tessellator.instance; Minecraft.getMinecraft().renderEngine .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex)); GL11.glEnable(GL12.GL_RESCALE_NORMAL); renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F, false); if (withEffect) { float baseClr = 0.76F; float glintScale = 0.125F; float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); GL11.glTranslatef(glintTransX, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-glintTransX, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:de.sanandrew.core.manpack.util.client.helpers.ItemRenderHelper.java
License:Creative Commons License
/** * Renders an IIcon in 2D.//from w w w. j ava 2 s.com * * @param icon the icon to be rendered * @param spriteIndex the index of the texture to be used (0 = blocks, 1 = items) * @param hasEffect if it has an enchantment effect * @param isGlowing if it should glow in the dark */ public static void renderIcon(IIcon icon, int spriteIndex, boolean hasEffect, boolean isGlowing) { GL11.glPushMatrix(); if (icon == null) { GL11.glPopMatrix(); return; } float minU = icon.getMinU(); float maxU = icon.getMaxU(); float minV = icon.getMinV(); float maxV = icon.getMaxV(); float transX = 0.0F; float transY = 0.3F; float scale = 1.5F; Tessellator tessellator = Tessellator.instance; Minecraft.getMinecraft().renderEngine .bindTexture(Minecraft.getMinecraft().renderEngine.getResourceLocation(spriteIndex)); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-transX, -transY, 0.0F); GL11.glScalef(scale, scale, scale); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F, isGlowing); if (hasEffect) { float baseClr = 0.76F; float glintScale = 0.125F; float glintTransX = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().renderEngine.bindTexture(GLINT_PNG); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); GL11.glTranslatef(glintTransX, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(glintScale, glintScale, glintScale); glintTransX = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-glintTransX, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
From source file:de.sanandrew.mods.claysoldiers.client.event.SoldierBodyRenderHandler.java
License:Creative Commons License
private static void renderStealthEffect(EnumRenderStage stage) { if (stage == EnumRenderStage.PRE) { GL11.glEnable(GL11.GL_BLEND);//from w w w . j a v a 2 s. c om GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); } else { GL11.glDisable(GL11.GL_BLEND); } }