Example usage for org.lwjgl.opengl GL11 glBlendFunc

List of usage examples for org.lwjgl.opengl GL11 glBlendFunc

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glBlendFunc.

Prototype

public static void glBlendFunc(@NativeType("GLenum") int sfactor, @NativeType("GLenum") int dfactor) 

Source Link

Document

Specifies the weighting factors used by the blend equation, for both RGB and alpha functions and for all draw buffers.

Usage

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

/**
 * Renders an ESP box with the size of a normal block at the specified
 * BlockPos.//from  w w  w.  jav  a 2 s.c o m
 */
public static void blockEsp(BlockPos blockPos, Color c, double length, double length2) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glPushMatrix();
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 0.15);
    drawColorBox(new AxisAlignedBB(x, y, z, x + length2, y + 1.0, z + length), 0F, 0F, 0F, 0F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + length2, y + 1.0, z + length));
    GL11.glLineWidth(2.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void blockEspFrame(BlockPos blockPos, double red, double green, double blue) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);/*  w  w  w  .  j  a  va 2s. c  o  m*/
    GL11.glLineWidth(1.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(red, green, blue, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void blockEspBox(BlockPos blockPos, double red, double green, double blue) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);//from   w  w w . ja  va2s.c  o  m
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(red, green, blue, 0.15F);
    drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 0F, 0F, 0F, 0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void emptyBlockESPBox(BlockPos blockPos) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);//w ww  .j a  va  2  s  .c om
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4d(0, 0, 0, 0.5F);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void entityESPBox(Entity entity, Color c) {
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);/* ww  w  . j a v a  2 s  .c o  m*/
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, c.getAlpha() / 255f);
    RenderManager renderManager = Minecraft.getMinecraft().getRenderManager();
    drawSelectionBoundingBox(new AxisAlignedBB(
            entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ),
            entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
            entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY),
            entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void nukerBox(BlockPos blockPos, float damage) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);//  www.  ja  v  a  2 s .c  o  m
    GL11.glLineWidth(1.0F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(damage, 1 - damage, 0, 0.15F);
    drawColorBox(
            new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2,
                    x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2),
            damage, 1 - damage, 0, 0.15F);
    GL11.glColor4d(0, 0, 0, 0.5F);
    drawSelectionBoundingBox(new AxisAlignedBB(x + 0.5 - damage / 2, y + 0.5 - damage / 2, z + 0.5 - damage / 2,
            x + 0.5 + damage / 2, y + 0.5 + damage / 2, z + 0.5 + damage / 2));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void searchBox(BlockPos blockPos) {
    double x = blockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
    double y = blockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
    double z = blockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);//from w w  w  . j  a v a 2  s  . co m
    GL11.glLineWidth(1.0F);
    float sinus = 1F - MathHelper
            .abs(MathHelper.sin(Minecraft.getSystemTime() % 10000L / 10000.0F * (float) Math.PI * 4.0F) * 1F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    GL11.glColor4f(1F - sinus, sinus, 0F, 0.15F);
    drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0), 1F - sinus, sinus, 0F, 0.15F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0));
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawSphere(double x, double y, double z, float size, int slices, int stacks) {
    final Sphere s = new Sphere();
    GL11.glPushMatrix();//w w  w.ja v  a  2  s. c  om
    GL11.glBlendFunc(770, 771);
    GL11.glEnable(GL_BLEND);
    GL11.glLineWidth(1.2F);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL_DEPTH_TEST);
    GL11.glDepthMask(false);
    s.setDrawStyle(GLU.GLU_SILHOUETTE);
    GL11.glTranslated(x - RenderManager.renderPosX, y - RenderManager.renderPosY, z - RenderManager.renderPosZ);
    s.draw(size, slices, stacks);
    GL11.glLineWidth(2.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    GL11.glDisable(GL_BLEND);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawBorderedRect(double x, double y, double x2, double y2, float l1, int col1, int col2) {
    drawRect((float) x, (float) y, (float) x2, (float) y2, col2);

    float f = (float) (col1 >> 24 & 0xFF) / 255F;
    float f1 = (float) (col1 >> 16 & 0xFF) / 255F;
    float f2 = (float) (col1 >> 8 & 0xFF) / 255F;
    float f3 = (float) (col1 & 0xFF) / 255F;
    GL11.glPushMatrix();/*from   w  w w.  j a v a 2s . c o  m*/
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(l1);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawRect(float paramXStart, float paramYStart, float paramXEnd, float paramYEnd,
        int paramColor) {
    float alpha = (float) (paramColor >> 24 & 0xFF) / 255F;
    float red = (float) (paramColor >> 16 & 0xFF) / 255F;
    float green = (float) (paramColor >> 8 & 0xFF) / 255F;
    float blue = (float) (paramColor & 0xFF) / 255F;
    GL11.glPushMatrix();//from   w ww  . j  a  va 2  s  . c om
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glColor4f(red, green, blue, alpha);
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2d(paramXEnd, paramYStart);
    GL11.glVertex2d(paramXStart, paramYStart);
    GL11.glVertex2d(paramXStart, paramYEnd);
    GL11.glVertex2d(paramXEnd, paramYEnd);
    GL11.glEnd();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glPopMatrix();
}