Example usage for org.lwjgl.opengl GL11 glBlendFunc

List of usage examples for org.lwjgl.opengl GL11 glBlendFunc

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glBlendFunc.

Prototype

public static void glBlendFunc(@NativeType("GLenum") int sfactor, @NativeType("GLenum") int dfactor) 

Source Link

Document

Specifies the weighting factors used by the blend equation, for both RGB and alpha functions and for all draw buffers.

Usage

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawGradientRect(double x, double y, double x2, double y2, int col1, int col2) {
    float f = (float) (col1 >> 24 & 0xFF) / 255F;
    float f1 = (float) (col1 >> 16 & 0xFF) / 255F;
    float f2 = (float) (col1 >> 8 & 0xFF) / 255F;
    float f3 = (float) (col1 & 0xFF) / 255F;

    float f4 = (float) (col2 >> 24 & 0xFF) / 255F;
    float f5 = (float) (col2 >> 16 & 0xFF) / 255F;
    float f6 = (float) (col2 >> 8 & 0xFF) / 255F;
    float f7 = (float) (col2 & 0xFF) / 255F;

    GL11.glEnable(GL11.GL_BLEND);//from  w w w. ja  va 2s .c o m
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_SMOOTH);

    GL11.glPushMatrix();
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);

    GL11.glColor4f(f5, f6, f7, f4);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glShadeModel(GL11.GL_FLAT);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawGradientBorderedRect(double x, double y, double x2, double y2, float l1, int col1,
        int col2, int col3) {
    float f = (float) (col1 >> 24 & 0xFF) / 255F;
    float f1 = (float) (col1 >> 16 & 0xFF) / 255F;
    float f2 = (float) (col1 >> 8 & 0xFF) / 255F;
    float f3 = (float) (col1 & 0xFF) / 255F;

    GL11.glDisable(GL11.GL_TEXTURE_2D);//from w w w .j ava2s.  co m
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL11.GL_BLEND);

    GL11.glPushMatrix();
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glLineWidth(1F);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y);
    GL11.glVertex2d(x2, y);
    GL11.glVertex2d(x, y2);
    GL11.glVertex2d(x2, y2);
    GL11.glEnd();
    GL11.glPopMatrix();

    drawGradientRect(x, y, x2, y2, col2, col3);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawStrip(int x, int y, float width, double angle, float points, float radius, int color) {
    GL11.glPushMatrix();/* w ww .  ja v a2s . c  o m*/
    float f1 = (float) (color >> 24 & 255) / 255.0F;
    float f2 = (float) (color >> 16 & 255) / 255.0F;
    float f3 = (float) (color >> 8 & 255) / 255.0F;
    float f4 = (float) (color & 255) / 255.0F;
    GL11.glTranslatef(x, y, 0);
    GL11.glColor4f(f2, f3, f4, f1);
    GL11.glLineWidth(width);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
    GL11.glEnable(GL13.GL_MULTISAMPLE);

    if (angle > 0) {
        GL11.glBegin(GL11.GL_LINE_STRIP);

        for (int i = 0; i < angle; i++) {
            float a = (float) (i * (angle * Math.PI / points));
            float xc = (float) (Math.cos(a) * radius);
            float yc = (float) (Math.sin(a) * radius);
            GL11.glVertex2f(xc, yc);
        }

        GL11.glEnd();
    }

    if (angle < 0) {
        GL11.glBegin(GL11.GL_LINE_STRIP);

        for (int i = 0; i > angle; i--) {
            float a = (float) (i * (angle * Math.PI / points));
            float xc = (float) (Math.cos(a) * -radius);
            float yc = (float) (Math.sin(a) * -radius);
            GL11.glVertex2f(xc, yc);
        }

        GL11.glEnd();
    }

    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL13.GL_MULTISAMPLE);
    GL11.glDisable(GL11.GL_MAP1_VERTEX_3);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawCircle(float cx, float cy, float r, int num_segments, int c) {
    GL11.glScalef(0.5F, 0.5F, 0.5F);/*from w ww .  ja v a 2s . c  om*/
    r *= 2;
    cx *= 2;
    cy *= 2;
    float f = (float) (c >> 24 & 0xff) / 255F;
    float f1 = (float) (c >> 16 & 0xff) / 255F;
    float f2 = (float) (c >> 8 & 0xff) / 255F;
    float f3 = (float) (c & 0xff) / 255F;
    float theta = (float) (2 * 3.1415926 / (num_segments));
    float p = (float) Math.cos(theta);//calculate the sine and cosine
    float s = (float) Math.sin(theta);
    float t;
    GL11.glColor4f(f1, f2, f3, f);
    float x = r;
    float y = 0;//start at angle = 0
    GL11.glEnable(3042);
    GL11.glDisable(3553);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glBlendFunc(770, 771);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    for (int ii = 0; ii < num_segments; ii++) {
        GL11.glVertex2f(x + cx, y + cy);//final vertex vertex

        //rotate the stuff
        t = x;
        x = p * x - s * y;
        y = s * t + p * y;
    }
    GL11.glEnd();
    GL11.glEnable(3553);
    GL11.glDisable(3042);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glScalef(2F, 2F, 2F);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawFullCircle(int cx, int cy, double r, int c) {
    GL11.glScalef(0.5F, 0.5F, 0.5F);/*from  w w w.jav  a2s.  co  m*/
    r *= 2;
    cx *= 2;
    cy *= 2;
    float f = (float) (c >> 24 & 0xff) / 255F;
    float f1 = (float) (c >> 16 & 0xff) / 255F;
    float f2 = (float) (c >> 8 & 0xff) / 255F;
    float f3 = (float) (c & 0xff) / 255F;
    GL11.glEnable(3042);
    GL11.glDisable(3553);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glBlendFunc(770, 771);
    GL11.glColor4f(f1, f2, f3, f);
    GL11.glBegin(GL11.GL_TRIANGLE_FAN);
    for (int i = 0; i <= 360; i++) {
        double x = Math.sin((i * Math.PI / 180)) * r;
        double y = Math.cos((i * Math.PI / 180)) * r;
        GL11.glVertex2d(cx + x, cy + y);
    }
    GL11.glEnd();
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(3553);
    GL11.glDisable(3042);
    GL11.glScalef(2F, 2F, 2F);
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawESP(double d, double d1, double d2, double r, double b, double g) {
    GL11.glPushMatrix();/*from   w  w w  . ja v a2s . c  o  m*/
    GL11.glEnable(3042);
    GL11.glBlendFunc(770, 771);
    GL11.glLineWidth(1.5F);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glLineWidth(1.0F);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(2929);
    GL11.glDepthMask(false);
    GL11.glColor4d(r, g, b, 0.1825F);
    drawColorBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 1.0, d2 + 1.0), 0F, 0F, 0F, 0F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 1.0, d2 + 1.0));
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(2929);
    GL11.glDepthMask(true);
    GL11.glDisable(3042);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawChestESP(double d, double d1, double d2, double r, double b, double g, double length,
        double length2) {
    GL11.glPushMatrix();//  w  w  w. j  a v a2  s  .  c  om
    GL11.glEnable(3042);
    GL11.glBlendFunc(770, 771);
    GL11.glLineWidth(1.5F);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glLineWidth(1.0F);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(2929);
    GL11.glDepthMask(false);
    GL11.glColor4d(r, g, b, 0.15);
    drawColorBox(new AxisAlignedBB(d, d1, d2, d + length2, d1 + 1.0, d2 + length), 0F, 0F, 0F, 0F);
    GL11.glColor4d(0, 0, 0, 0.5);
    drawSelectionBoundingBox(new AxisAlignedBB(d, d1, d2, d + length2, d1 + 1.0, d2 + length));
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(2929);
    GL11.glDepthMask(true);
    GL11.glDisable(3042);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawLogoutESP(double d, double d1, double d2, double r, double b, double g) {
    GL11.glPushMatrix();//  ww  w. j  ava2  s.  c  o  m
    GL11.glEnable(3042);
    GL11.glBlendFunc(770, 771);
    GL11.glLineWidth(1.5F);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glLineWidth(1.0F);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(2929);
    GL11.glDepthMask(false);
    GL11.glColor4d(r, g, b, 0.1825F);
    drawBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 2.0, d2 + 1.0));
    GL11.glColor4d(r, g, b, 1.0F);
    drawOutlinedBoundingBox(new AxisAlignedBB(d, d1, d2, d + 1.0, d1 + 2.0, d2 + 1.0));
    GL11.glLineWidth(2.0F);
    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glEnable(2929);
    GL11.glDepthMask(true);
    GL11.glDisable(3042);
    GL11.glPopMatrix();
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawLogoutSpotTracer(LogoutSpot l) {
    try {/* www . j a v  a  2 s .c o  m*/
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDepthMask(false);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glLineWidth(1.5F);

        GL11.glColor3d(l.red, l.green, l.blue);
        GL11.glBegin(GL11.GL_LINE_LOOP);
        GL11.glVertex3d(0, 0, 0);
        GL11.glVertex3d(l.dX + 0.5, l.dY + 0.5, l.dZ + 0.5);
        GL11.glEnd();

        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDepthMask(true);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glPopMatrix();
    } catch (Exception e) {
    }
}

From source file:com.darkcart.xdolf.util.RenderUtils.java

License:Open Source License

public static void drawWayPointTracer(Waypoint w) {
    try {//w w  w .  j a  v a2s .c  o  m
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_DEPTH_TEST);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glDepthMask(false);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glLineWidth(1.5F);
        GL11.glColor3d(w.red, w.green, w.blue);
        GL11.glBegin(GL11.GL_LINE_LOOP);
        Vec3d eyes = new Vec3d(0, 0, 1).rotatePitch(-(float) Math.toRadians(Wrapper.getPlayer().rotationPitch))
                .rotateYaw(-(float) Math.toRadians(Wrapper.getPlayer().rotationYaw));

        GL11.glVertex3d(eyes.xCoord, Wrapper.getPlayer().getEyeHeight() + eyes.yCoord, eyes.zCoord);
        GL11.glVertex3d(w.dX + 0.5, w.dY + 0.5, w.dZ + 0.5);
        GL11.glEnd();

        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDepthMask(true);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glPopMatrix();
    } catch (Exception e) {
    }
}