List of usage examples for javax.media.j3d TransformGroup TransformGroup
public TransformGroup(Transform3D t1)
From source file:SimpleDirLight.java
/** * This build the content branch of our scene graph. It creates a transform * group so that the shape is slightly tilted to reveal its 3D shape. * //w w w . j a v a2 s . com * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch() { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); contentBranch.addChild(rotationGroup); //Create a new appearance Appearance app = new Appearance(); //Create the colours for the material Color3f ambientColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f diffuseColour = new Color3f(1.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); //Define the shininess float shininess = 20.0f; //Set the material of the appearance app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Create and add a new sphere using the appearance rotationGroup.addChild(new Sphere(2.0f, Sphere.GENERATE_NORMALS, 120, app)); //Use the addLights function to add the lights to the branch addLights(contentBranch); //Return the root of the content branch return contentBranch; }
From source file:BackgroundApp.java
public BranchGroup createSceneGraph(SimpleUniverse su) { // Create the root of the branch graph BranchGroup objRootBG = new BranchGroup(); Vector3f translate = new Vector3f(); Transform3D T3D = new Transform3D(); translate.set(0.0f, -0.3f, 0.0f);/*from w w w . j a va2s .c om*/ T3D.setTranslation(translate); TransformGroup objRoot = new TransformGroup(T3D); objRootBG.addChild(objRoot); objRoot.addChild(createLand()); BoundingLeaf boundingLeaf = new BoundingLeaf(new BoundingSphere()); PlatformGeometry platformGeom = new PlatformGeometry(); platformGeom.addChild(boundingLeaf); platformGeom.compile(); su.getViewingPlatform().setPlatformGeometry(platformGeom); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior( su.getViewingPlatform().getViewPlatformTransform()); keyNavBeh.setSchedulingBoundingLeaf(boundingLeaf); objRootBG.addChild(keyNavBeh); Background background = new Background(); background.setApplicationBounds(new BoundingSphere(new Point3d(), 1000.0)); background.setGeometry(createBackGraph()); objRoot.addChild(background); AmbientLight ambientLight = new AmbientLight(); ambientLight.setInfluencingBounds(new BoundingSphere()); objRootBG.addChild(ambientLight); return objRootBG; }
From source file:SimpleTransform.java
/** * This builds the content branch of our scene graph. The root of the shapes * supplied as a parameter is slightly tilted to reveal its 3D shape. It * also uses the addLights function to add some lights to the scene. The * group that the shape is added to has its capabilities set so that we can * read and write it.//from w w w . j av a 2s.c om * * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch(Node shape) { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); rotationGroup = new TransformGroup(rotateCube); //Set the capabilities so that the transform can be accessed rotationGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); rotationGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentBranch.addChild(rotationGroup); rotationGroup.addChild(shape); addLights(contentBranch); return contentBranch; }
From source file:SimpleIndexedQuadSmooth.java
/** * This builds the content branch of our scene graph. It uses the buildShape * function to create the actual shape, adding to to the transform group so * that the shape is slightly tilted to reveal its 3D shape. It also uses * the addLights function to add some lights to the scene. * //from w w w .j a v a 2 s.c o m * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch(Node shape) { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); contentBranch.addChild(rotationGroup); rotationGroup.addChild(shape); addLights(contentBranch); return contentBranch; }
From source file:SimpleSpotLights.java
/** * This build the content branch of our scene graph. It creates a transform * group so that the shape is slightly tilted to reveal its 3D shape. * /*from www. j ava 2 s .c om*/ * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch() { BranchGroup contentBranch = new BranchGroup(); Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); contentBranch.addChild(rotationGroup); //Create a new appearance Appearance app = new Appearance(); //Create the colours for the material Color3f ambientColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); //Define the shininess float shininess = 20.0f; //Set the material of the appearance app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Create and add a new sphere using the appearance rotationGroup.addChild(new Sphere(2.0f, Sphere.GENERATE_NORMALS, 120, app)); //Use the addLights function to add the lights to the branch addLights(contentBranch); //Return the root of the content branch return contentBranch; }
From source file:Gouraud.java
/** * Erstellt den Szenegraphen/*from www. j av a2 s . co m*/ * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); //Loader ObjectFile file = new ObjectFile(ObjectFile.RESIZE); Scene scene = null; try { // Laden der Obj Datei mittels jar scene = file.load(ClassLoader.getSystemResource("teapot.obj")); } catch (Exception e) { System.err.println(e); System.exit(1); } objDreh.addChild(scene.getSceneGroup()); DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f), new Vector3f(-1.0f, -1.0f, -1.0f)); d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), 100.0d)); objDreh.addChild(d_Licht); objWurzel.addChild(objDreh); return objWurzel; }
From source file:KeyNavigatorApp.java
public BranchGroup createSceneGraph(SimpleUniverse su) { // Create the root of the branch graph TransformGroup vpTrans = null;/*from ww w.j a v a 2s . c om*/ BranchGroup objRoot = new BranchGroup(); Vector3f translate = new Vector3f(); Transform3D T3D = new Transform3D(); TransformGroup TG = null; objRoot.addChild(createLand()); SharedGroup share = new SharedGroup(); share.addChild(createPyramid()); float[][] position = { { 0.0f, 0.0f, -3.0f }, { 6.0f, 0.0f, 0.0f }, { 6.0f, 0.0f, 6.0f }, { 3.0f, 0.0f, -10.0f }, { 13.0f, 0.0f, -30.0f }, { -13.0f, 0.0f, 30.0f }, { -13.0f, 0.0f, 23.0f }, { 13.0f, 0.0f, 3.0f } }; for (int i = 0; i < position.length; i++) { translate.set(position[i]); T3D.setTranslation(translate); TG = new TransformGroup(T3D); TG.addChild(new Link(share)); objRoot.addChild(TG); } vpTrans = su.getViewingPlatform().getViewPlatformTransform(); translate.set(0.0f, 0.3f, 0.0f); T3D.setTranslation(translate); vpTrans.setTransform(T3D); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(vpTrans); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objRoot.addChild(keyNavBeh); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleKeyNav.java
/** * Build the content branch for the scene graph * /*from ww w. j a v a2 s.co m*/ * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { //Create the appearance an appearance for the two cubes Appearance app1 = new Appearance(); Appearance app2 = new Appearance(); Color3f ambientColour1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f ambientColour2 = new Color3f(1.0f, 1.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f diffuseColour2 = new Color3f(1.0f, 1.0f, 0.0f); float shininess = 20.0f; app1.setMaterial(new Material(ambientColour1, emissiveColour, diffuseColour1, specularColour, shininess)); app2.setMaterial(new Material(ambientColour2, emissiveColour, diffuseColour2, specularColour, shininess)); //Make two cubes Box leftCube = new Box(1.0f, 1.0f, 1.0f, app1); Box rightCube = new Box(1.0f, 1.0f, 1.0f, app2); BranchGroup contentBranch = new BranchGroup(); addLights(contentBranch); //Put it all together Transform3D leftGroupXfm = new Transform3D(); leftGroupXfm.set(new Vector3d(-1.5, 0.0, 0.0)); TransformGroup leftGroup = new TransformGroup(leftGroupXfm); Transform3D rightGroupXfm = new Transform3D(); rightGroupXfm.set(new Vector3d(1.5, 0.0, 0.0)); TransformGroup rightGroup = new TransformGroup(rightGroupXfm); leftGroup.addChild(leftCube); rightGroup.addChild(rightCube); contentBranch.addChild(leftGroup); contentBranch.addChild(rightGroup); return contentBranch; }
From source file:IntersectTest.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode);/* w w w. ja v a 2 s .c o m*/ // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f); Vector3f light2Direction = new Vector3f(-6.0f, -2.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); Transform3D t3 = new Transform3D(); // Shapes for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 3; z++) { t3.setTranslation(new Vector3d(-4 + x * 4.0, -4 + y * 4.0, -20 - z * 4.0)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene // graph. GeometryArray geom = null; if (((x + y + z) % 2) == 0) { geom = new RandomColorCube(); } else { geom = new RandomColorTetrahedron(); } Shape3D shape = new Shape3D(geom); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } } // Lines Point3f[] verts = { new Point3f(-2.0f, 0.0f, 0.0f), new Point3f(2.0f, 0.0f, 0.0f) }; Color3f grey = new Color3f(0.7f, 0.7f, 0.7f); Color3f[] colors = { grey, grey }; for (int y = 0; y < 5; y++) { for (int z = 0; z < 5; z++) { t3.setTranslation(new Vector3d(7.0, -4 + y * 2.0, -20.0 - z * 2.0)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); LineArray la = new LineArray(verts.length, LineArray.COORDINATES | LineArray.COLOR_3); la.setCoordinates(0, verts); la.setColors(0, colors); Shape3D shape = new Shape3D(); shape.setGeometry(la); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } // Points for (double x = -2.0; x <= 2.0; x += 1.0) { for (double y = -2.0; y <= 2.0; y += 1.0) { for (double z = -2.0; z <= 2.0; z += 1.0) { t3.setTranslation(new Vector3d(-10.0 + 2.0 * x, 0.0 + 2.0 * y, -20.0 + 2.0 * z)); TransformGroup objTrans = new TransformGroup(t3); objRoot.addChild(objTrans); PointArray pa = new PointArray(1, PointArray.COORDINATES | PointArray.COLOR_3); pa.setCoordinate(0, new Point3d(0.0, 0.0, 0.0)); pa.setColor(0, grey); Shape3D shape = new Shape3D(); shape.setGeometry(pa); // use the utility method to set the capabilities PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL); objTrans.addChild(shape); } } } return objRoot; }
From source file:ExTransform.java
public Group buildScene() { // Turn on the headlight setHeadlightEnable(true);//from w ww . j a va 2s . c o m // Build the scene root switchGroup = new Switch(); switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create application bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t3d; Appearance app = new Appearance(); Material mat = new Material(); mat.setAmbientColor(0.2f, 0.8f, 0.4f); mat.setDiffuseColor(0.2f, 0.8f, 0.4f); mat.setSpecularColor(0.0f, 0.0f, 0.f); app.setMaterial(mat); // Build the 3D object: Box box = new Box(3.0f, 2.0f, 1.0f, app); // Build the shared object: sharedObject = new SharedGroup(); sharedObject.addChild(box); // Build 4 separate transforms: Transform3D id = new Transform3D(); TransformGroup idGroup = new TransformGroup(id); idGroup.addChild(new Link(sharedObject)); switchGroup.addChild(idGroup); Transform3D rot = new Transform3D(); rot.set(new AxisAngle4d(0., 1., 0., Math.PI / 4.)); TransformGroup rotGroup = new TransformGroup(rot); rotGroup.addChild(new Link(sharedObject)); switchGroup.addChild(rotGroup); Transform3D trans = new Transform3D(); trans.set(new Vector3d(2., 0., 0.)); TransformGroup transGroup = new TransformGroup(trans); transGroup.addChild(new Link(sharedObject)); switchGroup.addChild(transGroup); Transform3D scale = new Transform3D(); scale.set(2.0); TransformGroup scaleGroup = new TransformGroup(scale); scaleGroup.addChild(new Link(sharedObject)); switchGroup.addChild(scaleGroup); switchGroup.setWhichChild(options[currentSwitch].child); return switchGroup; }