KeyNavigatorApp.java Source code

Java tutorial

Introduction

Here is the source code for KeyNavigatorApp.java

Source

/*
 * @(#)KeyNavigatorApp.java 1.0 99/04/15 11:42:40
 * 
 * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
 * Licensee represents and warrants that it will not use or redistribute the
 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.IndexedTriangleArray;
import javax.media.j3d.LineArray;
import javax.media.j3d.Link;
import javax.media.j3d.Shape3D;
import javax.media.j3d.SharedGroup;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.keyboard.KeyNavigatorBehavior;
import com.sun.j3d.utils.universe.SimpleUniverse;

//   KeyNavigatorApp renders a simple landscape

public class KeyNavigatorApp extends Applet {

    Shape3D createPyramid() {
        IndexedTriangleArray pyGeom = new IndexedTriangleArray(5, GeometryArray.COORDINATES | GeometryArray.COLOR_3,
                12);

        pyGeom.setCoordinate(0, new Point3f(0.0f, 0.7f, 0.0f));
        pyGeom.setCoordinate(1, new Point3f(-0.4f, 0.0f, -0.4f));
        pyGeom.setCoordinate(2, new Point3f(-0.4f, 0.0f, 0.4f));
        pyGeom.setCoordinate(3, new Point3f(0.4f, 0.0f, 0.4f));
        pyGeom.setCoordinate(4, new Point3f(0.4f, 0.0f, -0.4f));

        pyGeom.setCoordinateIndex(0, 0);
        pyGeom.setCoordinateIndex(1, 1);
        pyGeom.setCoordinateIndex(2, 2);
        pyGeom.setCoordinateIndex(3, 0);
        pyGeom.setCoordinateIndex(4, 2);
        pyGeom.setCoordinateIndex(5, 3);
        pyGeom.setCoordinateIndex(6, 0);
        pyGeom.setCoordinateIndex(7, 3);
        pyGeom.setCoordinateIndex(8, 4);
        pyGeom.setCoordinateIndex(9, 0);
        pyGeom.setCoordinateIndex(10, 4);
        pyGeom.setCoordinateIndex(11, 1);

        Color3f c = new Color3f(0.6f, 0.5f, 0.55f);
        pyGeom.setColor(0, c);
        pyGeom.setColor(1, c);
        pyGeom.setColor(2, c);
        pyGeom.setColor(3, c);
        pyGeom.setColor(4, c);

        Shape3D pyramid = new Shape3D(pyGeom);
        return pyramid;
    }

    Shape3D createLand() {
        LineArray landGeom = new LineArray(44, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
        float l = -50.0f;
        for (int c = 0; c < 44; c += 4) {

            landGeom.setCoordinate(c + 0, new Point3f(-50.0f, 0.0f, l));
            landGeom.setCoordinate(c + 1, new Point3f(50.0f, 0.0f, l));
            landGeom.setCoordinate(c + 2, new Point3f(l, 0.0f, -50.0f));
            landGeom.setCoordinate(c + 3, new Point3f(l, 0.0f, 50.0f));
            l += 10.0f;
        }

        Color3f c = new Color3f(0.1f, 0.8f, 0.1f);
        for (int i = 0; i < 44; i++)
            landGeom.setColor(i, c);

        return new Shape3D(landGeom);
    }

    public BranchGroup createSceneGraph(SimpleUniverse su) {
        // Create the root of the branch graph
        TransformGroup vpTrans = null;

        BranchGroup objRoot = new BranchGroup();

        Vector3f translate = new Vector3f();
        Transform3D T3D = new Transform3D();
        TransformGroup TG = null;

        objRoot.addChild(createLand());

        SharedGroup share = new SharedGroup();
        share.addChild(createPyramid());

        float[][] position = { { 0.0f, 0.0f, -3.0f }, { 6.0f, 0.0f, 0.0f }, { 6.0f, 0.0f, 6.0f },
                { 3.0f, 0.0f, -10.0f }, { 13.0f, 0.0f, -30.0f }, { -13.0f, 0.0f, 30.0f }, { -13.0f, 0.0f, 23.0f },
                { 13.0f, 0.0f, 3.0f } };

        for (int i = 0; i < position.length; i++) {
            translate.set(position[i]);
            T3D.setTranslation(translate);
            TG = new TransformGroup(T3D);
            TG.addChild(new Link(share));
            objRoot.addChild(TG);
        }
        vpTrans = su.getViewingPlatform().getViewPlatformTransform();
        translate.set(0.0f, 0.3f, 0.0f);
        T3D.setTranslation(translate);
        vpTrans.setTransform(T3D);
        KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(vpTrans);
        keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
        objRoot.addChild(keyNavBeh);

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    } // end of CreateSceneGraph method of KeyNavigatorApp

    public KeyNavigatorApp() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        add("Center", canvas3D);

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        BranchGroup scene = createSceneGraph(simpleU);

        simpleU.addBranchGraph(scene);
    } // end of KeyNavigatorApp (constructor)

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.print("KeyNavigatorApp.java \n- a demonstration of the KeyNavigatorBehavior ");
        System.out.println("class to provide keyboard navigation in a Java 3D scene.");
        System.out.println("When the app loads, you can use the arrow keys to move.");
        System.out.println("This is an example progam from The Java 3D API Tutorial.");
        System.out.println("The Java 3D Tutorial is available on the web at:");
        System.out.println("http://www.sun.com/desktop/java3d/collateral");
        Frame frame = new MainFrame(new KeyNavigatorApp(), 256, 256);
    } // end of main (method of KeyNavigatorApp)

} // end of class KeyNavigatorApp