List of usage examples for javax.media.j3d TransformGroup addChild
public void addChild(Node child)
From source file:MousePickApp.java
public BranchGroup createSceneGraph(Canvas3D canvas) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = null; PickRotateBehavior pickRotate = null; Transform3D transform = new Transform3D(); BoundingSphere behaveBounds = new BoundingSphere(); // create ColorCube and PickRotateBehavior objects transform.setTranslation(new Vector3f(-0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate);//from ww w . j a va 2s . c o m objRotate.addChild(new ColorCube(0.4)); pickRotate = new PickRotateBehavior(objRoot, canvas, behaveBounds); objRoot.addChild(pickRotate); // add a second ColorCube object to the scene graph transform.setTranslation(new Vector3f(0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:InterleavedNIOBuffer.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);//w w w .ja va 2 s . com transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); createInterleavedBuffers(); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:GeometryByReferenceNIOBuffer.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*from w w w . j a v a2s .c o m*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); //create the direct nio buffer createJ3DBuffers(); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:PickCallbackApp.java
public BranchGroup createSceneGraph(Canvas3D canvas) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = null; PickRotateBehavior pickRotate = null; Transform3D transform = new Transform3D(); BoundingSphere behaveBounds = new BoundingSphere(); // create ColorCube and PickRotateBehavior objects transform.setTranslation(new Vector3f(-0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate);/*from w w w .j a va 2 s.c om*/ objRotate.addChild(new ColorCube(0.4)); pickRotate = new PickRotateBehavior(objRoot, canvas, behaveBounds); objRoot.addChild(pickRotate); PickingCallback myCallback = new MyCallbackClass(); // Register the class callback to be called pickRotate.setupCallback(myCallback); // add a second ColorCube object to the scene graph transform.setTranslation(new Vector3f(0.6f, 0.0f, -0.6f)); objRotate = new TransformGroup(transform); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleGeometry.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/* w ww . ja va 2s . c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:InterpolatorTest.java
private TransformGroup createSharedGroup(Appearance app) { TransformGroup tg = new TransformGroup(); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.addChild(createGeometry(app, -0.5, -0.5, 0)); tg.addChild(createGeometry(app, -0.5, 0.5, 0)); tg.addChild(createGeometry(app, 0.5, 0.5, 0)); tg.addChild(createGeometry(app, 0.5, -0.5, 0)); return tg;//from w ww .ja v a2 s. c om }
From source file:PickText3DBounds.java
public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;//from w ww. j a v a2 s . co m // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion()); Text3D txt = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.0f, 0.0f)); // txt.setCapability(Geometry.ALLOW_INTERSECT); Shape3D s3D = new Shape3D(); s3D.setGeometry(txt); s3D.setAppearance(a); // Create a transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING); spinTg.addChild(s3D); objScale.addChild(spinTg); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL1)); l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1; Light lgt2; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds); behavior1.setMode(PickTool.BOUNDS); objRoot.addChild(behavior1); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds); behavior2.setMode(PickTool.BOUNDS); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds); behavior3.setMode(PickTool.BOUNDS); objRoot.addChild(behavior3); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:GeometryByReferenceTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); transp = new TransparencyAttributes(); transp.setTransparency(0.5f);/*www. j a v a 2 s.com*/ transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); tetraRegular = createGeometry(1); tetraStrip = createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f)); // rotate the shape Transform3D temp = new Transform3D(); temp.rotX(Math.PI / 4.0d); t.mul(temp); temp.rotY(Math.PI / 4.0d); t.mul(temp); // Shrink the object t.setScale(0.6); TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(trans); trans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:KeyNavigatorApp.java
public BranchGroup createSceneGraph(SimpleUniverse su) { // Create the root of the branch graph TransformGroup vpTrans = null;//from w w w . j av a 2s.c o m BranchGroup objRoot = new BranchGroup(); Vector3f translate = new Vector3f(); Transform3D T3D = new Transform3D(); TransformGroup TG = null; objRoot.addChild(createLand()); SharedGroup share = new SharedGroup(); share.addChild(createPyramid()); float[][] position = { { 0.0f, 0.0f, -3.0f }, { 6.0f, 0.0f, 0.0f }, { 6.0f, 0.0f, 6.0f }, { 3.0f, 0.0f, -10.0f }, { 13.0f, 0.0f, -30.0f }, { -13.0f, 0.0f, 30.0f }, { -13.0f, 0.0f, 23.0f }, { 13.0f, 0.0f, 3.0f } }; for (int i = 0; i < position.length; i++) { translate.set(position[i]); T3D.setTranslation(translate); TG = new TransformGroup(T3D); TG.addChild(new Link(share)); objRoot.addChild(TG); } vpTrans = su.getViewingPlatform().getViewPlatformTransform(); translate.set(0.0f, 0.3f, 0.0f); T3D.setTranslation(translate); vpTrans.setTransform(T3D); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(vpTrans); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objRoot.addChild(keyNavBeh); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:HiResCoordTest.java
protected BranchGroup createSceneBranchGroupHouse() { BranchGroup objRoot = super.createSceneBranchGroup(); Transform3D t3dTilt = new Transform3D(); t3dTilt.rotX(0.3);//from w w w. j a v a2s .co m TransformGroup subTg = new TransformGroup(t3dTilt); subTg.addChild(new ColorCube(50.0)); subTg.addChild(createLabel("House", 60, 60, 0)); objRoot.addChild(subTg); return objRoot; }