Example usage for javax.media.j3d TransformGroup addChild

List of usage examples for javax.media.j3d TransformGroup addChild

Introduction

In this page you can find the example usage for javax.media.j3d TransformGroup addChild.

Prototype

public void addChild(Node child) 

Source Link

Document

Appends the specified child node to this group node's list of children.

Usage

From source file:SimpleKeyNav.java

/**
 * Build the content branch for the scene graph
 * //from www .j  av  a2s .c  o  m
 * @return BranchGroup that is the root of the content
 */
protected BranchGroup buildContentBranch() {
    //Create the appearance an appearance for the two cubes
    Appearance app1 = new Appearance();
    Appearance app2 = new Appearance();
    Color3f ambientColour1 = new Color3f(1.0f, 0.0f, 0.0f);
    Color3f ambientColour2 = new Color3f(1.0f, 1.0f, 0.0f);
    Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f diffuseColour1 = new Color3f(1.0f, 0.0f, 0.0f);
    Color3f diffuseColour2 = new Color3f(1.0f, 1.0f, 0.0f);
    float shininess = 20.0f;
    app1.setMaterial(new Material(ambientColour1, emissiveColour, diffuseColour1, specularColour, shininess));
    app2.setMaterial(new Material(ambientColour2, emissiveColour, diffuseColour2, specularColour, shininess));
    //Make two cubes
    Box leftCube = new Box(1.0f, 1.0f, 1.0f, app1);
    Box rightCube = new Box(1.0f, 1.0f, 1.0f, app2);

    BranchGroup contentBranch = new BranchGroup();
    addLights(contentBranch);
    //Put it all together
    Transform3D leftGroupXfm = new Transform3D();
    leftGroupXfm.set(new Vector3d(-1.5, 0.0, 0.0));
    TransformGroup leftGroup = new TransformGroup(leftGroupXfm);
    Transform3D rightGroupXfm = new Transform3D();
    rightGroupXfm.set(new Vector3d(1.5, 0.0, 0.0));
    TransformGroup rightGroup = new TransformGroup(rightGroupXfm);

    leftGroup.addChild(leftCube);
    rightGroup.addChild(rightCube);
    contentBranch.addChild(leftGroup);
    contentBranch.addChild(rightGroup);
    return contentBranch;

}

From source file:TwistStripApp.java

public BranchGroup createSceneGraph() {

    BranchGroup contentRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Add it to the root of the subgraph.
    TransformGroup objSpin = new TransformGroup();
    objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    contentRoot.addChild(objSpin);// w ww .j a  va 2 s .  com

    Shape3D twist = new Twist();
    objSpin.addChild(twist);

    // Duplicate the twist strip geometry and set the
    // appearance of the new Shape3D object to line mode
    // without culling.
    // Add the POLYGON_FILLED and POLYGON_LINE strips
    // in the scene graph at the same point.
    // This will show the triangles of the original Mobius strip that
    // are clipped. The PolygonOffset is set to prevent stitching.
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE);
    polyAttrib.setPolygonOffset(0.001f);
    Appearance polyAppear = new Appearance();
    polyAppear.setPolygonAttributes(polyAttrib);
    objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear));

    Alpha rotationAlpha = new Alpha(-1, 16000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin);

    // a bounding sphere specifies a region a behavior is active
    // create a sphere centered at the origin with radius of 1
    BoundingSphere bounds = new BoundingSphere();
    rotator.setSchedulingBounds(bounds);
    objSpin.addChild(rotator);

    // make background white
    Background background = new Background(1.0f, 1.0f, 1.0f);
    background.setApplicationBounds(bounds);
    contentRoot.addChild(background);

    // Let Java 3D perform optimizations on this scene graph.
    contentRoot.compile();

    return contentRoot;
}

From source file:MouseBehaviorApp.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objTransform = new TransformGroup();
    objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(objTransform);//from  ww  w .ja  v  a2  s. c  o m
    objTransform.addChild(new ColorCube(0.4));
    objRoot.addChild(new Axis());

    MouseRotate myMouseRotate = new MouseRotate();
    myMouseRotate.setTransformGroup(objTransform);
    myMouseRotate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseRotate);

    MouseTranslate myMouseTranslate = new MouseTranslate();
    myMouseTranslate.setTransformGroup(objTransform);
    myMouseTranslate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseTranslate);

    MouseZoom myMouseZoom = new MouseZoom();
    myMouseZoom.setTransformGroup(objTransform);
    myMouseZoom.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseZoom);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:SimpleCombine.java

/**
 * This defines the shapes used in the scene. The function uses the utility
 * geometries sphere, box, cone and cylinder to build a simple scene. This
 * demonstrates the use of transformations to group and position items.
 * /* w  w w .j a  v a  2 s  .  c om*/
 * @return Node that is the root of the shape hierarchy.
 */
protected Node buildShape() {
    //Create a root for the shapes in the scene
    BranchGroup theScene = new BranchGroup();
    //Create an appearance for the ground
    Appearance groundApp = new Appearance();
    Color3f groundColour = new Color3f(0.0f, 0.5f, 0.0f);
    Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f specularColour = new Color3f(0.5f, 0.5f, 0.5f);
    float shininess = 10.0f;
    groundApp.setMaterial(new Material(groundColour, emissiveColour, groundColour, specularColour, shininess));
    //Create a box that will be the ground
    Box ground = new Box(100.0f, 0.1f, 100.0f, groundApp);
    //Create a transform and a transform group that
    //will position the ground
    Transform3D grndXfm = new Transform3D();
    grndXfm.set(new Vector3f(0.0f, -1.0f, 0.0f));
    TransformGroup grndXfmGrp = new TransformGroup(grndXfm);
    //Add the ground shape to the group
    grndXfmGrp.addChild(ground);
    //Add the ground group to the scene group
    theScene.addChild(grndXfmGrp);
    //Create an appearance for the wall of the house
    Appearance wallApp = new Appearance();
    Color3f wallColour = new Color3f(0.5f, 0.5f, 0.5f);
    wallApp.setMaterial(new Material(wallColour, emissiveColour, wallColour, specularColour, shininess));
    //Create a cylinder that is the wall of the house
    Cylinder walls = new Cylinder(1.0f, 1.0f, Primitive.GENERATE_NORMALS, wallApp);
    //Create a group that will be the root of the house
    TransformGroup house = new TransformGroup();
    //Add the walls to the house group
    house.addChild(walls);
    //Create an appearance for the roof
    Appearance roofApp = new Appearance();
    Color3f roofColour = new Color3f(0.5f, 0.0f, 0.0f);
    roofApp.setMaterial(new Material(roofColour, emissiveColour, roofColour, specularColour, shininess));
    //Create a cone that will be the roof
    Cone myRoof = new Cone(1.0f, 1.0f, Primitive.GENERATE_NORMALS, roofApp);
    //Create the transform and transform group that will position the
    //roof on the house
    Transform3D roofXfm = new Transform3D();
    roofXfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
    TransformGroup roofXfmGrp = new TransformGroup(roofXfm);
    //Add the roof to the roof transform group
    roofXfmGrp.addChild(myRoof);
    //Add the roof group to the house
    house.addChild(roofXfmGrp);
    //Create an appearance for the tree trunks
    Appearance trunkApp = new Appearance();
    Color3f trunkColour = new Color3f(0.2f, 0.2f, 0.0f);
    trunkApp.setMaterial(new Material(trunkColour, emissiveColour, trunkColour, specularColour, shininess));
    //Create an appearance for the tree leaves
    Appearance leafApp = new Appearance();
    Color3f leafColour = new Color3f(0.0f, 0.2f, 0.0f);
    leafApp.setMaterial(new Material(leafColour, emissiveColour, leafColour, specularColour, shininess));
    //Create a transform and transform group for the tree
    Transform3D treeXfm = new Transform3D();
    treeXfm.set(new Vector3f(-2.0f, 0.0f, 0.5f));
    TransformGroup treeXfmGrp = new TransformGroup(treeXfm);
    //Create a cylinder for the tree trunk
    Cylinder myTrunk = new Cylinder(0.1f, 1.0f, trunkApp);
    //Add the trunk to the tree group
    treeXfmGrp.addChild(myTrunk);
    //Create a transform and transform group for the tree leaves
    Transform3D leafXfm = new Transform3D();
    leafXfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
    TransformGroup leafXfmGrp = new TransformGroup(leafXfm);
    //Create the leaves
    Sphere myLeaf = new Sphere(0.5f, leafApp);
    //Add the leaves to the leaf group
    leafXfmGrp.addChild(myLeaf);
    //Add the leaf group to the tree group
    treeXfmGrp.addChild(leafXfmGrp);
    //Create another tree
    Transform3D tree1Xfm = new Transform3D();
    tree1Xfm.set(new Vector3f(1.4f, 0.0f, -0.5f));
    TransformGroup tree1XfmGrp = new TransformGroup(tree1Xfm);
    Cylinder myTrunk1 = new Cylinder(0.1f, 1.0f, trunkApp);
    tree1XfmGrp.addChild(myTrunk1);
    Transform3D leaf1Xfm = new Transform3D();
    leaf1Xfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
    TransformGroup leaf1XfmGrp = new TransformGroup(leaf1Xfm);
    Sphere myLeaf1 = new Sphere(0.5f, leafApp);
    leaf1XfmGrp.addChild(myLeaf1);
    tree1XfmGrp.addChild(leaf1XfmGrp);
    //Create the final tree
    Transform3D tree2Xfm = new Transform3D();
    tree2Xfm.set(new Vector3f(1.2f, 0.0f, 1.0f));
    TransformGroup tree2XfmGrp = new TransformGroup(tree2Xfm);
    Cylinder myTrunk2 = new Cylinder(0.1f, 1.0f, trunkApp);
    tree2XfmGrp.addChild(myTrunk2);
    Transform3D leaf2Xfm = new Transform3D();
    leaf2Xfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
    TransformGroup leaf2XfmGrp = new TransformGroup(leaf2Xfm);
    Sphere myLeaf2 = new Sphere(0.5f, leafApp);
    leaf2XfmGrp.addChild(myLeaf2);
    tree2XfmGrp.addChild(leaf2XfmGrp);
    //Put the scene together by adding all the groups
    //to the scene group
    theScene.addChild(house);
    theScene.addChild(treeXfmGrp);
    theScene.addChild(tree1XfmGrp);
    theScene.addChild(tree2XfmGrp);
    return theScene;
}

From source file:SimpleTest.java

public SimpleTest() {
    // create the SimpleUniverse class that will
    // encapsulate the scene that we are building.
    // SimpleUniverse is a helper class (utility)
    // from SUN that is included with the core Java 3D
    // distribution.
    SimpleUniverse u = new SimpleUniverse();

    // create a BranchGroup. A BranchGroup is a node in
    // a Tree data structure that can have child nodes
    BranchGroup bgRoot = new BranchGroup();

    // create the Background node and add it to the SimpleUniverse
    u.addBranchGraph(createBackground());

    // create the behaviors to move the geometry along the X-axis.
    // The behavior is added as a child of the bgRoot node.
    // Anything add as a child of the tg node will be effected by the
    // behvior (will be moved along the X-axis).
    TransformGroup tg = createBehaviors(bgRoot);

    // add the Sphere geometry as a child of the tg
    // so that it will be moved along the X-axis.
    tg.addChild(createSceneGraph());

    // because the sphere was added at the 0,0,0 coordinate
    // and by default the viewer is also located at 0,0,0
    // we have to move the viewer back a little so that
    // she can see the scene.
    u.getViewingPlatform().setNominalViewingTransform();

    // add a light to the root BranchGroup to illuminate the scene
    addLights(bgRoot);/*from   w w  w  .  ja  va2  s  . c om*/

    // finally wire everything together by adding the root
    // BranchGroup to the SimpleUniverse
    u.addBranchGraph(bgRoot);
}

From source file:SimpleGeometry.java

PlatformGeometry createAimer() {

    PlatformGeometry pg = new PlatformGeometry();

    // This TransformGroup will be used by the MouseTranslate
    // utiltiy to move the cylinder around the canvas. when the
    // the user holds down mouse button 3.
    TransformGroup moveTG = new TransformGroup();
    moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    MouseTranslate mouseT = new MouseTranslate(moveTG);
    moveTG.addChild(mouseT);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    mouseT.setSchedulingBounds(bounds);/*  ww w  .j  a va2 s  .co m*/
    pg.addChild(moveTG);

    // This TransformGroup is used to place the cylinder in the scene.
    // The cylinder will be rotated 90 degrees so it will appear as
    // a circle on the screen (could be made into a nice gun site...).
    // The cylinder is also displaced a little in Z so it is in front
    // of the viewer.
    Transform3D xForm = new Transform3D();
    xForm.rotX(Math.PI / 2.0);
    xForm.setTranslation(new Vector3d(0.0, 0.0, -0.7));
    TransformGroup placementTG = new TransformGroup(xForm);
    moveTG.addChild(placementTG);

    // Create the cylinder - make it thin and transparent.
    Appearance cylinderAppearance = new Appearance();
    TransparencyAttributes transAttrs = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);
    //        cylinderAppearance.setTransparencyAttributes(transAttrs);
    Cylinder aimer = new Cylinder(0.06f, 0.005f, 0, cylinderAppearance);
    placementTG.addChild(aimer);

    return pg;
}

From source file:PrintFromButton.java

public BranchGroup createSceneGraph(Raster drawRaster) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // spin object has composited transformation matrix
    Transform3D spin = new Transform3D();
    Transform3D tempspin = new Transform3D();

    spin.rotX(Math.PI / 4.0d);/*from  w  ww.  j  a  v a2s .c  o m*/
    tempspin.rotY(Math.PI / 5.0d);
    spin.mul(tempspin);
    spin.setScale(0.7);
    spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));

    TransformGroup objTrans = new TransformGroup(spin);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    // ColorCube is a Convenience Utility class
    objTrans.addChild(new ColorCube(0.4));

    //Create a raster obj
    Shape3D shape = new Shape3D(drawRaster);
    objRoot.addChild(shape);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:StereoCube.java

public BranchGroup createSceneGraph(int i) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D t = new Transform3D();
    TransformGroup tg = new TransformGroup(t);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.addChild(tg);
    tg.addChild(new ColorCube(0.4));
    MouseRotate behavior = new MouseRotate();
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    behavior.setTransformGroup(tg);/*from  w w  w. ja v  a 2 s.c om*/
    objTrans.addChild(behavior);
    // Create the translate behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(tg);
    objTrans.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
    keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
    objTrans.addChild(keyNavBeh);

    behavior.setSchedulingBounds(bounds);
    objRoot.addChild(objTrans);
    return objRoot;
}

From source file:Phong.java

/**
 * Erstellt den Szenegraphen//from   www.  j  a  va2  s .  co m
 * 
 * @return BranchGroup
 */
public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);
    //Loader
    ObjectFile file = new ObjectFile(ObjectFile.RESIZE);
    Scene scene = null;
    try {
        scene = file.load(ClassLoader.getSystemResource("teapot.obj"));

    } catch (Exception e) {
        System.err.println(e);
        System.exit(1);
    }
    objDreh.addChild(scene.getSceneGroup());

    DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f),
            new Vector3f(-1.0f, -1.0f, -1.0f));
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), 100.0d));
    objDreh.addChild(d_Licht);
    objWurzel.addChild(objDreh);
    return objWurzel;
}

From source file:OffScreenTest.java

public BranchGroup createSceneGraph(Raster drawRaster) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // spin object has composited transformation matrix
    Transform3D spin = new Transform3D();
    Transform3D tempspin = new Transform3D();

    spin.rotX(Math.PI / 4.0d);//from w  w w .  j a  v  a2 s. co  m
    tempspin.rotY(Math.PI / 5.0d);
    spin.mul(tempspin);
    spin.setScale(0.7);
    spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));

    TransformGroup objTrans = new TransformGroup(spin);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    // ColorCube is a Convenience Utility class
    objTrans.addChild(new ColorCube(0.4));

    //Create a raster
    Shape3D shape = new Shape3D(drawRaster);
    objRoot.addChild(shape);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}