List of usage examples for javax.media.j3d Transform3D Transform3D
public Transform3D()
From source file:PickWorld.java
public BranchGroup createSceneGraph(Canvas3D c) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(1.0);/*from ww w .ja v a 2 s. c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Attach picking behavior utlities to the scene root. // They will wake up when user manipulates a scene node. PickRotateBehavior behavior = new PickRotateBehavior(objRoot, c, bounds); objRoot.addChild(behavior); PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, c, bounds); objRoot.addChild(behavior2); PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, c, bounds); objRoot.addChild(behavior3); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.4f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; int numRows = 3, numCols = 5; Appearance[][] app = new Appearance[numRows][numCols]; for (row = 0; row < numRows; row++) for (col = 0; col < numCols; col++) app[row][col] = createAppearance(row * numCols + col); for (int i = 0; i < numRows; i++) { double ypos = (double) (i - numRows / 2) * 0.6; for (int j = 0; j < numCols; j++) { double xpos = (double) (j - numCols / 2) * 0.4; objScale.addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Text2DTest1.java
TransformGroup createText2D(String szText, Color3f color, int nSize, float scale, float trans) { TransformGroup tg = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(scale);//from w w w .ja va 2s.c om t3d.setTranslation(new Vector3d(-8.0, trans, 0)); tg.setTransform(t3d); Text2D text2D = new Text2D(szText, color, "SansSerif", nSize, Font.PLAIN); tg.addChild(text2D); return tg; }
From source file:LocalEyeApp.java
TransformGroup createTG(float x, float y, float z) { Vector3f position = new Vector3f(x, y, z); Transform3D translate = new Transform3D(); translate.set(position);/*from w w w .j a v a2 s.co m*/ TransformGroup trans1 = new TransformGroup(translate); return trans1; }
From source file:SimpleGeometry.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w . j a v a 2s . c om*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleWorld.java
/** * This builds the content branch of our scene graph. It uses the buildCube * function to create the actual shape, adding to to the transform group so * that the shape is slightly tilted to reveal its 3D shape. * //from ww w.ja v a 2 s. c om * @param shape * Node that represents the geometry for the content * @return BranchGroup that is the root of the content branch */ protected BranchGroup buildContentBranch(Node shape) { //Create the branch group that will be the root of the content branch BranchGroup contentBranch = new BranchGroup(); //Create the transform that will cause the shape to appear tilted Transform3D rotateCube = new Transform3D(); rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0)); TransformGroup rotationGroup = new TransformGroup(rotateCube); //Put the branch together contentBranch.addChild(rotationGroup); rotationGroup.addChild(shape); return contentBranch; }
From source file:SimpleGame.java
/** * This builds the view branch of the scene graph. * /*from w ww. ja v a2s . co m*/ * @return BranchGroup with viewing objects attached. */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); Matrix3d viewTilt = new Matrix3d(); viewTilt.rotX(Math.PI / -6); viewXfm.set(viewTilt, new Vector3d(0.0, 10.0, 10.0), 1.0); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:ObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);//from w w w . ja va2 s. co m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); return objRoot; }
From source file:BillboardTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);// w w w .j ava2 s . c o m objTrans.addChild(createBillboard("AXIS - 0,1,0", new Point3f(-40.0f, 40.0f, 0.0f), Billboard.ROTATE_ABOUT_AXIS, new Point3f(0.0f, 1.0f, 0.0f), bounds)); objTrans.addChild(createBillboard("POINT - 10,0,0", new Point3f(40.0f, 00.0f, 0.0f), Billboard.ROTATE_ABOUT_POINT, new Point3f(10.0f, 0.0f, 0.0f), bounds)); objTrans.addChild(new ColorCube(20.0)); objRoot.addChild(objTrans); return objRoot; }
From source file:ConfigObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);// www .j a v a 2s . co m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:Text3DTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 4000, 0, 0, 0); TornadoRotation rotator = new TornadoRotation(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);//from w w w . j ava 2s . c o m objTrans.addChild(createText3D(rotator, "setString", 1, 10.0f, 6.0f, Text3D.PATH_RIGHT)); objRoot.addChild(objTrans); return objRoot; }