List of usage examples for javax.media.j3d Transform3D Transform3D
public Transform3D()
From source file:Demo3D.java
/** * Create the subgraph #31 and prepare the TransformGroup node trGr31 for * the tetrahedron's picking./*from ww w .ja v a2s. c o m*/ * * @return javax.media.j3d.TransformGroup trGr31_2 - the root of the * subgraph #31 */ public TransformGroup mySubGraph31() { // Create a Transform3D node to execute the desired "static translation" // of the tetrahedron ===> start position. transl = new Transform3D(); vectransl = new Vector3d(0.0, -2.0, 0.0); // translation transl.set(vectransl); // Create the TransformGroup node trGr31, attach into it the "static // translation" instance and prepare it for the picking. trGr31 = new TransformGroup(transl); trGr31.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); trGr31.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trGr31.setCapability(TransformGroup.ENABLE_PICK_REPORTING); // Attach myObject (Shape3D leaf) to the TransformGroup node trGr31. trGr31.addChild(myObject); // Return the final version of the TransformGroup node trGr31. return trGr31; }
From source file:LightTest.java
public void synchLightToUi() { super.synchLightToUi(); // set some defaults if things go wrong... double x = 0; double y = 0; double z = 0; try {/* w w w . ja v a2s. c o m*/ x = Double.valueOf(m_XDirectionTextField.getText()).doubleValue(); y = Double.valueOf(m_YDirectionTextField.getText()).doubleValue(); z = Double.valueOf(m_ZDirectionTextField.getText()).doubleValue(); } catch (java.lang.NumberFormatException e) { // invalid numeric input - just ignore. } ((DirectionalLight) m_Light).setDirection((float) x, (float) y, (float) z); if (m_TransformGroup != null) { Vector3d coneVector = new Vector3d(0, 1, 0); Vector3d lightVector = new Vector3d(x, y, z); coneVector.normalize(); lightVector.normalize(); Vector3d axisVector = new Vector3d(); axisVector.cross(coneVector, lightVector); double angle = java.lang.Math.acos(coneVector.dot(lightVector)); AxisAngle4d rotAxis = new AxisAngle4d(axisVector.x, axisVector.y, axisVector.z, angle); Transform3D t3d = new Transform3D(); t3d.setRotation(rotAxis); m_TransformGroup.setTransform(t3d); } if (m_Cone != null) { Appearance app = new Appearance(); Color3f objColor = new Color3f(); m_Light.getColor(objColor); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); m_Cone.setAppearance(app); } }
From source file:ExLinearFog.java
private void addBox(float width, float height, float depth, float y, float width2, float depth2, int flags) { float[] coordinates = { // around the bottom -width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, -depth / 2.0f, -width / 2.0f, -height / 2.0f, -depth / 2.0f, // around the top -width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, -width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, }; int[] fullCoordinateIndexes = { 0, 1, 5, 4, // front 1, 2, 6, 5, // right 2, 3, 7, 6, // back 3, 0, 4, 7, // left 4, 5, 6, 7, // top 3, 2, 1, 0, // bottom };/*from ww w .j av a 2 s . c om*/ float v = -(width2 - width) / height; float[] normals = { 0.0f, v, 1.0f, // front 1.0f, v, 0.0f, // right 0.0f, v, -1.0f, // back -1.0f, v, 0.0f, // left 0.0f, 1.0f, 0.0f, // top 0.0f, -1.0f, 0.0f, // bottom }; int[] fullNormalIndexes = { 0, 0, 0, 0, // front 1, 1, 1, 1, // right 2, 2, 2, 2, // back 3, 3, 3, 3, // left 4, 4, 4, 4, // top 5, 5, 5, 5, // bottom }; float[] textureCoordinates = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; int[] fullTextureCoordinateIndexes = { 0, 1, 2, 3, // front 0, 1, 2, 3, // right 0, 1, 2, 3, // back 0, 1, 2, 3, // left 0, 1, 2, 3, // top 0, 1, 2, 3, // bottom }; // Select indexes needed int[] coordinateIndexes; int[] normalIndexes; int[] textureCoordinateIndexes; if (flags == 0) { // build neither top or bottom coordinateIndexes = new int[4 * 4]; textureCoordinateIndexes = new int[4 * 4]; normalIndexes = new int[4 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else if ((flags & (BUILD_TOP | BUILD_BOTTOM)) == (BUILD_TOP | BUILD_BOTTOM)) { // build top and bottom coordinateIndexes = fullCoordinateIndexes; textureCoordinateIndexes = fullTextureCoordinateIndexes; normalIndexes = fullNormalIndexes; } else if ((flags & BUILD_TOP) != 0) { // build top but not bottom coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 5 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else { // build bottom but not top coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } for (int i = 5 * 4; i < 6 * 4; i++) { coordinateIndexes[i - 4] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i - 4] = fullTextureCoordinateIndexes[i]; normalIndexes[i - 4] = fullNormalIndexes[i]; } } IndexedQuadArray quads = new IndexedQuadArray(coordinates.length, // number // of // vertexes GeometryArray.COORDINATES | // vertex coordinates given GeometryArray.NORMALS | // normals given GeometryArray.TEXTURE_COORDINATE_2, // texture // coordinates given coordinateIndexes.length); // number of coordinate indexes quads.setCoordinates(0, coordinates); quads.setCoordinateIndices(0, coordinateIndexes); quads.setNormals(0, normals); quads.setNormalIndices(0, normalIndexes); quads.setTextureCoordinates(0, textureCoordinates); quads.setTextureCoordinateIndices(0, textureCoordinateIndexes); Shape3D box = new Shape3D(quads, mainAppearance); Vector3f trans = new Vector3f(0.0f, y, 0.0f); Transform3D tr = new Transform3D(); tr.set(trans); // translate TransformGroup tg = new TransformGroup(tr); tg.addChild(box); addChild(tg); }
From source file:KeyNavigateTest.java
protected Group createGeometryGroup(Appearance app, Vector3d position, Vector3d scale, String szTextureFile, String szSoundFile) {/*from ww w . j a v a 2s .c om*/ Group g = new Group(); app.setPolygonAttributes( new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false)); app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f)); m_TextureAttributes = new TextureAttributes(TextureAttributes.REPLACE, new Transform3D(), new Color4f(0, 0, 0, 1), TextureAttributes.FASTEST); app.setTextureAttributes(m_TextureAttributes); if ((m_nFlags & ComplexObject.TEXTURE) == ComplexObject.TEXTURE) setTexture(app, szTextureFile); Cone cone = new Cone(1, 1, Primitive.GENERATE_TEXTURE_COORDS, app); g.addChild(cone); attachBehavior(new TextureAnimationBehavior(m_TextureAttributes)); return g; }
From source file:KeyNavigateTest.java
public TextureAnimationBehavior(TextureAttributes texAttribs) { m_TextureAttributes = texAttribs;//from www. j a v a2s. c om m_Transform3D = new Transform3D(); m_TextureAttributes.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedTime(300); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }
From source file:Demo3D.java
/** * Create the subgraph #32// w w w .j a v a 2 s . c o m * * @return javax.media.j3d.TransformGroup trGr32_3 - the root of the * subgraph #32 */ public BranchGroup mySubGraph32() { // A BoundingSphere instance as general bounding region. boundsGen = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Create the first TransformGroup node trGr32_1 to: // 1) attach the Switch node with the five different earth's // representations to the subgraph32 // 2) attach a coordinate system to each earth's representation // 3) rotate each earth about its own y-axis. trGr32_1 = new TransformGroup(); // With the ALLOW_TRANSFORM_WRITE capability, we allow the // modification of the TransformGroup's code by the behavior's // code at run time. trGr32_1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // SwitchBehavior is the class which controls the fonctioning of // the switchEarths node. switchBehavior = new SwitchBehavior(this); switchBehavior.setSchedulingBounds(boundsGen); trGr32_1.addChild(switchBehavior); // The Switch which allows the rendering of the five different // earth's representations. switchEarths = new Switch(); // With the ALLOW_TRANSFORM_WRITE, ALLOW_SWITCH_WRITE and // ALLOW_CHILDREN_READ // capabilities we allow to get or set new capabilities. switchEarths.setCapability(Switch.ALLOW_SWITCH_READ); switchEarths.setCapability(Switch.ALLOW_SWITCH_WRITE); switchEarths.setCapability(Switch.ALLOW_CHILDREN_READ); // Attach the different earth's representations to the Switch node. // Increasing earth_Points = new Earth("points", 0.4f); switchEarths.addChild(earth_Points.myEarth()); // # 0 earth_Lines = new Earth("lines", 0.4f); switchEarths.addChild(earth_Lines.myEarth()); // # 1 earth_Polygons = new Earth("polygons", 0.4f); switchEarths.addChild(earth_Polygons.myEarth()); // # 2 earth_Gouraud = new Earth("gouraud", 0.4f); switchEarths.addChild(earth_Gouraud.myEarth()); // # 3 earth_Texture = new Earth("texture", 0.4f); switchEarths.addChild(earth_Texture.myEarth()); // # 4 // Decreasing switchEarths.addChild(earth_Texture.myEarth()); // # 4 switchEarths.addChild(earth_Gouraud.myEarth()); // # 3 switchEarths.addChild(earth_Polygons.myEarth()); // # 2 switchEarths.addChild(earth_Lines.myEarth()); // # 1 switchEarths.addChild(earth_Points.myEarth()); // # 0 // Attach the Switch node with the five different earth's // representations to the TransformGroup node trGr32_1. trGr32_1.addChild(switchEarths); // Create and attach a coordinate system to the TransformGroup node // trGr32_1, that is to each earth's representation. coordSyst = new CoordSyst(1.0f, 1.0f, 0.0f, // Color of the x-axis 0.0f, 0.0f, 1.0f, // Color of the y-axis 1.0f, 0.0f, 0.0f, // Color of the z-axis 0.6f); // Lenght of the 3 axes trGr32_1.addChild(coordSyst); // Create the alpha(t) function for the earth's rotation about // its own y-axis. rotationAlpha_1 = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 10000, 0, 0, 0, 0, 0); // Create the earth's rotation about its own y-axis. rotator_1 = new RotationInterpolator(rotationAlpha_1, trGr32_1, new Transform3D(), 0.0f, (float) Math.PI * 2.0f); rotator_1.setSchedulingBounds(boundsGen); trGr32_1.addChild(rotator_1); // Create a Transform3D instance to execute the desired "static // translation" of the earth, that is the rotation radius around // the sun. transl = new Transform3D(); vectTransl = new Vector3d(2.5, 0.0, 0.0); transl.set(vectTransl); // Create the second TransformGroup node trGr32_2 and attach the // "static translation" transl to it. trGr32_2 = new TransformGroup(transl); // Attach the trGr32_1 node to the trGr32_2 node. trGr32_2.addChild(trGr32_1); // Create the third TransformGroup node trGr32_3 for the earth's // rotation around the sun. trGr32_3 = new TransformGroup(); // With the ALLOW_TRANSFORM_WRITE capability, we allow the // modification of the TransformGroup's code by the behavior's // code at run time. trGr32_3.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Attach the trGr32_2 node to the trGr32_3 node. trGr32_3.addChild(trGr32_2); // Create the alpha(t) function for the earth's rotation around the sun. rotationAlpha_2 = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 20000, 0, 0, 0, 0, 0); // To restart correctly the rotation of the earth around the // sun after a detach/add process of the subgraph32 from the // BranchGroup node brGr3. rotationAlpha_2.setStartTime(System.currentTimeMillis()); // Create the earth's rotation around the sun. rotator_2 = new RotationInterpolator(rotationAlpha_2, trGr32_3, new Transform3D(), 0.0f, (float) Math.PI * 2.0f); rotator_2.setSchedulingBounds(boundsGen); trGr32_3.addChild(rotator_2); // To allow the detaching of this subgraph32 from the // BranchGroup node brGr3. brGr32 = new BranchGroup(); brGr32.setCapability(BranchGroup.ALLOW_DETACH); brGr32.addChild(trGr32_3); // Return the final version of the BranchGroup node brGr32. return brGr32; }
From source file:ExLinearFog.java
private void addCylinder(float radius, float height, float y) { ////from ww w.j a v a 2 s . c om // Compute coordinates, normals, and texture coordinates // around the top and bottom of a cylinder // float[] coordinates = new float[NSTEPS * 2 * 3]; // xyz float[] normals = new float[NSTEPS * 2 * 3]; // xyz vector float[] textureCoordinates = new float[NSTEPS * 2 * 2]; // st float angle = 0.0f; float deltaAngle = 2.0f * (float) Math.PI / ((float) NSTEPS - 1); float s = 0.0f; float deltaS = 1.0f / ((float) NSTEPS - 1); int n = 0; int tn = 0; float h2 = height / 2.0f; for (int i = 0; i < NSTEPS; i++) { // bottom normals[n + 0] = (float) Math.cos(angle); normals[n + 1] = 0.0f; normals[n + 2] = -(float) Math.sin(angle); coordinates[n + 0] = radius * normals[n + 0]; coordinates[n + 1] = -h2; coordinates[n + 2] = radius * normals[n + 2]; textureCoordinates[tn + 0] = s; textureCoordinates[tn + 1] = 0.0f; n += 3; tn += 2; // top normals[n + 0] = normals[n - 3]; normals[n + 1] = 0.0f; normals[n + 2] = normals[n - 1]; coordinates[n + 0] = coordinates[n - 3]; coordinates[n + 1] = h2; coordinates[n + 2] = coordinates[n - 1]; textureCoordinates[tn + 0] = s; textureCoordinates[tn + 1] = 1.0f; n += 3; tn += 2; angle += deltaAngle; s += deltaS; } // // Compute coordinate indexes, normal indexes, and texture // coordinate indexes awround the sides of a cylinder. // For this application, we don't need top or bottom, so // skip them. // int[] indexes = new int[NSTEPS * 4]; n = 0; int p = 0; // panel count for (int i = 0; i < NSTEPS - 1; i++) { indexes[n + 0] = p; // bottom left indexes[n + 1] = p + 2; // bottom right (next panel) indexes[n + 2] = p + 3; // top right (next panel) indexes[n + 3] = p + 1; // top left n += 4; p += 2; } indexes[n + 0] = p; // bottom left indexes[n + 1] = 0; // bottom right (next panel) indexes[n + 2] = 1; // top right (next panel) indexes[n + 3] = p + 1; // top left IndexedQuadArray quads = new IndexedQuadArray(coordinates.length / 3, // number // of // vertexes GeometryArray.COORDINATES | // format GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexes.length); // number // of // indexes quads.setCoordinates(0, coordinates); quads.setTextureCoordinates(0, textureCoordinates); quads.setNormals(0, normals); quads.setCoordinateIndices(0, indexes); quads.setTextureCoordinateIndices(0, indexes); quads.setNormalIndices(0, indexes); Shape3D shape = new Shape3D(quads, mainAppearance); Vector3f trans = new Vector3f(0.0f, y, 0.0f); Transform3D tr = new Transform3D(); tr.set(trans); // translate TransformGroup tg = new TransformGroup(tr); tg.addChild(shape); addChild(tg); }
From source file:KeyNavigateTest.java
public RandomWalkBehavior(TransformGroup tg, CollisionDetector detector) { m_TransformGroup = tg;//from ww w. j av a 2s. com m_CollisionChecker = new CollisionChecker(tg, detector, false); m_Transform3D = new Transform3D(); TargetVector3d = new Vector3d(); CurrentVector3d = new Vector3d(); // create the WakeupCriterion for the behavior WakeupCriterion criterionArray[] = new WakeupCriterion[1]; criterionArray[0] = new WakeupOnElapsedTime(100); // save the WakeupCriterion for the behavior m_WakeupCondition = new WakeupOr(criterionArray); }
From source file:ExSpotLight.java
public SphereGroup(float radius, float xSpacing, float ySpacing, int xCount, int yCount, Appearance app) { if (app == null) { app = new Appearance(); Material material = new Material(); material.setDiffuseColor(new Color3f(0.8f, 0.8f, 0.8f)); material.setSpecularColor(new Color3f(0.0f, 0.0f, 0.0f)); material.setShininess(0.0f);/*from w w w. ja v a 2 s.co m*/ app.setMaterial(material); } double xStart = -xSpacing * (double) (xCount - 1) / 2.0; double yStart = -ySpacing * (double) (yCount - 1) / 2.0; Sphere sphere = null; TransformGroup trans = null; Transform3D t3d = new Transform3D(); Vector3d vec = new Vector3d(); double x, y = yStart, z = 0.0; for (int i = 0; i < yCount; i++) { x = xStart; for (int j = 0; j < xCount; j++) { vec.set(x, y, z); t3d.setTranslation(vec); trans = new TransformGroup(t3d); addChild(trans); sphere = new Sphere(radius, // sphere radius Primitive.GENERATE_NORMALS, // generate normals 16, // 16 divisions radially app); // it's appearance trans.addChild(sphere); x += xSpacing; } y += ySpacing; } }
From source file:AppearanceTest.java
public void on0_degrees() { Transform3D t3d = new Transform3D(); getTextureAttributes().setTextureTransform(t3d); }