List of usage examples for javax.media.j3d RotationInterpolator RotationInterpolator
public RotationInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTransform, float minimumAngle, float maximumAngle)
From source file:SphereMotion.java
public BranchGroup createSceneGraph(SimpleUniverse u) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t;/* www. j a v a 2 s . co m*/ // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create a Sphere object, generate one copy of the sphere, // and add it into the scene graph. Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); Appearance a = new Appearance(); m.setLightingEnable(true); a.setMaterial(m); Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 80, a); objScale.addChild(sph); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. TransformGroup l1RotTrans = new TransformGroup(); l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(l1RotTrans); TransformGroup l2RotTrans = new TransformGroup(); l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(l2RotTrans); // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1RotTrans.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2RotTrans.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new Appearance(); Appearance appL2 = new Appearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); l1Trans.addChild(new Sphere(0.05f, appL1)); l2Trans.addChild(new Sphere(0.05f, appL2)); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1 = null; Light lgt2 = null; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); Vector3f lDirect1 = new Vector3f(lPos1); Vector3f lDirect2 = new Vector3f(lPos2); lDirect1.negate(); lDirect2.negate(); switch (lightType) { case DIRECTIONAL_LIGHT: lgt1 = new DirectionalLight(lColor1, lDirect1); lgt2 = new DirectionalLight(lColor2, lDirect2); break; case POINT_LIGHT: lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); break; case SPOT_LIGHT: lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1, 25.0f * (float) Math.PI / 180.0f, 10.0f); lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2, 25.0f * (float) Math.PI / 180.0f, 10.0f); break; } // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into the // scene graph. Transform3D yAxis = new Transform3D(); Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator1 = new RotationInterpolator(rotor1Alpha, l1RotTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator1.setSchedulingBounds(bounds); l1RotTrans.addChild(rotator1); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into the // scene graph. Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 1000, 0, 0, 0, 0, 0); RotationInterpolator rotator2 = new RotationInterpolator(rotor2Alpha, l2RotTrans, yAxis, 0.0f, 0.0f); bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator2.setSchedulingBounds(bounds); l2RotTrans.addChild(rotator2); // Create a position interpolator and attach it to the view // platform TransformGroup vpTrans = u.getViewingPlatform().getViewPlatformTransform(); Transform3D axisOfTranslation = new Transform3D(); Alpha transAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 0, 0, 5000, 0, 0); axisOfTranslation.rotY(-Math.PI / 2.0); PositionInterpolator translator = new PositionInterpolator(transAlpha, vpTrans, axisOfTranslation, 2.0f, 3.5f); translator.setSchedulingBounds(bounds); objScale.addChild(translator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:TexCoordTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objPosition = new TransformGroup(); objPosition.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); TransformGroup objRotate = new TransformGroup(); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D axisTranslate = new Transform3D(); axisTranslate.rotZ(Math.toRadians(90)); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 6000, 0, 0, 0, 0, 0); m_PositionInterpolator = new PositionInterpolator(rotationAlpha, objPosition, axisTranslate, 0, 70); m_PositionInterpolator.setSchedulingBounds(createApplicationBounds()); objPosition.addChild(m_PositionInterpolator); m_PositionInterpolator.setEnable(false); m_RotationInterpolator = new RotationInterpolator(rotationAlpha, objRotate, new Transform3D(), 0.0f, (float) Math.PI * 2.0f); m_RotationInterpolator.setSchedulingBounds(getApplicationBounds()); objRotate.addChild(m_RotationInterpolator); m_RotationInterpolator.setEnable(true); TransformGroup tgLand = new TransformGroup(); Transform3D t3dLand = new Transform3D(); t3dLand.setTranslation(new Vector3d(0, -30, 0)); tgLand.setTransform(t3dLand);/*from w ww . j a v a 2 s . c o m*/ tgLand.addChild(createDemLandscape()); objRotate.addChild(tgLand); objPosition.addChild(objRotate); objRoot.addChild(objPosition); // create some lights for the scene Color3f lColor1 = new Color3f(0.3f, 0.3f, 0.3f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); // add the lights to the parent BranchGroup objRoot.addChild(aLgt); objRoot.addChild(lgt1); return objRoot; }
From source file:ConicWorld.java
private Group createObject(int i, int j, Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Primitive obj = null;//from w w w. j a v a 2s . c o m if (i % 3 == 2) { obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app); } else if (i % 3 == 1) { obj = (Primitive) new Cylinder(1.0f, 2.0f, Cylinder.GENERATE_TEXTURE_COORDS | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4, app); } else if (i % 3 == 0) { obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app); } // add it to the scene graph. spinTg.addChild(obj); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:AppearanceTest.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);//from www.jav a 2 s .c o m // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:ViewProj.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);/*from w ww . j av a 2 s . c o m*/ // Create a Sphere. We will display this as both wireframe and // solid to make a hidden line display // wireframe Appearance wireApp = new Appearance(); ColoringAttributes ca = new ColoringAttributes(black, ColoringAttributes.SHADE_FLAT); wireApp.setColoringAttributes(ca); wirePa = new PolygonAttributes(PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_BACK, 0.0f); wireApp.setPolygonAttributes(wirePa); Sphere outWireSphere = new Sphere(sphereRadius, 0, 10, wireApp); objTrans.addChild(outWireSphere); // solid ColoringAttributes outCa = new ColoringAttributes(red, ColoringAttributes.SHADE_FLAT); Appearance outSolid = new Appearance(); outSolid.setColoringAttributes(outCa); solidPa = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_BACK, 0.0f); solidPa.setPolygonOffsetFactor(dynamicOffset); solidPa.setPolygonOffset(staticOffset); solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE); outSolid.setPolygonAttributes(solidPa); Sphere outSolidSphere = new Sphere(sphereRadius, 0, 10, outSolid); objTrans.addChild(outSolidSphere); innerTG = new TransformGroup(); innerTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); scale = new Transform3D(); updateInnerScale(); objTrans.addChild(innerTG); // Create a smaller sphere to go inside. This sphere has a different // tesselation and color Sphere inWireSphere = new Sphere(sphereRadius, 0, 15, wireApp); innerTG.addChild(inWireSphere); // inside solid ColoringAttributes inCa = new ColoringAttributes(blue, ColoringAttributes.SHADE_FLAT); Appearance inSolid = new Appearance(); inSolid.setColoringAttributes(inCa); inSolid.setPolygonAttributes(solidPa); Sphere inSolidSphere = new Sphere(sphereRadius, 0, 15, inSolid); innerTG.addChild(inSolidSphere); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f, -(float) Math.PI / 2.0f); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 80000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); //objTrans.addChild(rotator); Background bgWhite = new Background(white); bgWhite.setApplicationBounds(bounds); objTrans.addChild(bgWhite); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SwingTest.java
/** * Create the scene side of the scenegraph *//*from w ww . j ava 2 s. co m*/ protected BranchGroup createSceneBranchGroup() { // create the root of the scene side scenegraph BranchGroup objRoot = new BranchGroup(); // create a TransformGroup to rotate the objects in the scene // set the capability bits on the TransformGroup so that it // can be modified at runtime TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create a spherical bounding volume BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a 4x4 transformation matrix Transform3D yAxis = new Transform3D(); // create an Alpha interpolator to automatically generate // modifications to the rotation component of the transformation matrix Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); // create a RotationInterpolator behavior to effect the TransformGroup rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); // set the scheduling bounds on the behavior rotator.setSchedulingBounds(bounds); // add the behavior to the scenegraph objTrans.addChild(rotator); // create the BranchGroup which contains the objects // we add/remove to and from the scenegraph sceneBranchGroup = new BranchGroup(); // allow the BranchGroup to have children added at runtime sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ); sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE); // add both the cube and the sphere to the scenegraph sceneBranchGroup.addChild(createCube()); sceneBranchGroup.addChild(createSphere()); // create the colors for the lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); // create the ambient light AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); // create the directional light DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); // add the lights to the scenegraph objRoot.addChild(aLgt); objRoot.addChild(lgt1); // wire the scenegraph together objTrans.addChild(sceneBranchGroup); objRoot.addChild(objTrans); // return the root of the scene side of the scenegraph return objRoot; }
From source file:HiResCoordTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); Transform3D t3dTilt = new Transform3D(); t3dTilt.rotX(0.3);//w w w . java 2 s. c om TransformGroup objTrans = new TransformGroup(t3dTilt); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); TransformGroup objTransPlanets = new TransformGroup(); objTransPlanets.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTransPlanets, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), m_TranslateSunZ); rotator.setSchedulingBounds(bounds); objTransPlanets.addChild(rotator); // create the sun TransformGroup sunTg = createSun(); // create Earth Transform3D t3dEarth = new Transform3D(); t3dEarth.setScale(m_EarthRadius); t3dEarth.setTranslation(new Vector3d(m_EarthOrbit, 0, 0)); objTransPlanets.addChild(createPlanet("Earth", new Color3f(0, 0.1f, 1.0f), t3dEarth, null)); // create Mars Transform3D t3dMars = new Transform3D(); t3dMars.setTranslation( new Vector3d(Math.sin(Math.PI * 1.5) * m_MarsOrbit, 0, Math.cos(Math.PI * 0.5) * m_MarsOrbit)); t3dMars.setScale(m_MarsRadius); objTransPlanets.addChild(createPlanet("Mars", new Color3f(1, 0, 0), t3dMars, null)); // create Mercury Transform3D t3dMercury = new Transform3D(); t3dMercury.setTranslation( new Vector3d(Math.sin(Math.PI) * m_MercuryOrbit, 0, Math.cos(Math.PI) * m_MercuryOrbit)); t3dMercury.setScale(m_MercuryRadius); objTransPlanets.addChild(createPlanet("Mercury", new Color3f(0.5f, 0.5f, 0.5f), t3dMercury, null)); sunTg.addChild(objTransPlanets); objTrans.addChild(sunTg); objRoot.addChild(objTrans); return objRoot; }
From source file:ExAppearance.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);/*from w ww. j ava 2s . c o m*/ // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:TickTockPicking.java
private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(); shape.setAppearance(app);//from ww w .ja v a 2 s.c o m shape.setCapability(shape.ALLOW_APPEARANCE_READ); shape.setCapability(shape.ALLOW_APPEARANCE_WRITE); // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; }
From source file:HiResCoordTest.java
protected BranchGroup createSceneBranchGroupEarth() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); yAxis.rotZ(0.2);/*from w w w . j av a 2 s . c om*/ Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), m_TranslateSunZ); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); Transform3D t3d = new Transform3D(); t3d.setScale(m_EarthRadius); objTrans.addChild(createPlanet("Earth", new Color3f(0, 0.1f, 1), t3d, "earth.jpg")); objRoot.addChild(objTrans); return objRoot; }